Re: What do you want in Rayman 4?
Posted: Mon May 26, 2008 4:01 pm
Maybe we could also see something unique with Rayman's "O", like in Rayman 2.
Of courseHoly Crap wrote:i'd actually like to have all the good guys. it'd be hard to give them all important roles, but they could at least make a brief appearance.
R4_121 wrote:It would be cool with a free-roaming game
anything else?R4_121 wrote:I think free-roaming would be great
This is a series where Doctors used Globox as various instruments to try and get Andre out. Using the almighty power of Dance (second only to the power of ROCK) in a way not seen since the old Michael Jackson Moonwalker game doesn't seem like that far off of a concept for Rayman.Holy Crap wrote:but dancing........it's a different kind of strange. it doesn't really suit. whoo! bashing people up and suddenly...now i'm dancing! ahahahahahahaaaaaaaaaaa!
My Ideastan423321 wrote:Partially agreed. My wish are a few free roaming hubs WITH DANGEROUS THINGS and about fifty long, more linear levels, but with a few ways. And dozen of secret passages like Fairy Glade cage no. 7.foultzboyz wrote:I'd like a free-roaming hub area. Not as realistic as one big streaming world, though much easier to navigate. For example, I bought Ty the Tasmanian Tiger 2 on the Xbox a few years ago, and it used one big streaming world. (Well, almost. The cheap kind of streaming world though, like Tony Hawk's American Wasteland, with the "load tunnels".) I could hardly make my way around at times. The first in the series, though, used the hub area idea (likely inspired by Rayman 2: Revolution's success) that I thought worked well.
Getting back a few characters from every game. Not all. Another can get back in R5. That's the point.