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Re: Rayman: Alive

Posted: Sat Nov 12, 2022 6:27 pm
by ItzalDrake
There will be, it was announced yesterday :D
Here the tweet announcing the art challenge for the event!

Re: Rayman: Alive

Posted: Sat Nov 12, 2022 8:02 pm
by Elite Piranha
ItzalDrake wrote: Sat Nov 12, 2022 6:27 pm There will be, it was announced yesterday :D
Here the tweet announcing the art challenge for the event!
That's great, however I wish there was more info. I suppose there will be a segment of the stream to showcase the submissions, but I wonder if it would be a selection of drawings or all of them.

Re: Rayman: Alive

Posted: Mon Nov 14, 2022 11:14 am
by vnheard
That's great, however I wish there was more info. I suppose there will be a segment of the stream to showcase the submissions, but I wonder if it would be a selection of drawings or all of them.
It depends on the number of submissions. I want to show as many as I can. It won't be a slide show, I have an idea how to make the art showcase more interesting

Re: Rayman: Alive

Posted: Tue Nov 15, 2022 11:59 am
by vnheard
25 days to the event!

Re: Rayman: Alive

Posted: Tue Nov 15, 2022 5:25 pm
by ItzalDrake
I can't wait! :D

Re: Rayman: Alive

Posted: Tue Nov 15, 2022 10:54 pm
by Garo
This is pretty exciting! It's like a Nintendo Direct, but for Rayman!

Re: Rayman: Alive

Posted: Wed Nov 16, 2022 7:17 pm
by Elite Piranha
Unheard wrote: Mon Nov 14, 2022 11:14 am It depends on the number of submissions. I want to show as many as I can. It won't be a slide show, I have an idea how to make the art showcase more interesting
Looking forward to seeing that. I better start working on my submission; I wonder if there is a recommended minimum size for the image.

Re: Rayman: Alive

Posted: Wed Nov 16, 2022 9:14 pm
by vnheard
Looking forward to seeing that. I better start working on my submission; I wonder if there is a recommended minimum size for the image.
Higher quality is advised. I will take anything from hd upwards though

Re: Rayman: Alive

Posted: Sat Nov 19, 2022 7:43 pm
by gamerz31w
Garo wrote: Tue Nov 15, 2022 10:54 pm This is pretty exciting! It's like a Nintendo Direct, but for Rayman!
But more like unofficial fanmade videogame/computer games announcements.
Oops I forgot to translate it from polish language into english language.

Re: Rayman: Alive

Posted: Sat Nov 19, 2022 9:45 pm
by vnheard
gamerz31w try to click that, then options and uncheck everything

Re: Rayman: Alive

Posted: Sat Nov 19, 2022 11:32 pm
by gamerz31w
So is there any way to reverse engineer it?
Okay anyway I'll check it out anyway.
And let you know of what if it's working or not.
How am I suppose to do that to uncheck some plugins?

Re: Rayman: Alive

Posted: Sat Nov 19, 2022 11:42 pm
by vnheard
Sorry but I don't know Unreal that well. I am using unity myself.

Re: Rayman: Alive

Posted: Sun Nov 20, 2022 3:09 pm
by vnheard
20 days left

Re: Rayman: Alive

Posted: Wed Nov 23, 2022 9:30 pm
by gamerz31w
Unheard wrote: Sat Nov 19, 2022 9:45 pm gamerz31w try to click that, then options and uncheck everything
Well thanks it helped. All I had to do was to before installing digital release of Unreal Editor 5/Unreal Engine 5(final build)was to deselect additional features and voila.

Re: Rayman: Alive

Posted: Fri Nov 25, 2022 1:03 am
by vnheard
good to hear that!

Re: Rayman: Alive

Posted: Sat Nov 26, 2022 3:49 pm
by gamerz31w
But unfortunetely something is wrong with cameera. Whoever else is familiar with Unreal Engine 5 maybe knows at least of how to fix at least that camera.
Image
Image

Re: Rayman: Alive

Posted: Mon Nov 28, 2022 7:47 am
by Crash267
:popcorn: :waaahhh: Well this event is gonna happen soon I'm getting excited!

Re: Rayman: Alive

Posted: Mon Nov 28, 2022 1:44 pm
by vnheard
Crash267 wrote: Mon Nov 28, 2022 7:47 am :popcorn: :waaahhh: Well this event is gonna happen soon I'm getting excited!
12 days :shock:

Re: Rayman: Alive

Posted: Tue Nov 29, 2022 1:20 am
by Crash267
Unheard wrote: Mon Nov 28, 2022 1:44 pm
Crash267 wrote: Mon Nov 28, 2022 7:47 am :popcorn: :waaahhh: Well this event is gonna happen soon I'm getting excited!
12 days :shock:
so soon and the game awards too woah! :shock: :confus:

Re: Rayman: Alive

Posted: Tue Nov 29, 2022 2:20 am
by Elite Piranha
Unheard wrote: Wed Nov 16, 2022 9:14 pm Higher quality is advised. I will take anything from hd upwards though
So, 1280 x 720p would be ok? Also, can monochrome sketch images be accepted?