Re: Music in Rayman Gold under XP
Posted: Sat Jan 23, 2010 7:33 pm
sorry, i really dont
I just did.syntheticgerbil wrote:Haha, hope you win!
I see what you are saying, but I guess I don't understand what you mean by quality.spiraldoor wrote:I think you might have misunderstood me there; I was referring solely to the quality of the backgrounds, which from what I've seen is much better in the PS1 version. I had previously heard something about it being possible to play the PC version with the better backgrounds, but I was unsure of this until now.syntheticgerbil wrote:Also both the Playstation version and PC version use the same resolution; 320x240.
Compare the backgrounds of the PC and PS1 versions:
I don't know if 'resolution' is the correct term, but the PS1 background looks better to me. Does turning on the PC version's parallax scroll option also improve the quality of the backgrounds themselves?
Where is your source for this? Besides maybe color changes on certain sprite objects, both of these versions appear to use 256 colors, a standard for the era. The DOS version wouldn't be using any less than 256 on a common VGA card form that era, because then it would be running at 16 colors, which it simply isn't. If anything, in the 32 bit era, the console version of a game was usually guilty of using less colors, which might explain some of the palette swaps. Even though the Playstation can run 16 million colors, not many games for the system actually uses this. There's also a limit on how many colors it can do on-screen at once. I would guess most games taking advantage of the 16 million colors are the realtime polygon games, for shading, rather than 2D art already predetermined to the very last pixel by those who drew it.Hunchman801 wrote:For some reason, in most levels the PS version uses a broader colour palette than the PC version.
From my experience the backgrounds look quite a bit better in the PlayStation version. Apart from that, the two versions are aesthetically identical (as far as I know).syntheticgerbil wrote:Without knowing what makes you think the Playstation version looks better, I don't really know what the difference being held up here is. It just can't be resolution making a difference because the pixel width and height for the art in the actual game between versions is the same.
I assumed this based on the size of the many PNG files I have uploaded to the wiki. While almost all the snapshots from Dream Forest in the PC version are around 40 kilobytes in size, those from the PlayStation version are between 60 and 70 kilobytes. Those posted by Spiral are perfect examples. You probably know much better than I do that the dimensions of the image itself are negligible in this case, and that the size of the colour palette is the determining factor in that of the corresponding PNG file.syntheticgerbil wrote:Where is your source for this?Hunchman801 wrote:For some reason, in most levels the PS version uses a broader colour palette than the PC version.
Ah, now I see what you mean. You are definitely right! I don't know why they changed the forest to be monochromatic, but the sky from Band Land confirms that the PC version is using less colors for whatever reason. Those patches of flat color without the smooth shade transitions like I mentioned would be seen in an earlier post, are definitely from a lack of color range.spiraldoor wrote:From my experience the backgrounds look quite a bit better in the PlayStation version. Apart from that, the two versions are aesthetically identical (as far as I know).syntheticgerbil wrote:Without knowing what makes you think the Playstation version looks better, I don't really know what the difference being held up here is. It just can't be resolution making a difference because the pixel width and height for the art in the actual game between versions is the same.
Here's a better comparison than the one I posted above:
PC version: PS1 version: PC version: PS1 version: I'm sorry I can't find any better images than these. I think some high-res screenshots comparing the same locations in both versions would be better, but I'm not in the position to produce them.
This is the one about which I was talking.spiraldoor wrote:PC version: PS1 version:
The first level of Band Land is different in the PSX version from the PC version.syntheticgerbil wrote:So what levels are missing from the PSX version? I'm wondering if I may get rid of my original PC copy for a PSX one, because I prefer the smoother intro movies.
Why would you "get rid" when you can "keep both"?syntheticgerbil wrote:So what levels are missing from the PSX version? I'm wondering if I may get rid of my original PC copy for a PSX one, because I prefer the smoother intro movies.
I checked, it says 65,000, which is still a good amount displayed nonetheless, but does not mean that 65,000 can be displayed simultaneously. The Nintendo 64 could do 32,000 at once although it did have 16 mil color capability. In terms of hardware, the 64 couldn't be beat then, but of course it lacked the CD drive, so no Rayman until 2.PluMGMK wrote:Oh, and the PSX version does use 16 million colours, the box says so.
Is there a gameplay video I can watch? Also since I haven't been paying attention, what about the Saturn version? Saturn was well known for handling 2D games better than Playstation but doing an awful job with early 3D games... Does the Saturn also use the high frame rate for the opening movie like the PSX? I have both systems, so I don't have a problem making a call either way. I notice the back of the Saturn box says it has the 65,000 colors boast as well.PluMGMK wrote:The first level of Band Land is different in the PSX version from the PC version.
Haha, I know it's hard to explain how it works with me. I'm very orderly about the games I buy and versions especially because I'm starting to run out of room to store my games. For instance, with Rayman 2, I didn't see a point to keep my Dreamcast version, even though it had a few extra minigames and the Globox village was different from Revolution, since essentially all of the same levels were on the PS2 version as well as more. I did buy and keep the PSX version of Rayman 2 because it's so weird and different and because it has that BETA Rayman 2 at the end which is awesome.PluMGMK wrote:The differences make them more than just two versions of the same game.
I'm pretty sure you could find it on YouTube or DailyMotion. Here's a screenshot:syntheticgerbil wrote:Is there a gameplay video I can watch?

Sorry, I knew it was something with 6.syntheticgerbil wrote:I checked, it says 65,000, which is still a good amount displayed nonetheless, but does not mean that 65,000 can be displayed simultaneously.PluMGMK wrote:Oh, and the PSX version does use 16 million colours, the box says so.
The first Band Land level is completely different, and the level right before you fight Moskito in Moskito's Nest lacks the giant tree trunks. Apart from this, there were no level removals that I'm aware of.syntheticgerbil wrote:So what levels are missing from the PSX version? I'm wondering if I may get rid of my original PC copy for a PSX one, because I prefer the smoother intro movies.
Oh wow, how weird! I didn't realize there is an extra villian too. I don't remember seeing that drum character anywhere else.PluMGMK wrote:
Sorry, I knew it was something with 6.syntheticgerbil wrote:I checked, it says 65,000, which is still a good amount displayed nonetheless, but does not mean that 65,000 can be displayed simultaneously.PluMGMK wrote:Oh, and the PSX version does use 16 million colours, the box says so.
And thank you for this! Wow, this is amazing, though.spiraldoor wrote:Not entirely relevant, but I found a cool video comparing the PS1 and Saturn versions: