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Re: Project: UnLockRay ( ULR / REL )
Posted: Thu May 08, 2014 11:10 am
by GOT4N
Yes, It's probably possible, but I won't as it's useless and too long/hard, you must scan an unknown value, then change rayman animation, value changed etc.
Re: Project: UnLockRay ( ULR / REL )
Posted: Thu May 08, 2014 4:15 pm
by PluMGMK
I was thinking about those turning platforms in the room with the blue sphere in the Cave of Bad Dreams and I realised that they use the same texture as the rest of the world! It's just that they're dynamic geometry so they're not affected by the lack of red in the static lightmap.
This may mean that the fact that they're a different colour from everything else may not be intentional. I wonder how the devs reacted when they saw how it looked…
Re: Project: UnLockRay ( ULR / REL )
Posted: Thu May 08, 2014 7:02 pm
by GOT4N
PluMGMK wrote:I was thinking about those turning platforms in the room with the blue sphere in the Cave of Bad Dreams and I realised that they use the same texture as the rest of the world! It's just that they're dynamic geometry so they're not affected by the lack of red in the static lightmap.
This may mean that the fact that they're a different colour from everything else may not be intentional. I wonder how the devs reacted when they saw how it looked…
Well, you should hope someone of us find a way or know a programmer to edit levels

Re: Project: UnLockRay ( ULR / REL )
Posted: Thu May 08, 2014 7:12 pm
by Master
It is aggravating not being able to crack the games open with the ease that some other fandoms do their own, but we try. Let's be thankful we've made some headway over the last decade, no matter how little.
Re: Project: UnLockRay ( ULR / REL )
Posted: Thu May 08, 2014 8:09 pm
by PluMGMK
Is there any chance that R2 uses the same (or similar) map format to any other games back then? Tonic Trouble, obviously, but I don't think that would help us…
Re: Project: UnLockRay ( ULR / REL )
Posted: Thu May 08, 2014 8:10 pm
by Master
Hmm, if it were the case, then surely we'd have found some like game already via a Google search, right?
Re: Project: UnLockRay ( ULR / REL )
Posted: Thu May 08, 2014 8:18 pm
by PluMGMK
True, true.
I still have this nagging feeling that the format might be more standard than we think though. It's hard to explain.
Then again, Rayman 2 was pretty groundbreaking, wasn't it? There wouldn't have been any similar engine before, I guess.
Re: Project: UnLockRay ( ULR / REL )
Posted: Thu May 08, 2014 8:20 pm
by Master
Hmm, I guess a bit of research and snooping about couldn't hurt.
Re: Project: UnLockRay ( ULR / REL )
Posted: Thu May 08, 2014 8:28 pm
by Shrooblord
It's quite possible the actual encryption of the game files was just as innovative and creative as the game itself, lol.
I do wonder, is there no way to find a pattern in the encryption somehow, to decode it like so?
Re: Project: UnLockRay ( ULR / REL )
Posted: Thu May 08, 2014 8:38 pm
by PluMGMK
The GPT files are full of patterns, which seem very redundant. For example:
Code: Select all
9A9A9A9A9A9A9A9A9A9A9A9A9A9A9A9A9A9A9A9A9A9A9A9A9A9A9A9A9A9A9B9B9B9B9B9B9B9B9B9B9B9B9B9B9B9B9B9B9B9B9B9B9B9B9B9B9B9B9B9B9C9C9C9C9C9C9C9C9C9C9C9C9C9C9C9C9C9C9C9C9C9C9C9C9C9C9C9C9C9C9B9B9B9B9B9B9B9B9B9B9B9B9B9B9B9B9B9B9B9B9B9B9B9B9B9B9B9B9B9B9D9D9D9D9D9D9D9D9D9D9D9D9D9D9D9D9D9D9D9D9D9D9D9D9D9D9D9D9D9D9E9E9E9E9E9E9E9E9E9E9E9E9E9E9E9E9E9E9E9E9E9E9E9E9E9E9E9E9E9E9Q9R9R9R9R9R9R9R9R9R9Q9S9S9S9S9S9S9S9S9S9S9S9S9Q9Q9R9R9R9R9R9F9F9G9H9I9F9F9F9F9F9F9F9F9F9F9F9F9F9F9F9G9H9I9I9H9H9G9G9F9F9J9J9K9K9L9J9J9J9J9J9J9J9J9J9J9J9J9J9J9J9J9J9J9J9J9J9J9J9J9J9M9M9M9M9M9M9M9M9M9M9M9M9M9M9M9M9M9M9M9M9M9M9M9M9M9M9M9M9M9M9N9N9N9N9N9N9N9N9N9N9N9N9N9N9N9N9N9N9N9N9N9N9N9N9N9N9N9N9N9N9O9O9O9O9O9O9O9O9O9O9O9O9O9O9O9O9O9O9O9O9O9O9O9O9O9O9O9O9O9O9P9P9P9P9P9P9P9P9P9P9P9P9P9P9P9P9P9P9P9P9P9P9P9P9P9P9P9P9P9P9T9T9T9T9T9T9T9T9T9U9U9U9U9U9U9U9U9U9U9U9U9U9U9U9U9U9U9V9V9V9V9V9V9V9V9V9W9W9W9W9W9W9W9W9W9X9Y9Z9Y9X9Y9Z9Y9X9[9Y9Z9Y9[9Y9Z9Y9[9\9\9\9\9\9\9\9\9\9]9]9]9]9]9]9]9]9]9^9^9^9^9^9^9^9^9^9]9]9]9]9]9]9]9]9]9_9_9_9_9_9_9_9_9_9`9`9`9`9`9`9`9`9`9`9`9`9`9`9`9`9`9
I'm thinking these files could benefit from being analysed two or four bytes at a time.
Re: Project: UnLockRay ( ULR / REL )
Posted: Thu May 08, 2014 8:42 pm
by RibShark
Could be a paletted graphics file, those often have similar patterns where the palettes are found.
Re: Project: UnLockRay ( ULR / REL )
Posted: Thu May 08, 2014 8:48 pm
by PluMGMK
Good thinking. There are places that seem to just list off the ASCII characters in order, but they are probably parts of larger four-byte numbers.

- Another example. My hex-editor doesn't always copy-paste properly, so this is easier.
Re: Project: UnLockRay ( ULR / REL )
Posted: Thu May 08, 2014 8:55 pm
by RibShark
PluMGMK wrote:Another example. My hex-editor doesn't always copy-paste properly, so this is easier.
Hmm... what hex editor do you use?
Re: Project: UnLockRay ( ULR / REL )
Posted: Thu May 08, 2014 8:57 pm
by GOT4N
RibShark wrote:PluMGMK wrote:Another example. My hex-editor doesn't always copy-paste properly, so this is easier.
Hmm... what hex editor do you use?
He's using HexEdit, use HxD it's much better
Re: Project: UnLockRay ( ULR / REL )
Posted: Thu May 08, 2014 9:09 pm
by Shrooblord
Hm, perhaps it's some form of writing binary code in a hexadecimal system, therefore going through two steps of translation before they can be decoded?
I tried that specific encoding format, but returned only a string of ú characters. But it might be something similar to that. Base 32 perhaps?
Re: Project: UnLockRay ( ULR / REL )
Posted: Thu May 08, 2014 9:14 pm
by PluMGMK
WeshKanapesh wrote:RibShark wrote:PluMGMK wrote:Another example. My hex-editor doesn't always copy-paste properly, so this is easier.
Hmm... what hex editor do you use?
He's using HexEdit, use HxD it's much better
I'm using GHex actually.

Re: Project: UnLockRay ( ULR / REL )
Posted: Thu May 08, 2014 9:17 pm
by RibShark
I thought so. I recognise that that wasn't Windows font rendering. I recommend Okteta if you aren't apposed to using KDE libraries.
Re: Project: UnLockRay ( ULR / REL )
Posted: Thu May 08, 2014 9:26 pm
by PluMGMK
I guess I'm not, even though it does feel a bit weird to use KDE stuff on a non-KDE desktop. If it's a better tool though, I should just install it. Which I just did.

Re: Project: UnLockRay ( ULR / REL )
Posted: Thu May 08, 2014 9:27 pm
by Master
I'm assuming this is Linux related stuff, huh?
Re: Project: UnLockRay ( ULR / REL )
Posted: Thu May 08, 2014 9:27 pm
by RibShark
Master wrote:I'm assuming this is Linux related stuff, huh?
That would be correct.