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Re: Raym.app - Online Rayman map viewers
Posted: Thu Jan 11, 2024 3:47 pm
by pompom454
ItzalDrake wrote: Thu Jan 11, 2024 3:44 pm
There's no need to compile the source code, just open the project folder with Unity and follow the instructions given on the GitHub page of the map viewer you're using
Thanks!
Re: Raym.app - Online Rayman map viewers
Posted: Thu Jan 11, 2024 8:22 pm
by RayCarrot
Running locally through Unity is the same as compiling the source code. But if the performance isn't good through the browser then that's probably your best option.
Re: Raym.app - Online Rayman map viewers
Posted: Sun Apr 21, 2024 4:26 pm
by Philatoras
Hi ! I have a question about exporting maps from Unity to Unreal Engine (Lumen Engine). Is it possible to export the textures directly in the FBX ? I tried many options but didn't find how to do or if it's possible. In this case I'm talking about Rayman M maps and I applied manually the textures of Ly Palace, but if there a simplier way it would be great.
Thanks for the help !
Re: Raym.app - Online Rayman map viewers
Posted: Sun Jun 01, 2025 6:27 pm
by Master
Quick question from me, I know it was being worked on but I can't seem to see on the website, were the recent Rayman 2 beta levels ever released on Raym.app?
Re: Raym.app - Online Rayman map viewers
Posted: Sun Jun 01, 2025 6:39 pm
by RayCarrot
Master wrote: Sun Jun 01, 2025 6:27 pm
Quick question from me, I know it was being worked on but I can't seem to see on the website, were the recent Rayman 2 beta levels ever released on Raym.app?
No they're sadly not on the web version, so you need the local Unity version to view them. Same with various other games, especially for Ray1Map (like the huge amount of Rayman 3 GBA prototypes

), which were added after the last web updates.
Re: Raym.app - Online Rayman map viewers
Posted: Sun Jun 01, 2025 6:40 pm
by Master
Ahh I see, alright I'll have a play with the local Unity version then, thanks for the answer Carrot!