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Re: Stan's "surprise"
Posted: Mon Aug 08, 2011 12:58 pm
by Hunchman801
It's a really nice game, but way too hard for me!

I am, by the way, amazed by the number of weapons you've developed...
Re: Stan's "surprise"
Posted: Mon Aug 08, 2011 1:58 pm
by stan423321
Just try to turn on classic mode and, like, 2 bots. It won't be that hard.
By the way, I figured out how to record some footage, and will probably do that this evening. Moreover, game is still evolving!
Re: Stan's "surprise"
Posted: Mon Aug 08, 2011 5:33 pm
by Hunchman801
I still get owned in classic mode with only one bot.

Re: Stan's "surprise"
Posted: Mon Aug 08, 2011 6:34 pm
by stan423321
Change skills then. Have a WHAT TH- or something. Or turn off boxes and mana regathering and set initial mana to 0 to get totally old school feeling.
Re: Stan's "surprise"
Posted: Tue Aug 09, 2011 7:03 pm
by Rayman fan2000
I want a picture before I download.
Re: Stan's "surprise"
Posted: Tue Aug 09, 2011 7:16 pm
by Keane
Rayman fan2000 wrote:I want a picture before I download.
Same here!
Re: Stan's "surprise"
Posted: Tue Aug 09, 2011 7:28 pm
by Matyuv
Re: Stan's "surprise"
Posted: Tue Aug 09, 2011 7:29 pm
by Keane
Okay, im getting it. This is stuff from heaven! :3
Re: Stan's "surprise"
Posted: Tue Aug 09, 2011 7:46 pm
by Rayman fan2000
I don't get it.
Re: Stan's "surprise"
Posted: Tue Aug 09, 2011 8:06 pm
by ikke471
Rayman fan2000 wrote:I don't get it.
me niether
Re: Stan's "surprise"
Posted: Tue Aug 09, 2011 9:54 pm
by stan423321
Basically some of you are possibly so used to modern graphics that it leaves them unable to come over concept of player being a curve.
Re: Stan's "surprise"
Posted: Sat Aug 20, 2011 6:36 pm
by DandyGuy
funny game
Re: Stan's "surprise"
Posted: Thu Aug 25, 2011 11:20 pm
by Hunchman801
I wonder how long it took Stan to develop all the items.
Re: Stan's "surprise"
Posted: Fri Aug 26, 2011 12:44 pm
by stan423321
Hah, I can't tell you that, I don't really remember. Moreover at some point of development I rewrote the part responsible for handling "generic objects" (~=basically everything that is not eye candy and not a curve), so I had to retouch basically every object that was there already. It was worth it though, it allowed for object-object interaction without massive lag when S. Missile (Super? Spam?) gets used etc..
For those of you interested, objects are segregated; however unlike your typical game, segregation is not based on position of object, because it doesn't help much with that small board. Instead, objects are segregated depending on their type, so game just doesn't care about interactions that aren't coded.