Re: Rayman will be in Academy of Champions
Posted: Tue Aug 25, 2009 4:47 pm
No. Yves Guillemot, the current CEO, was one of the founders.Acarr wrote:Maybe someone new is in charge, or some thick-headed guy bought the company.![]()
No. Yves Guillemot, the current CEO, was one of the founders.Acarr wrote:Maybe someone new is in charge, or some thick-headed guy bought the company.![]()
There is a petition at Petition-Online to spearhead the development of the real Rayman 4.Acarr wrote:got the public from across the globe to sign a petition or something to get us recognised...
I personally think they went downhill after Sands of Time. Sure they've had some crappy licensed games before, but after Rayman 2 followed by Sands of Time success they started expanded for the worse, paying attention to what only makes money rather than just delivering good games. Rayman 3 was great, but there's a lot I don't like about it compared to 2. It doesn't help they pissed off Jordan Mechner with their changes to *HIS* creation, Prince of Persia. Same thing with Michel Ancel, especially with their failure to offer any support to Beyond Good and Evil's launch, his most personal game. Then with RRR they pissed him off even more by changing his designs to a party game.spiraldoor wrote:I wonder who's responsible for what Ubisoft are doing now. I think that Nintendo indirectly contributed, what with their Wii development tools causing the cancellation of R4 and its recycling into RRR1. And I can't really see Imagine being a great success on anything other than the Nintendo DS.
But I'm sure there must have been some deliberate and intentional shift from the old Ubi to the new one somewhere in the upper administration levels...
Yves Guillemot, in Ubisoft's third-quarter 2008-09 sales report wrote:as some of our games did not meet the required quality levels to achieve their full potential, they need more sales promotions than anticipated.
I agree with you Spiral.spiraldoor wrote:Yves Guillemot, in Ubisoft's third-quarter 2008-09 sales report wrote:as some of our games did not meet the required quality levels to achieve their full potential, they need more sales promotions than anticipated.
Whole-heartedly! What sort of stupid thing was that to say?Haruka wrote:I agree with you Spiral.spiraldoor wrote:Yves Guillemot, in Ubisoft's third-quarter 2008-09 sales report wrote:as some of our games did not meet the required quality levels to achieve their full potential, they need more sales promotions than anticipated.
They did however release a really great "Asassins Creed" for the 360 just recently, so I'm just guessing they just create games they believe will sell the most copies of.syntheticgerbil wrote:I personally think they went downhill after Sands of Time. Sure they've had some crappy licensed games before, but after Rayman 2 followed by Sands of Time success they started expanded for the worse, paying attention to what only makes money rather than just delivering good games. Rayman 3 was great, but there's a lot I don't like about it compared to 2. It doesn't help they pissed off Jordan Mechner with their changes to *HIS* creation, Prince of Persia. Same thing with Michel Ancel, especially with their failure to offer any support to Beyond Good and Evil's launch, his most personal game. Then with RRR they pissed him off even more by changing his designs to a party game.spiraldoor wrote:I wonder who's responsible for what Ubisoft are doing now. I think that Nintendo indirectly contributed, what with their Wii development tools causing the cancellation of R4 and its recycling into RRR1. And I can't really see Imagine being a great success on anything other than the Nintendo DS.
But I'm sure there must have been some deliberate and intentional shift from the old Ubi to the new one somewhere in the upper administration levels...
I'm just sick of this company having no faith in their good products and working half-assed on everything else. Sure they tried to fix the damage they did with Warrior Within with somewhat better Prince of Persia games after, but the damage had been done. They still have been on the fence with Beyond Good and Evil 2 for years now and *maybe* they really will send the Rabbids home, but I doubt it.
The Rabbids wouldn't have been so grating if they had just been in the platform game as originally planned and had not spun off 3 party game sequels.
That was multiplatform. And it wasn't released recently, that was like a year ago. They're already well into developing the sequel, and a PSP spin-off.Acarr wrote:They did however release a really great "Asassins Creed" for the 360 just recently, so I'm just guessing they just create games they believe will sell the most copies of.
It seems like I'm still in 2008 when it comes to games.spiraldoor wrote:That was multiplatform. And it wasn't released recently, that was like a year ago. They're already well into developing the sequel, and a PSP spin-off.Acarr wrote:They did however release a really great "Asassins Creed" for the 360 just recently, so I'm just guessing they just create games they believe will sell the most copies of.
Who said that it was only you and Gerbil? For me Rayman 3 isn't so great as R2 was.StaceyW wrote:Gerbil, I'm glad I'm not the only one who has a love hate relationship with Rayman 3 like I do.
Well Assassin's Creed was well hyped before it came out, but now the game sells very cheap used. The game used some very good ideas and made some innovations, but the gameplay got tedious for many, as well as the ending being extremely abrupt and sequel ready.Acarr wrote:They did however release a really great "Asassins Creed" for the 360 just recently, so I'm just guessing they just create games they believe will sell the most copies of.
Yeah Rayman 3 had many things I didn't agree with, like rebooting the characters once again. I could understand the reboot from Rayman 1 to 2, but why did Ly, Polokus, and Clark disappear? Ly was especially jarring, because she was sort of an essential character. They also sort of recharactered everyone else who returned, and made Rayman much more cocky than he needed to be. The Murphy transition was okay with me, but I would have preferred everyone still speak Raymanian over the English voices. Maybe the game sounds better in spoken French, though?StaceyW wrote:Gerbil, I'm glad I'm not the only one who has a love hate relationship with Rayman 3 like I do. Backtracking to crank up the scores just won't make up for how short it was.
I think they started to sink low was about 2000/2001 time, when Rayman M came out. Oh how much I FFFFFF'd when I had Donald Duck's Quack attack aka what most of their DS games look like now.
I'm totally agree with you.syntheticgerbil wrote:Yeah Rayman 3 had many things I didn't agree with, like rebooting the characters once again. I could understand the reboot from Rayman 1 to 2, but why did Ly, Polokus, and Clark disappear? Ly was especially jarring, because she was sort of an essential character. They sort of recharactered everyone else, and made Rayman much more cocky. The Murphy transition was okay with me, but I would have preferred everyone still speak Raymanian over the English voices. Maybe the game sounds better in spoken French?
I also did not like all of Rayman's redesign, although I could live with it. He was made to look like a more hip version from his Rayman 2 counterpart, but maybe he was made a little too cocky (again)? I did like the Hoodlums and most of the new bad guys, but maybe villians like Razoff, Reflux, and Begoniax weren't as interesting looking as the Robo Pirates or even some of the first Rayman's great bosses.
The points, like you said, were a really cheap filler for an otherwise short game. The platform parts seemed either too easy or hard only because of game glitches and bugs. The points added strategy that wouldn't have been there otherwise, but it also made it tedious to try to rack up the right amount of combos. It was kind of silly to keep a combo going and then suddenly switch to first person mode to get that weird bonus for looking at that lizard. I don't know what's up with the weird spot the lizard stuff...
Other than that, I like the graphics, cinematics, and music, something most original IP games Ubisoft has done good on. Ancel gave his approval for 3, but I still wish I could play the Rayman 4 that was being initially worked on. Haha, it almost feels like Ubisoft has put Ancel inside a dungeon for now.
Academy of Champions is definitely a new low in terms of blandness and graphics for Ubisoft. Besides the redone mascot characters, why are the 10 team players almost all the same person?
Which is curious. The TV series for me had so much potiential but no, they had to cancel it.StaceyW wrote:They had the cheek to stop the TV series because they decided that Hollywood style writing didn't work, then they get a real Hollywood actor [John Leguizamo in this case] to play Globox.
<does not find that very fair>StaceyW wrote:They had the cheek to stop the TV series because they decided that Hollywood style writing didn't work, then they get a real Hollywood actor [John Leguizamo in this case] to play Globox.