Those are some interesting changes they’ve made to the Isle of Doors in this version.
Re: Rayman Glitches
Posted: Sat Nov 27, 2010 6:26 am
by Raymale
I didn't notice many changes throughout the game and the dreamcast version. It's almost as if they used the dreamcast version's graphics, but the n8
Plus the glitches were there because he didn't have the patch, because of the new iphone OS4. It messed up many different games on the iphone/ipod, and developers had to make patches to fix their games.
Also, is the dreamcast port supposed to have 1000 lums, if you inclue the secret one? Because on the iphone version, I beat it 100%, and I only have 999, including the secret lum. I have perfect lums and cages on all levels, so I don't know what happened. Is the tomb of the ancients supposed to have 50/50 on the dreamcast and not 51/50?
I seriously think I missed a lum, but i've gone over the level 4 times and alas, no lum.
Also, I tried the cheat code to open the passageway with the cheats, but it didn't work. I looked up there with the first person camera with my ipod's brightness on max, and I see the passageway and one of the signs. I think the code isn't working because the camera system is different, you drag your finger across the screen to rotate it, and it follows your finger, instead of hitting a onscreen button to change the angle.
What I can confirm is that the "The Disc" minigame is in the iphone version, because when I dumped the game's files and looked through the level folders, I saw a folder named GLOBDISC or something like that. and a folder called GLOB01 (globox village possibly?). Haven't been able to find it in the actual game.
Since I have 100% now (or so I think, 999 lums including the secret one, and 80 cages), and I'm going to look through the game to find the disc minigame and other things. There's probably some way to play it.
It also seems that they completely removed "Globox Crystals" from the game. The passageway to globox village is still there in the first level, but there's no purple lum to swing to it. :p
Those are some interesting changes they’ve made to the Isle of Doors in this version.
right, its like dreamcast version, but without globox village
Re: Rayman Glitches
Posted: Sat Nov 27, 2010 5:08 pm
by iHeckler9
Haruka's glitch was scary...I would have thought that it was when Rayman punched the big spiked blue thing and it didn't move. I never expected it to be that big
Re: Rayman Glitches
Posted: Sat Nov 27, 2010 5:16 pm
by spiraldoor
Raymale wrote:I didn't notice many changes throughout the game and the dreamcast version.
The ones I noticed were the weird blue flames in the Isle of Doors, the way the camera slowly descends into the Spiral Doors rather than quickly flying into them backwards, the way the Isle’s HUD is now displayed at the top of the screen rather than the bottom and the new loading screen that’s been added to all levels.