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Re: Rayman Adventures

Posted: Thu Aug 27, 2015 5:49 pm
by Imco
potato potato >:I

Re: Rayman Adventures

Posted: Thu Aug 27, 2015 6:21 pm
by incognito
Buoni gli spaghetti, buoni gli spaghetti, buoni buoni buoni buoni, buoni gli spaghetti ! :manger:

Damn, I want some Spaghetti now.

Re: Rayman Adventures

Posted: Thu Aug 27, 2015 6:29 pm
by Eren
incognito wrote:Buoni gli spaghetti, buoni gli spaghetti, buoni buoni buoni buoni, buoni gli spaghetti ! :manger:

Damn, I want some Spaghetti now.
Eh sì molto buoni gli spaghetti :^) Eh sì molto buoni gli spaghetti :^) Eh sì molto buoni gli spaghetti :^) Eh sì molto buoni gli spaghetti :^) Eh sì molto buoni gli spaghetti :^) Eh sì molto buoni gli spaghetti :^) Eh sì molto buoni gli spaghetti :^)

Re: Rayman Adventures

Posted: Thu Aug 27, 2015 6:35 pm
by Bradandez
I've just noticed this, but Barbara's new hairstyle has the same colors as Rayman.

Re: Rayman Adventures

Posted: Thu Aug 27, 2015 7:45 pm
by Dart
it kinda looks like her hair got sunbleached.

Re: Rayman Adventures

Posted: Thu Aug 27, 2015 11:23 pm
by Bionichute
The achievement for collecting 100,000 Lums is called "Il-Lum-Inati".

Thanks Ubisoft.

Re: Rayman Adventures

Posted: Fri Aug 28, 2015 7:01 am
by Bradandez
Man, I'm really loving how Adventures is using the assets from Legends that weren't used as much.

Image
Look at that little volcano in the back! So cool!

Image
This is one of my favorite backdrops currently!

Image
You can't really tell, but this map had rain and it fit so well!

Re: Rayman Adventures

Posted: Fri Aug 28, 2015 1:04 pm
by Haruka
Meanwhile, we Android users are patiently waiting for the official release.

Re: Rayman Adventures

Posted: Fri Aug 28, 2015 1:32 pm
by OCG
They can't ignore us forever :P

Re: Rayman Adventures

Posted: Fri Aug 28, 2015 1:37 pm
by Ubi-Mya
Not forever, I promise :)
We don't forget you at all!

Development for Android takes a long time because of the many devices with different specs. Patience!

(And I'm an Android user too... Can't wait either...)

Re: Rayman Adventures

Posted: Fri Aug 28, 2015 1:56 pm
by incognito
It is wierd Ubisoft choosed iOS as a native platform before porting to Android, or Apple users are more than before ?

Re: Rayman Adventures

Posted: Fri Aug 28, 2015 2:01 pm
by OCG
Ubi-Mya wrote:Not forever, I promise :)
We don't forget you at all!

Development for Android takes a long time because of the many devices with different specs. Patience!

(And I'm an Android user too... Can't wait either...)
Is there any chance for Steam PC release in future too? I know previous mobile titles are on Windows Store but they do not work on Windows 7 :(
I really don't feel like upgrading OS since I really enjoy Windows 7 and Windows 10 has compatibility issues with older games.
incognito wrote:It is wierd Ubisoft choosed iOS as a native platform before porting to Android, or Apple users are more than before ?
Impossible. Apple limits its users to only few devices while many devices use Android as operating system. There is no way there are more Apple than Android users.

Re: Rayman Adventures

Posted: Fri Aug 28, 2015 2:02 pm
by Haruka
That might be too early to ask, OCG.

Re: Rayman Adventures

Posted: Fri Aug 28, 2015 2:20 pm
by OCG
I guess so, but I hope Ubi-Mya could maybe suggest the idea to staff in future.

Re: Rayman Adventures

Posted: Fri Aug 28, 2015 2:37 pm
by Ubi-Mya
OCG wrote:
Ubi-Mya wrote:Not forever, I promise :)
We don't forget you at all!

Development for Android takes a long time because of the many devices with different specs. Patience!

(And I'm an Android user too... Can't wait either...)
Is there any chance for Steam PC release in future too? I know previous mobile titles are on Windows Store but they do not work on Windows 7 :(
I really don't feel like upgrading OS since I really enjoy Windows 7 and Windows 10 has compatibility issues with older games.
incognito wrote:It is wierd Ubisoft choosed iOS as a native platform before porting to Android, or Apple users are more than before ?
Impossible. Apple limits its users to only few devices while many devices use Android as operating system. There is no way there are more Apple than Android users.
So far, it isn't planned, but I don't know what could happen in the future...

Re: Rayman Adventures

Posted: Fri Aug 28, 2015 3:47 pm
by SpyroGuy
+1 for the PC(Steam) port.
I don't really play games on Android, nah who am I kidding, I barely use it at all, if so, only for that unnamed activity which made the invention of phones necessary in the first place. Sometimes I do read Comixology comics on it though like twice a month.

Re: Rayman Adventures

Posted: Mon Aug 31, 2015 2:42 pm
by Hunchman801
incognito wrote:It is wierd Ubisoft choosed iOS as a native platform before porting to Android, or Apple users are more than before ?
They didn't. The game is most likely developed using the same engine as Rayman Legends, which was already ported to both iOS and Android in the past (Rayman Fiesta Run). Redeveloping the whole thing as a native iOS application would be an incredibly stupid waste of time and resources.

The real question is, why were iOS and the New Zealander App Store chosen for the soft release? I have no idea, but it doesn't matter much since it'll be officially released on both iOS and Android at the same time. I hope Windows 10 (for Windows phones) won't be left behind though!

Re: Rayman Adventures

Posted: Mon Aug 31, 2015 3:15 pm
by incognito
How big is the game ?

Re: Rayman Adventures

Posted: Mon Aug 31, 2015 6:08 pm
by Dart
For a mobile game, pretty big. from what I've seen maybe twice the size of fiesta/jungle run

Re: Rayman Adventures

Posted: Mon Aug 31, 2015 6:31 pm
by incognito
I want numbers.

Is it available on a distribution platform other than Play Store ?

Cuz I only can hire someone to download it.