[WIP] Rayman 2 Tools

Discuss tools to aid in the modification and running of Rayman games.

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butter tray
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Re: [WIP] Rayman 2 Tools

Post by butter tray »

szymski wrote: Sun Oct 18, 2015 12:19 am Hello! This thread will contain all my tools for Rayman 2 modding/reversing. Yes, you're right. I want to remake Rayman 2 (or make a new engine) in the future.

Github link: https://github.com/szymski/Rayman2Lib

CNT Explorer - WIP
A tool used for exploring CNT file contents. For now, it only allows you to open and view contents of CNT files, but I'm making a possibility of saving textures.
To open a file, use menu or just drag and drop in on the program window. By double clicking images, you open them. Right click allows you to save them as bitmaps.
Image
Download link: http://szymekk.me/rayman2/cnt_explorer.zip

File Decoder
This thingy basically decodes specified file with Rayman 2 algorithm, so .sna and .dsb files are more readable :)
Image
Download link: http://szymekk.me/rayman2/file_decoder.zip

Sound Bank Extractor
Extracts sound files from .bnm. Currently it can't save them back to .bnm.
Image
Download link: http://szymekk.me/rayman2/sound_bank_extractor.zip

Waiting for donations:
Paypal: https://www.paypal.me/szymekk
Bitcoin: 1BP8PEFxzVzdPgxayVG4d5Ft1DsdEGDPgt
the links dont work, is there any chance you have other mirror links?
deton24
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Re: [WIP] Rayman 2 Tools

Post by deton24 »

I think the same functionalities of these tools have Rayman Control Panel and Ray2Get in case you needed.
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