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Re: Rayman 1
Posted: Mon Apr 29, 2013 8:26 pm
by Raven_Guardian
Thank you.
(PC/MS-DOS)
Ok it's not on ps1. I'm playing the level right now and there no sign at all there!
Re: Rayman 1
Posted: Mon Apr 29, 2013 8:26 pm
by Master
Wasn't he asking about the PS1 version?
http://youtu.be/EymZ-fIg04Y?t=23s
Re: Rayman 1
Posted: Mon Apr 29, 2013 11:08 pm
by GOT4N
To respond to all Your questions wait for my Full tas of 1h20 to see where cages of skops stalactites are, and it's only possible to get all cages of twillight gulch on first run only on GBA because of the smaller screen which allow to get the highrr cage. On pSX and PC it,requires the running power.
Re: Rayman 1
Posted: Tue Apr 30, 2013 9:32 am
by Adsolution
It's not because the screen is smaller, that doesn't make any sense. The hit radius of the rings is much larger in Rayman Advance.
Re: Rayman 1
Posted: Tue Apr 30, 2013 12:02 pm
by GOT4N
Adsolution wrote:It's not because the screen is smaller, that doesn't make any sense. The hit radius of the rings is much larger in Rayman Advance.
If you wan't. By the way, soon I will upload a 8gb encode full HD of my TAS.
Re: Rayman 1
Posted: Tue Apr 30, 2013 12:05 pm
by Robotic Teensie
8GB for 80 minutes of footage?!?!?
Re: Rayman 1
Posted: Tue Apr 30, 2013 1:10 pm
by GOT4N
Robotic Teensie wrote:8GB for 80 minutes of footage?!?!?
Me too I was thinking but it's a 1080p quality 1800x1200
Re: Rayman 1
Posted: Tue Apr 30, 2013 1:53 pm
by Robotic Teensie
If it's 1800x1200 it's 1200p... and what is the point of such a huge resolution? The GBA has a really small screen!
Re: Rayman 1
Posted: Tue Apr 30, 2013 3:48 pm
by Snagglebee
Robotic Teensie wrote:If it's 1800x1200 it's 1200p... and what is the point of such a huge resolution? The GBA has a really small screen!
To get the Game even more pixelated

Re: Rayman 1
Posted: Tue Apr 30, 2013 4:51 pm
by GOT4N
For an example:
http://www.youtube.com/watch?feature=pl ... L6VE_5PddM
Choose quality Original, go on fullscreen. You have result

Re: Rayman 1
Posted: Sun May 05, 2013 11:55 am
by Robotic Teensie
Cool, I didn't know YouTube vids could have an "original" resolution.
Anyway, I have a question: If you were to download a Rayman 1 savegame from
RaySaves, would you like to start the level with the default amount of lives (3 lives, 9 continues, 3 health) or would you like to begin with more?
Re: Rayman 1
Posted: Sun May 05, 2013 12:22 pm
by Raymanni
Robotic Teensie wrote:Cool, I didn't know YouTube vids could have an "original" resolution.
Anyway, I have a question: If you were to download a Rayman 1 savegame from
RaySaves, would you like to start the level with the default amount of lives (3 lives, 9 continues, 3 health) or would you like to begin with more?
I would pick default.
Re: Rayman 1
Posted: Sun May 05, 2013 2:58 pm
by Robotic Teensie
Okay, I went with default and I made a whole new set of savegames. The ting count and life count are both 2 byte values and can easily be found with Cheat Engine. I couldn't find the HP value, but I didn't need to freeze it in the end - in the rare parts where the winmap cheat didn't work, I managed to avoid getting hit so I didn't lose any HP there.
Re: Rayman 1
Posted: Mon May 06, 2013 12:41 pm
by Robotic Teensie
I finished the Rayman 1 RaySaves page! You can now download R1 savegames
here! There is also
a new main page.
Re: Rayman 1
Posted: Mon May 06, 2013 1:48 pm
by Raymanni
That's really nice. I like the design of the site.

Re: Rayman 1
Posted: Mon May 06, 2013 2:13 pm
by Adsolution
I think you should use the loading screen images for the Rayman 1 world icons on the site, otherwise it's not really obvious what you're looking at until you hold your mouse over them.
Re: Rayman 1
Posted: Mon May 06, 2013 2:47 pm
by Robotic Teensie
An interesting idea, but the problem is... the loading screen is not an icon. It's a large, complicated image.
I don't think it would work... the icons' size is a mere 88x88 pixels, and the loading screen is just too big to fit nicely. I needed a simple icon you can take in with a single glance, but this image is filled with tiny distracting details that make you lean forward to study it more closely. It's too complex. I don't like that "loading..." text either.
It's a shame Ubisoft didn't make official icons for the levels... I tried to make icons that are both simple and closely related to their respective worlds, like the Rayman 3 icons. I think if Ubisoft had made icons, they would have gone with something simple too, rather than shrinking a big image.
Re: Rayman 1
Posted: Mon May 06, 2013 6:56 pm
by Adsolution
Ah, I've got an idea! Ty using the icons included with Rayman Designer for representing each world. If you aren't sure what I mean, open the Mapper and the first step is picking which world to build in - you click on an icon. If you don't have access to the mapper, I can screenshot it for you.
Re: Rayman 1
Posted: Mon May 06, 2013 6:56 pm
by Haruka
Nice thought, the Mapper contains icons with the titles of the respective worlds.

Re: Rayman 1
Posted: Tue May 07, 2013 12:56 pm
by Robotic Teensie
Fuck! I had typed out a whole reply, then the site gave me a 502 proxy error! GAH!!
OK, I think these are the icons you meant:
I made a quick test icon:
There are some problems:
- The colours are off
- The icon has an ugly Windows 95-style frame; even if I remove that, the corners are chopped off
- There is a big label on top of the icon (I need an unlabelled icon)
- The icon takes up the complete 88x88 frame (I need a transparent area around the image)
- The icon is still a little bit complicated (try zooming out the page in your browser - you won't be able to tell what the icons are from a distance)
The first three could be bypassed if I made a screenshot of the pictured platform myself, but the last two problems wouldn't be solved.
These icons work just fine in the Mapper, but I don't think it would look good if they were used on this website. It's not your fault, and I hate to be so negative... I do appreciate your feedback. Are there any other icons Ubisoft made for R1...?