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Re: Rayman DX
Posted: Sat Nov 29, 2008 7:47 pm
by CheatCat
I wounder in what program Rayman DX is maded.

Re: Rayman DX
Posted: Sat Nov 29, 2008 8:03 pm
by Joshua822
Game Maker, the particle's are unmistakeable ^^
Re: Rayman DX
Posted: Sat Nov 29, 2008 8:16 pm
by CheatCat
Yes, but you can use particles in other programs too. I tried one time with DarkGDK, but it slow down the game!
Maybe Rayman DX run slowly because the particles...
Re: Rayman DX
Posted: Sat Nov 29, 2008 8:56 pm
by Joshua822
Yes, i know, but the particles really look like the basic Game Maker ones.
Oh, and jMaxVG stated that it runs slow because of the screen recorder

Re: Rayman DX
Posted: Sat Nov 29, 2008 10:18 pm
by Rsandee
yep gamemaker i use that too, and i sayed on youtube that he should make the game faster but he sayed that it was the slow cam
Re: Rayman DX
Posted: Sun Nov 30, 2008 3:30 pm
by FAB
When i get Game Maker 7 and learn to use it, i'll make a Rayman fan game of my own.
Re: Rayman DX
Posted: Sun Nov 30, 2008 3:47 pm
by Joshua822
When i get Game Maker 7 and learn to use it, i'll make a Rayman fan game of my own.
The hardest thing is actually gathering/making the resources. Programming the game in Game Maker is very simple

Re: Rayman DX
Posted: Sun Nov 30, 2008 3:53 pm
by FAB
I thought so. Because i planned about making some of my own characters.
Re: Rayman DX
Posted: Sun Nov 30, 2008 5:10 pm
by Joshua822
Well, you should first read the manual of Game Maker. Then when you have finished making your resources you can start with the programming right away

Re: Rayman DX
Posted: Sun Nov 30, 2008 7:09 pm
by CheatCat
Re: Rayman DX
Posted: Sun Nov 30, 2008 7:25 pm
by Joshua822
GameMaker is too easy, I don't allow myself to do anything with it... And I really want to do a Rayman 2D 2 game, but I cannot draw or make sounds or make music...
It doesn't mean that something is easy that it is bad. Game Maker was created for beginning game creators

Re: Rayman DX
Posted: Sun Nov 30, 2008 7:59 pm
by CheatCat
Yes, but it cost money if you want to do something...
Re: Rayman DX
Posted: Sun Nov 30, 2008 8:04 pm
by Joshua822
Well, you can sprite particles yourself. You'll need patience tough. The only thing i would get Pro for is 3D and no sign in the top left corner. But for the rest. You can do many things with lite
Altough i agree that Python and C++ is very good. But they're not suitable for beginners.
Re: Rayman DX
Posted: Sun Nov 30, 2008 8:34 pm
by CheatCat
Particles? They sucks! XD But in Pro you can flip, color and rotate sprites, and that saves many sprites compared if you do it manually.
But should everyone do an own fangame? There is nobody who whant to make togheter?
Re: Rayman DX
Posted: Sun Nov 30, 2008 9:21 pm
by Joshua822
I am working on the sprites for my fan game at the moment. If i have finisihed the sprites i will maybe do a team request

Re: Rayman DX
Posted: Sun Nov 30, 2008 9:29 pm
by Acarr
Ooh, will it be for PC? :3
Re: Rayman DX
Posted: Sun Nov 30, 2008 9:30 pm
by Joshua822
Yes, it will be for Pc. And later on if i have a good knowledge of Python it'll maybe come availabe for Mac and Linux too.
Re: Rayman DX
Posted: Sun Nov 30, 2008 10:09 pm
by CheatCat
And the you can learn XNA and make it for XBOX!

Re: Rayman DX
Posted: Mon Dec 01, 2008 4:43 pm
by Joshua822
That will take me a very long time. Seeing that it took me ages to master GML already and i wold need to buy a 360

Re: Rayman DX
Posted: Mon Dec 01, 2008 5:04 pm
by FAB
I will be asking Drolpirat to rip some Rayman 3 gba sprites soon.