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Re: Rayman Glitches

Posted: Sat Nov 20, 2010 9:32 pm
by GOT4N
Ohhh,but i love Rayman Revolution...

Re: Rayman Glitches

Posted: Mon Nov 22, 2010 12:03 am
by Haruka
Ladies and gentleman, prepare to get shocked with this glitch. From all glitches that happened to me in Rayman games, this one is the king.

How the testers of the game didn't spot this?!


Re: Rayman Glitches

Posted: Mon Nov 22, 2010 10:15 am
by Cairnie
ROFL holy shit that is bad XD!

Re: Rayman Glitches

Posted: Mon Nov 22, 2010 11:43 am
by Haruka
What's even more odd is that the same thing happens if you fall on that area, with a floor full of spikes! :boon:

What the heck!?

I'm glad that Rayman 60 Niveaux Inédits you aren't forced to collect all Tings to do the level but this is ridiculous!

Re: Rayman Glitches

Posted: Thu Nov 25, 2010 6:06 pm
by PluMGMK
Someone obviously mixed up the spike type with the undocumented "win" type.

Re: Rayman Glitches

Posted: Thu Nov 25, 2010 6:26 pm
by Haruka
PluMGMK wrote:Someone obviously mixed up the spike type with the undocumented "win" type.
It isn't only on that area that Rayman should pass obligatory, it also happens when you fall. This is quite odd.

Re: Rayman Glitches

Posted: Thu Nov 25, 2010 9:09 pm
by PluMGMK
That is why I came to this conclusion.

Re: Rayman Glitches

Posted: Thu Nov 25, 2010 9:59 pm
by Haruka
What's more amazing is the testers not have "noticed" this.

Re: Rayman Glitches

Posted: Fri Nov 26, 2010 8:55 pm
by Danone

Re: Rayman Glitches

Posted: Fri Nov 26, 2010 11:07 pm
by Haruka
That's wacky. I never tried out that.

Re: Rayman Glitches

Posted: Fri Nov 26, 2010 11:32 pm
by Danone

Re: Rayman Glitches

Posted: Sat Nov 27, 2010 12:44 am
by spiraldoor
Danonanobadray327 wrote:this is better:
http://www.youtube.com/watch?v=a2og_7j7 ... re=related
Those are some interesting changes they’ve made to the Isle of Doors in this version.

Re: Rayman Glitches

Posted: Sat Nov 27, 2010 6:26 am
by Raymale
I didn't notice many changes throughout the game and the dreamcast version. It's almost as if they used the dreamcast version's graphics, but the n8
Plus the glitches were there because he didn't have the patch, because of the new iphone OS4. It messed up many different games on the iphone/ipod, and developers had to make patches to fix their games.
Also, is the dreamcast port supposed to have 1000 lums, if you inclue the secret one? Because on the iphone version, I beat it 100%, and I only have 999, including the secret lum. I have perfect lums and cages on all levels, so I don't know what happened. Is the tomb of the ancients supposed to have 50/50 on the dreamcast and not 51/50?
I seriously think I missed a lum, but i've gone over the level 4 times and alas, no lum.
Also, I tried the cheat code to open the passageway with the cheats, but it didn't work. I looked up there with the first person camera with my ipod's brightness on max, and I see the passageway and one of the signs. I think the code isn't working because the camera system is different, you drag your finger across the screen to rotate it, and it follows your finger, instead of hitting a onscreen button to change the angle.
What I can confirm is that the "The Disc" minigame is in the iphone version, because when I dumped the game's files and looked through the level folders, I saw a folder named GLOBDISC or something like that. and a folder called GLOB01 (globox village possibly?). Haven't been able to find it in the actual game.
Since I have 100% now (or so I think, 999 lums including the secret one, and 80 cages), and I'm going to look through the game to find the disc minigame and other things. There's probably some way to play it.
It also seems that they completely removed "Globox Crystals" from the game. The passageway to globox village is still there in the first level, but there's no purple lum to swing to it. :p

Re: Rayman Glitches

Posted: Sat Nov 27, 2010 1:36 pm
by Danone
spiraldoor wrote:
Danonanobadray327 wrote:this is better:
http://www.youtube.com/watch?v=a2og_7j7 ... re=related
Those are some interesting changes they’ve made to the Isle of Doors in this version.
right, its like dreamcast version, but without globox village

Re: Rayman Glitches

Posted: Sat Nov 27, 2010 5:08 pm
by iHeckler9
Haruka's glitch was scary...I would have thought that it was when Rayman punched the big spiked blue thing and it didn't move. I never expected it to be that big :shock:

Re: Rayman Glitches

Posted: Sat Nov 27, 2010 5:16 pm
by spiraldoor
Raymale wrote:I didn't notice many changes throughout the game and the dreamcast version.
The ones I noticed were the weird blue flames in the Isle of Doors, the way the camera slowly descends into the Spiral Doors rather than quickly flying into them backwards, the way the Isle’s HUD is now displayed at the top of the screen rather than the bottom and the new loading screen that’s been added to all levels.

Re: Rayman Glitches

Posted: Sat Nov 27, 2010 9:40 pm
by Danone

Re: Rayman Glitches

Posted: Sun Nov 28, 2010 5:19 pm
by iHeckler9
Rayman has scary eyes in that one :(

Re: Rayman Glitches

Posted: Sun Nov 28, 2010 10:39 pm
by raydog
I don't think that works because I tested a old PS1 card on PS2. Nuttin' Thank god I have PS1

Re: Rayman Glitches

Posted: Sun Dec 19, 2010 11:11 pm
by Danone
a glitch in rayman gold/designer cause the yellow blocks:

http://www.youtube.com/watch?v=MRNPBHlBLNw