My and Spanex's goal was to make it as creepy as possible, so if the end result isn't someone having to change their pants, then we've failed.
They were actually inspired by the design of the beta Origins chickens. Here's ROTD's:
And here's the beta Origins':
Re: Rayman 3
Posted: Sat Jun 22, 2013 12:03 am
by sergiomonty
The most creepy appearance, inspired by the most goofy appearance, oh the irony!
Re: Rayman 3
Posted: Sat Jun 22, 2013 12:05 am
by Adsolution
There's a reason why clowns in movies are always portrayed scarily, and that's exactly why.
Re: Rayman 3
Posted: Sat Jun 22, 2013 8:12 am
by Rulez
With clowns, it's moreso taking something that we perceive positively, so a silly, goofy idea, and making it completely different than what it should be.
Re: Rayman 3
Posted: Mon Jun 24, 2013 11:51 am
by GOT4N
I started TASing Rayman 3 with someone (NILSTFK) it gonna be awesome with superjump lot of skips! and many glitch
Re: Rayman 3
Posted: Mon Jun 24, 2013 2:32 pm
by Rayray1994
Cool! I really want to see that!
Re: Rayman 3
Posted: Mon Jun 24, 2013 3:36 pm
by GOT4N
Rayray1994 wrote:Cool! I really want to see that!
Haaah, Ray crois moi ce sera dûr, dolphin est super mal optimisé, mais avec Nils on à trouvé des méga skips
Haah, ray believe me, it'll be hard, dolphin is bad to TAS, but with Nils we founded big skips
Re: Rayman 3
Posted: Mon Jun 24, 2013 7:40 pm
by Raven_Guardian
So you are tasing R2 and R3 at the same time?
I wish you luck.
Re: Rayman 3
Posted: Mon Jun 24, 2013 9:36 pm
by GOT4N
Raven_Guardian wrote:So you are tasing R2 and R3 at the same time?
I wish you luck.
I stopped R2 Mupen64 and PSXJIN are shitty
Re: Rayman 3
Posted: Mon Jun 24, 2013 9:46 pm
by Master
What about ePSXe?
Hm, 3D games are probably more difficult to speedrun, aren't they?
Yet, I've seen the likes of Metroid Prime being demolished as if they were nothing, such awe inspiring sequence breaking.
Re: Rayman 3
Posted: Mon Jun 24, 2013 10:07 pm
by Raven_Guardian
Are there signifiant sequence breaks in Rayman 3?
Re: Rayman 3
Posted: Mon Jun 24, 2013 10:25 pm
by Master
I don't think so, it's rather linear, there aren't many multipaths, though there is the one in HHQ in the first level, from the top of my head.
Re: Rayman 3
Posted: Mon Jun 24, 2013 10:35 pm
by GOT4N
Master wrote:I don't think so, it's rather linear, there aren't many multipaths, though there is the one in HHQ in the first level, from the top of my head.
There is superjump glitch
Re: Rayman 3
Posted: Mon Jun 24, 2013 10:48 pm
by Master
Hmm, perhaps you ought to explain and demonstrate some of your techniques to the rest of the community, though I don't think we have many speedrunners, here, they may come in use to some, and I do love seeing how speedrunners manage all their little tricks and skills.
Re: Rayman 3
Posted: Mon Jun 24, 2013 11:01 pm
by GOT4N
Master wrote:Hmm, perhaps you ought to explain and demonstrate some of your techniques to the rest of the community, though I don't think we have many speedrunners, here, they may come in use to some, and I do love seeing how speedrunners manage all their little tricks and skills.
This is rough difficulty technic, you'll have to fall and press camera hotkey at same moment, it does not work on all platform
Re: Rayman 3
Posted: Mon Jun 24, 2013 11:02 pm
by Master
I see, not quite as simple as the Scan Dash in Metroid Prime then, eh?
Re: Rayman 3
Posted: Mon Jun 24, 2013 11:15 pm
by GOT4N
Master wrote:I see, not quite as simple as the Scan Dash in Metroid Prime then, eh?
I think nope. XD
I won't do any encodes since the run is judged in TASVideos, admin of TASVideos told me to abandon all hope for encoding in dolphin, it's at limit of imossible
Hey guys, I decided to share a review my friend did in 2010 about Rayman 3. I would like to hear some opinions:
Speaking of Gexup, I really wonder how is he? He has been busy a lot recently.