Master4lyf1 wrote:I personally want Mr. Dark to make his dramatic reappearance already.
He's dead.
Rayfanboy wrote:I'm still awaiting Mr. Dark's return though.
He's dead.
If Mr Dark was still alive, he would personally break the Magician's nose for his loose impersonation, and of course, wouldn't let his own creation, Dark Ray, join Rayman's team in any possible way. Sure he escaped in Rayman 1, but he actually died in the GBC version, which happens to be some sort of sequel.
That is a matter of perspective as to whether R1 GBC is a sequel or a mere adaptation.
I know I'm going into speculative mode here, but what if having Dark Ray join Rayman's team was infiltration?
I'm not going to accept the idea that Mr. Dark is dead until I've heard it from the horse's mouth, I know that makes me sound a little fanboy, but I don't think those posters were in the Reveal for nothing.
sergiomonty wrote:If Mr Dark was still alive, he would personally break the Magician's nose for his loose impersonation, and of course, wouldn't let his own creation, Dark Ray, join Rayman's team in any possible way. Sure he escaped in Rayman 1, but he actually died in the GBC version, which happens to be some sort of sequel.
Yeah guys, I'm sure that Sergio's shaky interpretation of Mr Dark's vague fate in an obscure and non-canonical Game Boy Color spin-off developed by Ubi e-Studios and released twelve years ago will be enough to prevent Michel Ancel and Ubisoft Montpellier from ever including the popular Mr Dark character in a future Rayman game. 100% airtight logic.
I thought the Magician should get revenge and then never be seen again this time, because as a villain, they didn't really do the Magician justice in Rayman Origins. They're really wasn't any central villian in the plot, the was the Livid Dead that sent Darktoons to invade the land, then POOF! The Magician has gone bad. Observant people probally suspected it anyhow. Also, Thank You for the positive feedback Sergiomonty. I'm still awaiting Mr. Dark's return though.
Why would you not create a topic about this? Sometimes the thread may comes out of its subject, but when I saw the way you introduced your FanFic, I only thought it was very inappropriate to put this kind of comment in this kind of topic.
I have good comments for you, but I won't leave them in this topic.
I didn't originally intend for it to be a fan-fiction though. I just posted a good idea for the game's plot. Even though it basicly is a fan-fiction, it wasn't my intention. I'm sorry if I messed up the "balance" of this thread with my "intentions".
sergiomonty wrote:If Mr Dark was still alive, he would personally break the Magician's nose for his loose impersonation, and of course, wouldn't let his own creation, Dark Ray, join Rayman's team in any possible way. Sure he escaped in Rayman 1, but he actually died in the GBC version, which happens to be some sort of sequel.
Yeah guys, I'm sure that Sergio's shaky interpretation of Mr Dark's vague fate in an obscure and non-canonical Game Boy Color spin-off developed by Ubi e-Studios and released twelve years ago will be enough to prevent Michel Ancel and Ubisoft Montpellier from ever including the popular Mr Dark character in a future Rayman game. 100% airtight logic.
Still, lingering on that thought, Mr Dark didn't truly die in Rayman GBC - his body was lost, but a spiritform escaped. If you want to stick to that story, you could assume his spirit somehow found true form in the mortal world again after the events of Rayman GBC, probably after the events of Origins, even, which might explain why he hasn't appeared ever since the ending of the handheld console game.
I think that it would be great if Mister Dark started out as a member of a criminal teenage gang, eventually being betrayed and forced into a psycho-therapy that leaves him unable to do bad else he will feel impairingly sick, thus becoming the do-good Magician. This is exploited however after the events of Rayman 1 (you see, Mister Dark is actually a ghost of what the Magician used to be) and is locked in a situation where he cannot escape his mind trauma, and promptly tries to kill himself. In the end, this near-death experience rid his mind of this psycho-control and is now out to harm Rayman again in Rayman Origins.
Let's take a look at Dark's R1's behaviour, shall we?
Mr. Dark initially does a total of two things. He steals Great Protoon - for unlimited power, then he jails Electoons. This causes the phenomena of stuff randomly appearing and disappearing all around the Rayman's world. In other words, chaos. He does absolutely nothing to stop Rayman until one reaching Candy Chateau with the exception of kidnapping Betilla. But given that, we could suspect two options:
Option 1. Similarly to what Ly & Rayman small talk seems to imply in R2, Betilla has used the Great Protoon to collect energy for Rayman's powers, or something else happened - anyway, she got kidnapped while being in Candy Chateau. This means that Mr. Dark caught her at, at the very least, her sixth visit in his lair. Unless we find him extremely uncompetent, this would suggest he intentionally let her steal some energy five times. So he found Rayman's actions fun. Except that giving him more powers would be a little too easy after all.
Option 2. Mr. Dark actually moved out the Chateau to kidnap Betilla. Given we're talking about a freaking fairy that was thought to be able to win a fight with him and anyway managed to slow the guy down a little, he could just go and put an always running spell on Rayman. So again he wanted to see how well will Rayman do, except with no additional powers.
Anyway, the next time we see Mr. Dark is when Rayman breaks into his self-claimed territory. Even then all of the spells Dark uses are more of a challenge than of attack. He gets serious at the very last moment, when Rayman reaches his castle/church of Darkyness/whatever. Even then it's possible he manages to escape.
Basically Dark is playing it loose, and attacks by nothing more by chaos. TM has caused chaos, so while it's possible that at some point he'd outlive his usefullness, nosebreaking for trademark law isn't an expected behaviour of Mr. Dark.
Then again, if he's chaotic...
EDIT: I wonder why plural's for French dinner.
Last edited by stan423321 on Sun Oct 21, 2012 11:27 pm, edited 2 times in total.
I share Shrooblord's point of view. If the GBC R1 was taken as a canon game, Mr. Dark would really have been killed, but only physically. The spirit could return later from the dead (maybe escaping from Jano?) to return to a new body. This happened with André for Rayman Hoodlums Revenge with the difference of André having chosen Globox's body to possess.
Shrooblord wrote:Still, lingering on that thought, Mr Dark didn't truly die in Rayman GBC - his body was lost, but a spiritform escaped. If you want to stick to that story, you could assume his spirit somehow found true form in the mortal world again after the events of Rayman GBC, probably after the events of Origins, even, which might explain why he hasn't appeared ever since the ending of the handheld console game.
I think I'll stick with leaving it out of the canon.
What's the proof of Dark surviving the GBC fight anyway? Sure, it can be interpreted this way, but I can interpret glass breaking in Saturn R1 as a proof of Dark being totally defeated after Rayman punching out Moskito Monster. Because why not?
The return of Mr. Dark is highly unlikely at this point, but if he did return please let it be in ...ehmm... the next 3D Rayman game. It would be cool if his fate was revealed in ROTD though. I now also can't stop picturing Rayman Legends with the plot premise I suggested. Darn.
RayFan9876 wrote:
I know what you originally said.
Fuck... this is scary... I actually expected you to say that... I imagined you reading my original comment just like... 20 seconds after I posted it and before I edited it, and then saying you read it. Like... seriously, I didn't expect anyone else but you to say that...
Despite Rayman Origins and so far 'Legends not having a very deep-rooted plot like 2 did, I quite enjoy the simplicity and lightheartedness that the game reeks of. Most games haven't had such in a long time. I'd love for a deep, involved plot this time around, but they probally won't do anything to complex. When make another Rayman game I hope it shares the deep plot and spirit of the previous games. I can see and understand Michel Ancel's vision, but after this the "simple" side of Rayman will get quite stale for my tastes.
Last edited by Disionity on Mon Oct 22, 2012 4:59 am, edited 1 time in total.
Am I the only one who is aware that the only Rayman game with a deep plot is Rayman 2? The story of Rayman 1 is pretty normal... "beat the bad guy who's trying to conquer the valley" and Rayman 3 is "let's look for a doctor"
The reason for editing my post is a response to Sergiomonty's comment, indeed 'Hoodlum Havoc did not have a deep story, unlike 'Origins were there's much more to what is shown through out the game, 3's plot is just sort of... empty, that goes for the gameplay and levels as well. That's probally why Rayman's third adventure is my least favorite.
sergiomonty wrote:and Rayman 3 is "let's look for a doctor"
What about the entire second half of the game? That was fairly on-par with Rayman 2's in terms of 'depth.'
Origins' is considerably more complicated, but let's not go there.
The second half? oh, you mean 1/4 of the game, which happens to be at the very end. I don't know, it tried to be deep, like...really hard, but the character of André...Jesus, I couldn't take him seriously. And Reflux... well, I feel he was just a last minute villain.
Origins' plot was deep enough... but it doesn't count for obvious reasons: A big portion of the dialogues were scrapped, and the story can barely be understood with all of the goofiness. Like... the developers didn't approach all the potential that they had in their hands, and thought that the limited animation was expresive enough to explain the story. You're practically forced to read the script (or well, at this point, just the wiki) if you really want to take this game seriously.