Rayman ReDesigner

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Mortamon Saturn
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Re: Rayman ReDesigner

Post by Mortamon Saturn »

Thanks for the response! :)
I’m glad my feedback can give you some ideas to improve this gem!

TheDuke wrote: Fri Jan 29, 2021 11:52 amThe difficulty too high to be a start of the journey is due to the fact that I am not going to increase the difficulty chapter by chapter but section by section.
Chapter 1 Jungle: from section 1 easy to section 5 hard
you will have guessed from the ending that the next chapter will be mountain
Chapter 2 Mountain: again section 1 easy to section 5 hard
I see! I’m personally not really a fan of this kind of progression since I mostly prefer the worlds to be increasingly harder rather than the final parts of a level to be such a big jump in difficulty, but this is your level and what matters most is that it satisfies your vision.
Though, while it’s not my thing, that will make the levels more enjoyable for the people who are not interested into the whole series but might just want to play a few or a single chapter.


TheDuke wrote: Fri Jan 29, 2021 11:52 amSection 3:
- regarding section 3 I am aware that a checkpoint is needed.
Unfortunately at over half level I realized that it was not really possible to place one due to how it is structured, you would be left without bziit and I have not found
a functional way to place one. That half level I had reached has become the end, I cut it short so as not to make it more frustrating than it already can be.
I did realise that it’s very hard to implement a checkpoint without changing the whole level design, it’s more a flaw from ReDesigner’s limitations rather than one from the level itself, and that also applies to the way some objects like Coloured Tings respawn as you mentioned it yourself.
Though, I believe there might a way to implement a checkpoint without too much effort. The spot with the killdoor switch that removes the stopsign should be converted into a small room that would contain both a checkpoint and a small gendoor placed inside the photographer’s board (plus a magic seed as usual). The gendoor will spawn an extra Bzzit behind the stopsign (at least, where it used to be). It may break the immersion a bit if the players happen to see two Bzzits (though, I’m sure they’ll understand), but it would make the gameplay less stressful, which is much more important.
I tried it by myself very quickly in the editor and it works. Put the switch before the Photographer, that way, players will notice it more easily every time and will have fewer chances of seeing two Bzzits in the case they decide to ignore the checkpoint. Though, that’s just my idea and there might exist an even better way of doing this. :up:

TheDuke wrote: Fri Jan 29, 2021 11:52 am- Only 5 minutes for the rocket cage? a friend of mine put 30 there :mryellow: Anyway i think i will make it easier, you are not the first to complain.
I’m not surprised it can take that much time for some people! The controls of this rocket have always been something quite hard to use. :lol:

TheDuke wrote: Fri Jan 29, 2021 11:52 amSection 5:
- I am particularly attached to section 5, it is a level I did on Rayman designer when I was a kid and I tried to keep him as faithful as possible (obviously there were no pirates lol)
Unfortunately, unlike Designer, on Redesigner the checkpoint does not save the collected colored tings.
Ah, now I understand why this part felt so ‘Designer-ish’ to me compared to the rest of the level! :mryellow:
I still personally believe it would have been better to make it its own separate level as both that chapter and this section would stand stronger on their own, but I understand! :mrgreen:
And anyway, while it’s possible to move sections to other levels through the txt files, it would take too much work to separate the pirate-themed areas and the mountain’s entrance from this section and to move them somewhere else in the level, especially since ReDesigner doesn’t have a feature to copy or move stuff between sections.

TheDuke wrote: Fri Jan 29, 2021 11:52 am- I hadn't thought about the possibility of having to go back to get them :oops2: I will definitely remove the green tings in the first initial part before the checkpoint,
- oops 2 :oops2: , I didn't think about who would want to go back after the final point with the dino, I will remove the killdoor which removes the cloud
- I will try to reduce the number of green tings.
I’m not surprised as it’s a problem nearly everyone designing levels will have at some point! It’s difficult to think of every spot where a player could backtrack (or where they should be prevented from backtracking in some particular occasions), especially when there are so many other things to focus on. :oops2:
Though, rather than simply removing the cloud and its killdoor, maybe it could be better to add another one which will spawn through a gendoor at the end of the platform with the pirates. I believe you initially wanted to make the cloud disappear not to distract the player or to prevent them from going away when they have to fight the pirates, so you might as well stick with the original idea while providing a replacement for the cloud after the battle.



I’ll definitely check it again when I have the time and if you do release an update! It was tons of fun for the most part and I would be glad to enjoy it with fewer frustrations! :D
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Re: Rayman ReDesigner

Post by ChronicTraitor »

Hey, it's been a bit since I last logged into the forum but I decided to give Redesigner a try.
It's great fun and I'm thankful for the controller support, wish I'd had my controller back when I played Redemption...Anyway I wanted to post here to ask about where to post about a missing tile in Pink Plant Woods, as well as the weird box that was left behind after I closed the game.

I don't have a Twitter and I didn't see any place on Gamejolt to post these odds and ends so I felt I could ask here.

EDIT: Oops, I forgot to ask if said picture needs to be either PNG or JPEG format, if that's important.
EDIT 2: Turns out I can't get a good picture of the empty outline of a window in the middle of my screen so you'll have to take my word it. :\ It keeps taking my last current window and layering it in the window, which I can't get rid of...

(Sorry for the double edit, if that's against the rules or anything. ._ .)

EDIT 3: Apparently restarting my computer got rid of the empty window, but I have no idea whatever caused it.
(Also I'm really bad at this whole post editing thing, sorry. It won't happen again. X\)
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Re: Rayman ReDesigner

Post by PluMGMK »

ChronicTraitor wrote: Sun Jan 31, 2021 10:18 pm (Also I'm really bad at this whole post editing thing, sorry. It won't happen again. X\)
Don't be sorry at all, you're doing exactly the right thing. ;)

Anyway, that stale-pixel box didn't reappear again since? You could possibly take a photograph of your computer screen…
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Re: Rayman ReDesigner

Post by RaymanRedemption »

ChronicTraitor wrote: Sun Jan 31, 2021 10:18 pm I don't have a Twitter and I didn't see any place on Gamejolt to post these odds and ends so I felt I could ask here.
hey! Ryemanni takes time to read all comments that are posted on gamejolt, for example, you can let a message here and he will likely read it: https://gamejolt.com/p/version-0-1-4-ha ... u-h7s25zrm


That's my impression, he already has answered to me on gamejolt. :)


---------------------------------------------------------------------------------------


I'll present a new level for Rayman ReDesigner attached to this message:

Skops's treasure
 
skops.png
skops.png (58.89 KiB) Viewed 4717 times
 
    - Difficulty: Very difficult
    - Time: ~3 min to play
    - Goal: The first section is a little test to prove your courage to the magician. The next one, you'll need to escape from the evil and awful Skops! Good luck!

Need help?

If you need some help for the second section, I've made a video to show how to play without damage:
https://vimeo.com/504947593
 
Attachments
Skops_treasure_By_Ray296.zip
(1.08 MiB) Downloaded 237 times
Hunchman801
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Re: Rayman ReDesigner

Post by Hunchman801 »

Thanks for the share, I've added it to the first post. Now that I'm getting closer to finishing Redemption, maybe I'll soon be able to give all your creations a go! Though, I'll be honest... I'm probably going to stick to the easy ones. :mrgreen:
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Re: Rayman ReDesigner

Post by Mortamon Saturn »

ChronicTraitor wrote: Sun Jan 31, 2021 10:18 pm Anyway I wanted to post here to ask about where to post about a missing tile in Pink Plant Woods, as well as the weird box that was left behind after I closed the game.

I don't have a Twitter and I didn't see any place on Gamejolt to post these odds and ends so I felt I could ask here.
I think I may know which tile you’re talking about.
I already said that to Ryemanni on Twitter with a screenshot when he released the game. He gave me a like, so he’s aware of the problem, though, he hasn’t fixed it yet and I’m not sure he’s gonna do it.
Pink Plant Woods Remake missing tile.png


And good level, RaymanRedemption! :D
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Re: Rayman ReDesigner

Post by Hunchman801 »

Maybe it's just an Easter egg that you haven't discovered yet. :angel:
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Re: Rayman ReDesigner

Post by ChronicTraitor »

Hey, me again. That's actually not the tile I was talking about, good eye though, I didn't notice that one!
Erm, just realized I don't know how to imbed an image or anything, I was never savvy with image related stuff.
Missing Tile JPEG.jpg
EDIT: Aha, there we go! Thank you Hunch! :)
I'm using Jimmy's nose as a pointer but the missing tile is pretty clear, tho usually there's a 1-up in front of it.
Last edited by ChronicTraitor on Mon Feb 01, 2021 6:40 pm, edited 1 time in total.
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Re: Rayman ReDesigner

Post by Hunchman801 »

Just save it to your disk as a JPG and select "Add files" in the "Attachments" tab under the "Save draft", "Preview" and "Submit" buttons. ;)
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Re: Rayman ReDesigner

Post by impostor12 »

This is my first level. I hope you like it.
clowns_in_sky_By_impostor12.txt.zip
(5.46 KiB) Downloaded 217 times
Last edited by Hunchman801 on Mon Feb 01, 2021 6:40 pm, edited 1 time in total.
Reason: Replaced MediaFire link with attachment. Original link: https://www.mediafire.com/file/y3glujlugm6pkhr/clowns_in_sky_By_impostor12.txt/file
Hunchman801
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Re: Rayman ReDesigner

Post by Hunchman801 »

Thanks for your contribution, and welcome to the forum! There's an introduction topic here if you're interested. :hap:

I've added your level to the list in the first post of the topic, and as usual, I have compressed the file and uploaded it as an attachment. ;)
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Re: Rayman ReDesigner

Post by RaymanRedemption »

impostor12 wrote: Mon Feb 01, 2021 6:05 pm This is my first level. I hope you like it.
clowns_in_sky_By_impostor12.txt.zip
I like your first level, especially sections 2 and 3! :)
Here is my time for the first try:
 
level_d.PNG
level_d.PNG (92.11 KiB) Viewed 4664 times
 
I didn't found the first cage, in section 1, because the tiles aren't that clear to find the way to the cage.
I've found a little mistake in the description: atacked -> attacked

Nice for a first level, I hope you'll do some others levels again! :D
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Re: Rayman ReDesigner

Post by Mortamon Saturn »

ChronicTraitor wrote: Mon Feb 01, 2021 5:19 pm Hey, me again. That's actually not the tile I was talking about, good eye though, I didn't notice that one!
I'm using Jimmy's nose as a pointer but the missing tile is pretty clear, tho usually there's a 1-up in front of it.
You’re right! I didn’t notice this one before! You have a better eye than me! :)




By the way, for everyone who wants to see Ryemanni play your levels, Discord isn’t the only way. Sharing your levels on ReDesigner’s Game Jolt page works as well, he confirmed it his last livestream.
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Re: Rayman ReDesigner

Post by Hunchman801 »

That's nice, it must be pretty cool for him to play the levels people made with his own editor. :D
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Re: Rayman ReDesigner

Post by RaymanRedemption »

Version 1.0.0 has been released!

:arrow: https://gamejolt.com/p/version-1-0-0-ha ... h-3csrdumu

This update looks great! :mrgreen:
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Re: Rayman ReDesigner

Post by Mortamon Saturn »

The main release is finally here!
A lot of requested features have been added and tons of bugs have been fixed.

Note: Be careful with this update! From what has been confirmed so far, there are plenty of new problems, including some crashes and a complete disappearance of Playtopia’s tiles. I’ll suggest waiting for one of the next updates (which will surely be released very soon) before trying out the main release.

Here's the changelog:

-Added signs with arrows

-Added the cymbal trap

-Added the rigged powerups from Demise mode

-Added a reinforced wall which can only be broken with the heavy metal fist

-Added a downwards water mover

-Added red and yellow water

-Added a way to change the sfx of gendoors and killdoors

-Added a way to view grid lines

-Added a way to easily move tile layers

-Added a size option for floating text

-Added new tiles to each tileset, mainly sticky ground for each world

-Added a lot of new example pieces to each tie template

-Added an sfx preview for objects which can change their sound

-Added a way to change write your own value when clicking an object's property

-Added a confirmation box which asks you to save when leaving the editor

-Added keyboard hotkeys for zooming

-Changed the "wrong editor version" popup to be just text instead

-Changed it so the editor will remember the last selected tile layer after testmode

-Fixed some platforms showing flipped when mirrormove was ticked

-Fixed some platforms showing the text 'Flipped' instead of 'Mirrormove'

-Fixed liquids acting weird when stacked

-Fixed some objects with custom links not working properly when sharing an ID with a killdoor

-Fixed the bongo monk not killdooring properly

-Fixed Rayman disappearing prematurely when dying of falling

-Fixed square-flyer antitoons not flipping properly after Rayman died

-Fixed being able to bypass the big nimbus

-Fixed curse cleaner not working on the low gravity curse

-Fixed the masterkey not working

-Fixed a crash when reflectors would go offscreen

-Fixed sticky type not working on the very edge

-Fixed tearing in some backgrounds

-Fixed some objects not splashing into water properly

-Fixed UI text overflow in various places

-Fixed being able to mount while on a pan

-Fixed foreground elements causing the lava fog to appear

-Fixed the grimace looking weird without hands

-Fixed escape not stopping the music preview

-Fixed bouncy prickly fruit disappearing at the top of the screen

-Fixed 1ups and moving tings going crazy if Rayman died

-Fixed shockrocket sfx stopping if you pause the game

-Fixed dino flame sfx getting stuck if punched by a megatoon

-Fixed wonky hitbox of the big prickly swings

-Fixed mega nimbus and bzzit not always properly reacting to chase stoppers

-Fixed the level borders not being visible enough when zoomed out

-Fixed floating text spacing issue

-Fixed custom music not reacting to audio settings
ChronicTraitor
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Re: Rayman ReDesigner

Post by ChronicTraitor »

Just got the new version, seems the two missing tiles Rayman Saturn and I found are still there. I suppose they won't be fixed since these levels are considered "old builds" from an older engine, which makes sense.

That being said, the mysterious dead window box when I exit the game seems to no longer be present, yay!

EDIT: I really should finish my thoughts before hitting submit. :boon: I ought to get around to playing you guys' levels too. They sound like a lot of fun! Maybe I'll make my own level someday too. :D

EDIT 2: Hold on I figured it out! It was my Steam asking me to use Big Picture Mode! I play Redesigner with my USB Xbox controller and forgot that Steam asks me to configure it with BPM via a little window.
Glad that's figured out finally, it was driving me nuts for the past two days.

EDIT 3: Removed the large desktop pic as I solved the problem and didn't see a reason to keep it there. :P
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Re: Rayman ReDesigner

Post by Hunchman801 »

I just realized thanks to your screenshot that SNES Rayman is available as a skin, that's pretty awesome!
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Re: Rayman ReDesigner

Post by ChronicTraitor »

Haha yeah, I love the Jimmy skin. It's a bit of a long story, at least years-wise...Eleven years about now.

In 2010 I was a newbie freshman in high-school, and sometime in Art1 I was looking into Rayman Origins on my phone and then I thought, But what were his real origins? Where did this game come from? I stumbled onto this forum and found some post talking about a kid named Jimmy and Hereitscool, and how it was probably a mockup thrown together for a magazine or something.

I held onto the whole Jimmy idea and waited for any news to come up.

In 2016, about a year out of school (four days after my b-day no less) that proto-rom surfaced and I was like "Omg I knew it was real the whole time!". I was ecstatic about it, showed it to all my relatives and even my councilor, haha. I was just blown away by the fact it was found and working, and seeing Jimmy actually move was incredible to me.

Then Redemption came out, and I managed to get that skin (I won't say how! :winkgrin: ) and it became my skin from then on. The fact I get to play Jimmy in Redesigner along with other beta stuff is super cool to me.
(I also got Rayman 2 on the PS1 just to play with the prototype at the end.)

I'd tried my hand at modding Jimmy into Origins' demo (over Globox) but I only have paint and no motivation lol.
I heard the Rayman Control Panel could help with that but I've got no idea how it works or how to get it.
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Re: Rayman ReDesigner

Post by Mortamon Saturn »

As privately requested by RaymanRedemption, I removed some of his old levels from the main post. I also removed my first level (Holy Plum’s Test) as it became redundant since the level is bundled in Rock’n’Run’s Casual Mix.


By the way, would you all prefer if I organise the levels per users (in alphabetical order)? That way, everything will be more clear and we won’t have to repeat ‘made by X’ after every level’s name. Here’s how it could look:
---------------------------------

Made by impostor12: Made by Mortamon/Rayman Saturn: Made by raymandesigner: Made by Ray296/RaymanRedemption: Made by TheDuke: ---------------------------------
What do you think?


ChronicTraitor wrote: Thu Feb 04, 2021 5:42 pm Just got the new version, seems the two missing tiles Rayman Saturn and I found are still there. I suppose they won't be fixed since these levels are considered "old builds" from an older engine, which makes sense.
Indeed! Though, I’ll say the ‘old builds’ excuse does not stand as you can still update older levels just fine (they are even recognised as 1.0.0 levels, now). That’s what I did with my old levels, and you can even load Ryemanni’s levels in the editor to edit them (that’s also how RaymanRedemption created Pink Plant Woods Remix).
So, if Ryemanni doesn’t fix it later on, we can still easily do it ourselves! :mryellow:

By the way, speaking of this lovely SNES skin, I’ve noticed something strange with Dark Rayman! Whenever you’re using this skin (and only this skin), Dark Rayman will switch to his GBC appearance. This happened in Rayman Redemption as well, but only when you were using Dark Rayman’s skin as it would be confusing to have 2 identical Bad Rayman. Ryemanni probably made a mistake in ReDesigner when attributing the skin that causes the change.
SNES Rayman and GBC Bad Rayman.png



As already mentioned, be all careful with the new major update as it has many new problems (you won’t even be able to see tiles from Playtopia). :(
I suggest waiting for 1.0.1 or 1.0.2 before trying to make levels with it.
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