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Re: I now have the power! XD

Posted: Tue Aug 05, 2008 3:21 pm
by stan423321
I've got a question... There is D3D and Glide version of R2. So, why can't we access R2 textures?

Re: I now have the power! XD

Posted: Wed Sep 30, 2009 8:34 pm
by Rsandee
Drolpiraat wrote:and there is one function I will possibly be able to use ( a great function, especially for making maps *hint hint* ), but which is still untested.
BUMP, does it work?

Re: I now have the power! XD

Posted: Wed Sep 30, 2009 9:21 pm
by CheatCat
I think he mean the wireframe function.

Re: I now have the power! XD

Posted: Thu Oct 01, 2009 8:24 am
by Rsandee
Hunchman801 wrote:Awesome news! Great work Droolie, as usual ;) Creating new Rayman 3 levels would be so cool :D
Then what's this? :?

Re: I now have the power! XD

Posted: Thu Oct 01, 2009 3:13 pm
by Droolie
Well, no, the map-making function didn't work at all ( or maybe it did, and I forgot, because it didn't work that great ), and at the moment, I won't even do the texture packs anymore, until someone actually finds out how to convert *.gf files to viewable image formats. This would be way more interesting, since you'd be able to access all the textures that aren't in the game. I hate replaying Rayman 3 ( in fact, I don't like replaying games in general, because I play games for the story, and when I've played the game before, I already know the story ) just to rip the textures, you see.

Re: I now have the power! XD

Posted: Thu Oct 01, 2009 3:31 pm
by CheatCat
I can rip them if someone want.