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Re: Rayman Origins & Texmod: bring YOUR creations to life!
Posted: Fri Apr 06, 2012 8:35 am
by need my speed
Well, I really can't get this to work...
I ripped six textures, edited some of them, build a package with the accompanying TexMod.log, and then put the final .tpf in my main Rayman Origins directory. But it simply doesn't work.
Could it be because I have an illegal copy? Maybe someone could confirm or deny that, using this:
http://www.2shared.com/file/8wKfHph4/Ctesiphon.html (the .tpf in the Out folder has been there, in my main Rayman Origins folder, and in the GameData folder, but nothing works)? It isn't finished yet, and I just discovered I forgot about alpha channels, so I fear this will look terribly ugly - if it works.

Re: Rayman Origins & Texmod: bring YOUR creations to life!
Posted: Fri Apr 06, 2012 8:42 am
by Adsolution
I think the TPF files should be inside the Texmod folder. That's how I did it.
Re: Rayman Origins & Texmod: bring YOUR creations to life!
Posted: Fri Apr 06, 2012 8:51 am
by Spanex
need my speed wrote:Well, I really can't get this to work...
I ripped six textures, edited some of them, build a package with the accompanying TexMod.log, and then put the final .tpf in my main Rayman Origins directory. But it simply doesn't work.
Could it be because I have an illegal copy? Maybe someone could confirm or deny that, using this:
http://www.2shared.com/file/8wKfHph4/Ctesiphon.html (the .tpf in the Out folder has been there, in my main Rayman Origins folder, and in the GameData folder, but nothing works)? It isn't finished yet, and I just discovered I forgot about alpha channels, so I fear this will look terribly ugly - if it works.

You're not supposed to put it in the program files folder. You must run it together with the game using Texmod in Package Mode. When you're there, click the large folder icon and select Rayman Origins.exe, and then click the small folder icon and the file should be there, otherwise redirect to it and press Run.
Re: Rayman Origins & Texmod: bring YOUR creations to life!
Posted: Fri Apr 06, 2012 9:34 am
by need my speed
Ah, thank you, I have now selected my package in the package mode, and ran the game with the run button there. Yet it doesn't show up...
Re: Rayman Origins & Texmod: bring YOUR creations to life!
Posted: Fri Apr 06, 2012 9:39 am
by Spanex
Can you PM me your TPF? Then I can try it out, maybe find out what's wrong.
Re: Rayman Origins & Texmod: bring YOUR creations to life!
Posted: Fri Apr 06, 2012 9:42 am
by need my speed
Look at the link above - or actually, here it is again.
http://www.2shared.com/file/8wKfHph4/Ctesiphon.html
Re: Rayman Origins & Texmod: bring YOUR creations to life!
Posted: Fri Apr 06, 2012 10:13 am
by Spanex
I already see what your problem is! Because you haven't edited all your textures, if only looks like your edits aren't working at first. Have your modified rayman throw some punches.
Also, there is a lack in transparency. :/ I suggest you start over before you continue on this one and resave your files as BMP.
Re: Rayman Origins & Texmod: bring YOUR creations to life!
Posted: Fri Apr 06, 2012 10:15 am
by Adsolution
Spanex wrote:I already see what your problem is! Because you haven't edited all your textures, if only looks like your edits aren't working at first. Have your modified rayman throw some punches.
Also, there is a lack in transparency. :/ I suggest you start over before you continue on this one and resave your files as BMP.
Do BMPs actually have an alpha channel? I thought they didn't.
Re: Rayman Origins & Texmod: bring YOUR creations to life!
Posted: Fri Apr 06, 2012 10:19 am
by Spanex
As a matter of fact they do! The ROTD and Uglette skin use BMP in their TPFs.
Re: Rayman Origins & Texmod: bring YOUR creations to life!
Posted: Fri Apr 06, 2012 10:30 am
by need my speed
Yeah, I thought so, which is why I didn't finish it.
Thank you anyway!
Re: Rayman Origins & Texmod: bring YOUR creations to life!
Posted: Fri Apr 06, 2012 3:56 pm
by ikke471
I am busy now with making a R2 styled rayman but I get this annoying white outline on everything I change.... does anyone knows how to get rid of it?
Re: Rayman Origins & Texmod: bring YOUR creations to life!
Posted: Fri Apr 06, 2012 4:36 pm
by Spanex
Can you show it? I don't quite understand what you mean.
Re: Rayman Origins & Texmod: bring YOUR creations to life!
Posted: Fri Apr 06, 2012 4:43 pm
by ikke471
nevermind I discovered i had been using the wrong file -_____-
now I have to start ALL OVER AGIAN AAAARGH
Re: Rayman Origins & Texmod: bring YOUR creations to life!
Posted: Sun Apr 08, 2012 5:55 pm
by Spanex
Update: There is a new mod live!
Also, there is now a short description under the mod files that explains which textures are affected and what is changed to them.
Re: Rayman Origins & Texmod: bring YOUR creations to life!
Posted: Wed Apr 11, 2012 5:49 pm
by Spanex
Update: Changed ROTD mod to replace Globray (Blue Rayman skin).
Re: Rayman Origins & Texmod: bring YOUR creations to life!
Posted: Wed Apr 11, 2012 5:56 pm
by ikke471
WHOOOOOOOOOo!
Yes! Thank you!
I should get back to my R2 skin... I just have one little piece done... I need to work more
Re: Rayman Origins & Texmod: bring YOUR creations to life!
Posted: Wed Apr 11, 2012 5:59 pm
by Spanex
ikke471 wrote:WHOOOOOOOOOo!
Yes! Thank you!
I should get back to my R2 skin... I just have one little piece done... I need to work more

I thought you'd like it.
I'm going to make more mods, but not now. I've got many more things to do!
Re: Rayman Origins & Texmod: bring YOUR creations to life!
Posted: Thu Apr 19, 2012 10:36 am
by Smega
Nobody wanted to do my idea?
Re: Rayman Origins & Texmod: bring YOUR creations to life!
Posted: Thu Apr 19, 2012 11:19 am
by Spanex
You mean japanese Rayman? I'm sorry. I have my own projects at the moment. Remind me on a PM and I'll get it done eventually
Re: Rayman Origins & Texmod: bring YOUR creations to life!
Posted: Sun Apr 22, 2012 3:40 pm
by Spanex
Update: There is a new mod live!