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Re: Hoodlums have too long arms...

Posted: Sun Sep 13, 2009 7:50 pm
by spiraldoor
The same reason Robo-Pirates spiral into nothingness when they are defeated.

Re: Hoodlums have too long arms...

Posted: Sun Sep 13, 2009 7:56 pm
by Xenon
The material could still come from Mawpaws if there was a transformation.. in fact it would be far more likely because I don't see it as logical for Hoodlums to suddenly acquire/lose this clothing.

Re: Hoodlums have too long arms...

Posted: Sun Sep 13, 2009 7:56 pm
by need my speed
They explode. but do you see wood when you destroy doors laying on the floor? No. Thus, those robots are good.

Re: Hoodlums have too long arms...

Posted: Sun Sep 13, 2009 8:05 pm
by Henchman1028
Where do they get those guns from, anyways?

Re: Hoodlums have too long arms...

Posted: Sun Sep 13, 2009 8:10 pm
by Haruka
That's a good question... The ammo is created on the Headquarters, but André on the cinematic got a gun at the same time he transformed into a Hoodblaster.

Re: Hoodlums have too long arms...

Posted: Sun Sep 13, 2009 8:11 pm
by need my speed
That's the question. :P

Re: Hoodlums have too long arms...

Posted: Sun Sep 13, 2009 8:11 pm
by spiraldoor
Henchman1028 wrote:Where do they get those guns from, anyways?
You clearly didn't read this thread.
Xenon wrote:The material could still come from Mawpaws if there was a transformation.. in fact it would be far more likely because I don't see it as logical for Hoodlums to suddenly acquire/lose this clothing.
Enemies disintegrating upon death is a gameplay mechanic. It means nothing.

~Why would damaging the Hoodlum enough causes it to "transform" back?

Re: Hoodlums have too long arms...

Posted: Sun Sep 13, 2009 8:12 pm
by need my speed
Good point. You damage its clothes, which are destroyed, and a Dark / Black Lum emerges. Is it by the way Dark or Black Lum? Black would make more sense (we have red, green, etc, but not a Light Lum, so).

Re: Hoodlums have too long arms...

Posted: Sun Sep 13, 2009 8:22 pm
by spiraldoor
It's 'Black Lum'. 'Dark Lum' is a perfectly acceptable alternative name, but 'Black Lum' is more appropriate.

Re: Hoodlums have too long arms...

Posted: Sun Sep 13, 2009 8:30 pm
by Xenon
~Why would damaging the Hoodlum enough causes it to "transform" back?
Well, why would damaging it enough cause it to lose its clothing?

Re: Hoodlums have too long arms...

Posted: Sun Sep 13, 2009 9:00 pm
by spiraldoor
The clothing gets destroyed by being damaged enough.

Re: Hoodlums have too long arms...

Posted: Sun Sep 13, 2009 9:11 pm
by Xenon
"Damage" clothing by punching it?? Come on.

Re: Hoodlums have too long arms...

Posted: Sun Sep 13, 2009 9:30 pm
by spiraldoor
May I remind you that we are talking about a magical fantasy world?

When Rayman punches them several times, their costumes shrink away and disappear

Re: Hoodlums have too long arms...

Posted: Sun Sep 13, 2009 9:41 pm
by Xenon
spiraldoor wrote:May I remind you that we are talking about a magical fantasy world?
This makes your point no more valid than mine.

Re: Hoodlums have too long arms...

Posted: Sun Sep 13, 2009 9:43 pm
by spiraldoor
You've said that you agree the costumes are made of wool. I that's the case, where does the wool go when they "transform" back?

Re: Hoodlums have too long arms...

Posted: Sun Sep 13, 2009 9:45 pm
by Xenon
It's not wool. It's fur. And as you said, it disappears after the Hoodlum is defeated as it's standard gameplay.

Re: Hoodlums have too long arms...

Posted: Sun Sep 13, 2009 9:52 pm
by spiraldoor
Then what is this "transformation" you speak of?

If the suit goes onto a Black Lum, then it comes off the Black Lum, where's the transformation?

Re: Hoodlums have too long arms...

Posted: Sun Sep 13, 2009 9:55 pm
by Xenon
It disappears while the transformation process is happening. :P

Re: Hoodlums have too long arms...

Posted: Sun Sep 13, 2009 9:58 pm
by spiraldoor
What do you think the transformation is into?

Re: Hoodlums have too long arms...

Posted: Mon Sep 14, 2009 5:48 pm
by Xenon
Don't think I'm doing too well here. Though it still can't explain, logically, how one miniature Black Lum could control such a huge unit.