Yea me too and those new pics looks awesome!Rayman4321 wrote:Wewt, i would like to see a demo of this 0_o
Rayman: Revenge of the Dark
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frenkystijn

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Re: Rayman 1.5: Revenge of the Dark
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
Here's a mini-trailer! 
I have a new custom music track in here.
This scene at the beginning is a cutscene in the game, but from where in the game, and what is it about? You'll just have to guess.
I have a new custom music track in here.
Re: Rayman 1.5: Revenge of the Dark
That looks really awesome, congrats !
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
Thanks!DesLife wrote:That looks really awesome, congrats !
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El Dango

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Re: Rayman 1.5: Revenge of the Dark
So far, this project had been nothing but surprise after surprise.
It looks really amazing, and it's almost unbelievable how proffessional most of it looks. Great progress as well.
I have no doubt that this is going to rock.
I have no doubt that this is going to rock.
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
Thanks!!El Dango wrote:So far, this project had been nothing but surprise after surprise.It looks really amazing, and it's almost unbelievable how proffessional most of it looks. Great progress as well.
I have no doubt that this is going to rock.
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frenkystijn

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Re: Rayman 1.5: Revenge of the Dark
Looks awesome like allways
. Especially the intro scène, it´s really epic 
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
Thanks.frenkystijn wrote:Looks awesome like allways. Especially the intro scène, it´s really epic
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
Like I promised! A new soundtrack part 6! 
Remember, go into the video description for a tracks name listing (if you didn't know that already).
I found a new way to import my music to my comp, and I also was able to eliminate the 32 polyphony issue. So now there won't be any skipping sounds like you may have heard before.
They also sound a lot more "Hollywood" quality. I'm getting much better at balancing the effects and sounds together to make the final result sound nice.
Remember, go into the video description for a tracks name listing (if you didn't know that already).
I found a new way to import my music to my comp, and I also was able to eliminate the 32 polyphony issue. So now there won't be any skipping sounds like you may have heard before.
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Jewish Candy

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Re: Rayman 1.5: Revenge of the Dark
Great stuff! ^^
It's so refreshing to see a Rayman fan-game which is a) not in 2D and b) slowly getting there! Most seem to trip over a hurdle at some point. Can't wait for the release in 6 years time!
I think it's 6 years... correct me if I'm wrong (or if you can be bothered).
It's so refreshing to see a Rayman fan-game which is a) not in 2D and b) slowly getting there! Most seem to trip over a hurdle at some point. Can't wait for the release in 6 years time!
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
I'm aiming for something around there.Jewish Candy wrote:Great stuff! ^^
It's so refreshing to see a Rayman fan-game which is a) not in 2D and b) slowly getting there! Most seem to trip over a hurdle at some point. Can't wait for the release in 6 years time!I think it's 6 years... correct me if I'm wrong (or if you can be bothered).
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mastermatt56

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Re: Rayman 1.5: Revenge of the Dark
6 years? I'd probably have forgotten about it by then.
Anyway, It looks awesome!!!
Anyway, It looks awesome!!!
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
That's a max.mastermatt56 wrote:6 years? I'd probably have forgotten about it by then.![]()
Anyway, It looks awesome!!!
If I post updates even once every couple of months and it's moving at a fine pace, then I don't think it'll be too hard to forget. Definitely not once it's published.
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bunnieblaster

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Re: Rayman 1.5: Revenge of the Dark
Can I join your team? That way we'll be done quicker, and I have programming skills. We could use Ogre for rendering, Newton for physics handling and such. That way the game will feel much more personal, instead of being based on an engine.
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
Ogre is an engine, Newton is an engine, CryEngine is an engine.bunnieblaster wrote:Can I join your team? That way we'll be done quicker, and I have programming skills. We could use Ogre for rendering, Newton for physics handling and such. That way the game will feel much more personal, instead of being based on an engine.
If you know lua or C++ for the CryEngine, then that would be excellent.
And anyway, I'm sticking with CryEngine, because no other engine I've seen has the power to incorporate the beauty I want in this game.
And believe me, this won't be "just a fan-game" once I'm done with it. I WILL get it published by (hopefully Ubisoft) and I WILL become a Crytek staff member. And I mean it, and nothing can stop me from achieving this goal.
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PluMGMK

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Re: Rayman 1.5: Revenge of the Dark
I doubt it'll get published with this title, but, other than that, best of luck at achieving your goals. 
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mastermatt56

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Re: Rayman 1.5: Revenge of the Dark
Folks, thats determination for you.RayFan9876 wrote: And believe me, this won't be "just a fan-game" once I'm done with it. I WILL get it published by (hopefully Ubisoft) and I WILL become a Crytek staff member. And I mean it, and nothing can stop me from achieving this goal.
Best of luck, RayFan.
Re: Rayman 1.5: Revenge of the Dark
Good to hear you have fun making these sorts of things. 
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
Can you suggest a title then that you think would work?PluMGMK wrote:I doubt it'll get published with this title, but, other than that, best of luck at achieving your goals.
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PluMGMK

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Re: Rayman 1.5: Revenge of the Dark
Let's wait until it's finished before worrying about renaming it for publishing.

