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Re: Rayman 2
Posted: Mon Sep 24, 2012 7:53 pm
by Master
Likewise, Rayfan, likewise.
The cage with the spiderwebs caught me out extremely bad since I that cage wasn't in the PS1 version, since that was the one ingrained into my head, it took quite a few runs to spot it, and more mental training to remember it for future runs, luckily it's all sunk in, and 100%-ing Rayman 2 is a breeze now.
Re: Rayman 2
Posted: Mon Sep 24, 2012 7:54 pm
by Eshap
RayFan9876 wrote:Haha, indeed, and I'll admit, on my first time playing through it was also my very last cage. Getting a cage never felt so good. But now that I know what I'm doing, with the exception of the Fairy Glade, I 100% the game at the same time I beat it.
wtf ur copying my idea.
That is literally what I'm trying to do every day after college now. ;u; Rayman 2 is surprisingly relaxing.
Re: Rayman 2
Posted: Mon Sep 24, 2012 8:02 pm
by stan423321
I dunno, are you talking about that cage that was pre-broken in my buggy Polish version?
Oh well. Come to think of it, Polish RM has the least bugs. R3 has that wonderful extra hoodlum, some versions of R2 have some stuff done for you...
Re: Rayman 2
Posted: Mon Sep 24, 2012 9:02 pm
by saerleiya
That cage u can reach on the plum through lava gaps ?
If this is this one I just found it last time I played R2 (that was the first time I found it too

).
Re: Rayman 2
Posted: Mon Sep 24, 2012 9:04 pm
by Haruka
I seriously don't remind what was the last cage that I caught, but I'm sure that the Sanctuary one wasn't from the last ones.
Re: Rayman 2
Posted: Mon Sep 24, 2012 9:07 pm
by stan423321
Aha! No, that's not the buggy cage.
Re: Rayman 2
Posted: Tue Sep 25, 2012 11:21 pm
by Shrooblord
Haruka wrote:It is funny how it is the most missed cage by most people.
I think I like that Cage location the best out of all of them. It is by far one of the most sneakily-hidden ones. I think I did find it the first time I played the SoSaF, after that episode of thinking the SoSaF was the end of the game - because I was young and probably never beat the level - but that's only because I heard a "Help!" and was suspicious of the high concentration of deadly magma pools (the yellow spots in the lava) so decided to turn around the camera to see if there was anything there. And there was.
Re: Rayman 2
Posted: Tue Sep 25, 2012 11:44 pm
by Haruka
As a kid I've always found that wall crack suspicious.
Re: Rayman 2
Posted: Tue Sep 25, 2012 11:51 pm
by Adsolution
Haruka wrote:As a kid I've always found that wall crack suspicious.
Then you would hate
Sodom and Gomorrah.
Re: Rayman 2
Posted: Tue Oct 09, 2012 1:54 am
by Raymanarenaps2
I was exploring Rayman 2 N64 version a bit.
It been awhile since I'd played it.
And the weird music filled my mind again.
This is why I say it's weird
~FLASH BACK~
And the weird music filled my mind again.
The PS1 version of Rayman 2 was my first then the PS1 broke so...
A few years later [around 2010] I found out about emulation and... I emulated the N64 version and then realized the Rayman 2 was also on N64 so I got the rom for it.
And the music sounded older weaker and seemed liked it had lower quality then the PS1's music.
~ENDS FLASHBACK~
The reason I bring this up is because I find it weird that the PC and N64 both came out around the same time in 1999 and the music is different.
Re: Rayman 2
Posted: Tue Oct 09, 2012 2:44 pm
by Reiska
Raymanarenaps2 wrote:The reason I bring this up is because I find it weird that the PC and N64 both came out around the same time in 1999 and the music is different.
I think N64 can't handle higher quality music, or at least it has some limits for it.
Re: Rayman 2
Posted: Tue Oct 09, 2012 5:30 pm
by Adsolution
The N64 requires live MIDI playback of the music because of the size limitations of the cartridge. There's absolutely no way you would be able to fit full length audio tracks onto an N64 cartridge.
Re: Rayman 2
Posted: Tue Oct 09, 2012 10:17 pm
by Raymanarenaps2
They could of shorten it or lower the quality of the music soundtracks or made less of them for that version.
Re: Rayman 2
Posted: Tue Oct 09, 2012 10:48 pm
by Shrooblord
Raymanarenaps2 wrote:They could of shorten it or lower the quality of the music soundtracks or made less of them for that version.
No, there simply is no way. The MIDI way was the only - and best out of those options - way.
Re: Rayman 2
Posted: Tue Oct 09, 2012 10:57 pm
by Adsolution
Raymanarenaps2 wrote:They could of shorten it or lower the quality of the music soundtracks or made less of them for that version.
They actually did that for the Dreamcast version by reducing it to 11025hz mono. Any less, and it would have been totally unlistenable.

And the Dreamcast version was 300 MB; now try doing that on a 32 MB N64 cartridge.
Re: Rayman 2
Posted: Tue Oct 09, 2012 11:39 pm
by Raymanarenaps2
I'm surprised a PS1 could handle all that.
Re: Rayman 2
Posted: Wed Oct 10, 2012 12:42 am
by Adsolution
Well PlayStation discs were regular sized: 650 MB. They had the room for the full quality versions. It's nothing really to do with processing power, just how much space whatever the game is on can hold.
Re: Rayman 2
Posted: Thu Oct 11, 2012 5:43 pm
by Disionity
Just imagine what it would have ran like on The Sega Saturn.

If it could have even been compressed to even run on such hardware, I think it could have been possible but it wouldn't have been reasonable or practical to develop.

Re: Rayman 2
Posted: Fri Oct 19, 2012 1:20 pm
by Shrooblord
Just had to share this thing I found on DeviantArt:

Re: Rayman 2
Posted: Fri Oct 19, 2012 2:38 pm
by Haruka
I know it, and I think it looks awesome.
I'm willing to do my own version of Razorbeard, the most loyal as possible to the artworks.