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Re: Rayman UBIArt Games Modding

Posted: Fri Jul 10, 2026 9:05 pm
by PluMGMK
2.6 is still a sensible number. Could it be X/Y scaling factors?

Re: Rayman UBIArt Games Modding

Posted: Fri Jul 10, 2026 9:34 pm
by CL1F
I've decided to test out your theory. It is indeed happened to be X and Y scaling. I've played with some values in .act file and got this result

Image

Thank you for solving this mystery. Now I only have to find what are the other values for

Re: Rayman UBIArt Games Modding

Posted: Sat Jul 11, 2026 12:06 am
by BrutalDookie777
shouldnt you just use ubicanvas to edit .act files? it is FAR more accesible than hex editing and you can do a lot more

Re: Rayman UBIArt Games Modding

Posted: Sat Jul 11, 2026 1:04 am
by CL1F
As long as you have a right suggestion to use ubicanvas, I needed to know how these files work for a whole different reason. I was trying to check ubicanvas' source code to check out how these devs are serializing and (or) deserializing .act files, but found nothing. Hence why I started checking how they work on my own and made a post here