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Re: Rayman 1
Posted: Mon Jun 03, 2013 12:37 am
by Raven_Guardian
fuck. I give up. If you don't you to believe le that the last time I played to this game I defeated Mr sax after Mr Dark, that's fine.
Re: Rayman 1
Posted: Mon Jun 03, 2013 8:56 am
by OCG
We will believe you when you show us video. How hard can it be to record screen while playing?
Re: Rayman 1
Posted: Mon Jun 03, 2013 2:31 pm
by GOT4N
Mystery solved, Skops and Sax can be skipped:
Here my TAS:
http://www.youtube.com/watch?v=_6rCxUZ9CEU
sorry for sound timed bad
Re: Rayman 1
Posted: Mon Jun 03, 2013 4:05 pm
by Raven_Guardian
Awesome! you rock
I guess they remove the panel on PS1 in Mr Skops level to avoid the sequence breaking but forgot to to the same in Mr Sax.
Re: Rayman 1
Posted: Mon Jun 03, 2013 4:15 pm
by OCG
Re: Rayman 1
Posted: Mon Jun 03, 2013 5:35 pm
by GOT4N
OldClassicGamer wrote:
That was an awesome TAS
Thanks
Raven_Guardian wrote:Awesome! you rock
I guess they remove the panel on PS1 in Mr Skops level to avoid the sequence breaking but forgot to to the same in Mr Sax.
What you mean? tu veux dire quoi raven?
Re: Rayman 1
Posted: Mon Jun 03, 2013 6:22 pm
by Rayray1994
Great! Amazing job, congratulations!
Re: Rayman 1
Posted: Tue Jun 04, 2013 11:26 am
by OCG
I have idea. Lets make Rayman speedrun tournemant where 2 or more people play at the same time and race to beat somethig or get to some part of the game. Then we should do split screen edit and post on our youtube chanels.
Re: Rayman 1
Posted: Tue Jun 04, 2013 12:16 pm
by Raven_Guardian
I mean I tried to skip Skops on the playstation one version of the game but I couldn't because there isn't the pannel leading back to the map in the level. I assume the dev were aware of this potential sequence break and fix it on this version (but not on another for some reasons).
Re: Rayman 1
Posted: Wed Jun 05, 2013 8:18 am
by GOT4N
Raven_Guardian wrote:I mean I tried to skip Skops on the playstation one version of the game but I couldn't because there isn't the pannel leading back to the map in the level. I assume the dev were aware of this potential sequence break and fix it on this version (but not on another for some reasons).
But I got chance those skips working because if we need to beat skops and sax, I have to redid entire my TAS
Re: Rayman 1
Posted: Wed Jun 05, 2013 8:09 pm
by darkkitty
huh that is what i would do fight mr.dark first so i could see him quicker we all know how i feel about him if i knew that when i was playing it the first time

Re: Rayman 1
Posted: Thu Jun 06, 2013 6:27 pm
by Snagglebee
Re: Rayman 1
Posted: Thu Jun 06, 2013 6:30 pm
by Master
Seems like someone made a custom design based off the continue screen from Rayman 1, it doesn't look too shabby, but it could certainly do with some work.
Re: Rayman 1
Posted: Fri Jun 07, 2013 8:11 pm
by Keane
I'm nearly done completing the DSi port for the second time. I'll try to put out a decent Wiki page once I do.
Re: Rayman 1
Posted: Fri Jun 07, 2013 8:29 pm
by Master
I look forward to learning more about this port, good hunting!
Re: Rayman 1
Posted: Sat Jun 08, 2013 1:22 pm
by OCG
Same. Someone needs to dump ROM of DSi version. I really want to try it out.
Re: Rayman 1
Posted: Sat Jun 08, 2013 1:30 pm
by Haruka
The differences aren't huge but an article is appreciated.
Re: Rayman 1
Posted: Sat Jun 08, 2013 3:19 pm
by Keane
OldClassicGamer wrote:Same. Someone needs to dump ROM of DSi version. I really want to try it out.
I think we already tried that back when it was released but nobody was able to.
Re: Rayman 1
Posted: Sat Jun 08, 2013 3:22 pm
by OCG
Keane wrote:OldClassicGamer wrote:Same. Someone needs to dump ROM of DSi version. I really want to try it out.
I think we already tried that back when it was released but nobody was able to.
What was the problem?
Re: Rayman 1
Posted: Fri Jun 14, 2013 6:57 pm
by GOT4N