Awesomeness to drop slightly in a moment: I may not have it ready for a Christmas release, but I'll still try my best. Movement gizmos are a pain in the ass to make, seriously.
So I bet I'm not the only one who wants to re-invent Rayman 2's Yellow Lum placements to make a more challenging playthrough the instant I get my hands on this.
Re: RayTwol - Rayman 2 level editor (1.0 release)
Posted: Sat Jan 07, 2017 3:24 am
by Adsolution
Hey geysers, check the front page!
Music in the video is from deton24's 44.1khz rip.
Re: RayTwol ~ Rayman 2 level editor (1.0 release)
Posted: Sat Jan 07, 2017 10:11 am
by RayCarrot
Awesome! I can't remember if this has been answered before or not, but are the changes made permanent or temporary? I.e. does your program actually edit the game files or does it simply change what's loaded into memory? Because I was thinking about making a harder version of the game with this, but then I'd of course want it to actually edit the files so it can be saved.
Edit: So I just downloaded it, but whenever I try loading a level it gives me an error about the input string and then attempts to redo the startup process which never helps. I did move the files from the directory it installed in (which was my downloads folder). Could that be the issue?
Edit 2: I reinstalled it and now didn't move the files, but I'm still having the same issue. I tried running as admin which didn't help either.
Re: RayTwol ~ Rayman 2 level editor (1.0 release)
Posted: Sat Jan 07, 2017 3:45 pm
by Master
Ah, Avast ye Avast. I don't mind it when it works, but having to fight it can be extremely annoying.
EDIT: Right, got it working. Small detail, would it be possible to deselect the drop-down menu once we've selected a level? I tend to prematurely press WASD once the level is selected, which then changes the selected level.
Re: RayTwol ~ Rayman 2 level editor (1.0 release)
Posted: Sat Jan 07, 2017 4:09 pm
by Harpic fraƮcheur
Looks awesome, I will try it tonight.
Re: RayTwol ~ Rayman 2 level editor (1.0 release)
Posted: Sat Jan 07, 2017 4:11 pm
by Adsolution
Carrot-master wrote:Awesome! I can't remember if this has been answered before or not, but are the changes made permanent or temporary? I.e. does your program actually edit the game files or does it simply change what's loaded into memory? Because I was thinking about making a harder version of the game with this, but then I'd of course want it to actually edit the files so it can be saved.
It directly edits the .sna file in the level folders.
Carrot-master wrote:Edit: So I just downloaded it, but whenever I try loading a level it gives me an error about the input string and then attempts to redo the startup process which never helps. I did move the files from the directory it installed in (which was my downloads folder). Could that be the issue?
Edit 2: I reinstalled it and now didn't move the files, but I'm still having the same issue. I tried running as admin which didn't help either.
Szymski was having the same issue, so we debugged it and found out that it was a regional float parsing issue: it was expecting a comma for a decimal point for him rather than a period. The issue has been fixed, so just start up RayTwol and it should auto-update.
Master wrote:EDIT: Right, got it working. Small detail, would it be possible to deselect the drop-down menu once we've selected a level? I tend to prematurely press WASD once the level is selected, which then changes the selected level.
Done; added it to the aforementioned update.
Re: RayTwol ~ Rayman 2 level editor (1.0 release)
Posted: Sat Jan 07, 2017 11:37 pm
by RayCarrot
Thanks, the update fixed the issue. Would it be possible inverting the camera controls when using the mouse? It's a bit hard for me since I'm more used to it being inverted from what it is now.
Btw, I found a bug or something in the second part of the Sanctuary of Rock and Lava. At the place where there's a cage you get while on the lily pad your program shows a solid wall instead which isn't there in the actual game.
Re: RayTwol ~ Rayman 2 level editor (1.0 release)
Posted: Sat Jan 07, 2017 11:43 pm
by Master
There have been a few instances where there does appear to be walls going through levels, I remember running into one while running through the final level of The Prison Ship, for example. I think there was another in the first level of the Fairy Glade also.
Re: RayTwol ~ Rayman 2 level editor (1.0 release)
Posted: Sat Jan 07, 2017 11:50 pm
by RayCarrot
There are also a bunch of weird red textures appearing in The Canopy.
Re: RayTwol ~ Rayman 2 level editor (1.0 release)
Posted: Sat Jan 07, 2017 11:56 pm
by Master
All things considered though, they're only minor quibbles really, it's still very much functional.
Re: RayTwol ~ Rayman 2 level editor (1.0 release)
Posted: Sun Jan 08, 2017 12:02 am
by RayCarrot
Don't get me wrong, I'm not complaining. This program is amazing so far and I can't wait to see what people will be able to do with the game. I might try to make a more challenging version of the game myself one day with this. I'm just posting any bugs I find. For example now I noticed that the end part of Tomb of the Ancients part 1 is rather messed up.
Re: RayTwol ~ Rayman 2 level editor (1.0 release)
Posted: Sun Jan 08, 2017 12:12 am
by Master
On the topic of the Tomb of The Ancients, I was looking at the shortcut in the second level. It turns out that even though it is a teleport, the two sections are still next to each other, and could probably be linked instead of using a teleport.
I vaguely recall one version actually having them properly linked instead of using a teleport, I'm thinking it might be Revolution, but I could be wrong. Anyone got Revolution to hand to check?
Re: RayTwol ~ Rayman 2 level editor (1.0 release)
Posted: Sun Jan 08, 2017 12:16 am
by RayCarrot
That's the case with a bunch of places, like the Menhir Hills right before you meet Clark. I'm not really sure why they bothered splitting it up like that.
I also noticed a bunch of levels having some random objects outside the levels which are titled OLD. Possibly leftovers from older builds?
Re: RayTwol ~ Rayman 2 level editor (1.0 release)
Posted: Sun Jan 08, 2017 12:22 am
by Master
That is true, there is that teleport in the middle of the SoSaF that could easily have been connected. Perhaps to save memory?
Re: RayTwol ~ Rayman 2 level editor (1.0 release)
Posted: Sun Jan 08, 2017 5:47 am
by Adsolution
All of those extra walls, some with strange textures, are in the game, they just aren't necessarily visible. The red textures in The Canopy are death triggers, and if you notice the sky dome cutting through the first area of the Fairy Glade, it's because only specific parts of the levels are supposed to render at once.
Glad to see people are having fun!
Carrot-master wrote:Thanks, the update fixed the issue. Would it be possible inverting the camera controls when using the mouse? It's a bit hard for me since I'm more used to it being inverted from what it is now.
I can add an option for that, though the controls as they are now are the same as they would be in any software, or in any first-person game.
Carrot-master wrote:For example now I noticed that the end part of Tomb of the Ancients part 1 is rather messed up.
Yeah, nobody has any idea what in the world that's supposed to be.