RayFan9876 wrote:And believe me, this won't be "just a fan-game" once I'm done with it. I WILL get it published by (hopefully Ubisoft) and I WILL become a Crytek staff member. And I mean it, and nothing can stop me from achieving this goal.
Wow, really? I didn't know you were planning on that. If this game actually ends up being published by Ubisoft, it could genuinely be considered canon.
Re: Rayman 1.5: Revenge of the Dark
Posted: Sun Jun 20, 2010 1:24 am
by Adsolution
Heh, I it will.
Anyway, if anyone wants a new wallpaper, here you go:
This is Rayman on a plum in "Dream Forest Depths" (Level 2. Level 1 is "Dream Forest") and is about to enter Gemstone Temple.
Re: Rayman 1.5: Revenge of the Dark
Posted: Sun Jun 20, 2010 9:33 am
by Matyuv
Sweet as always. I wish you best of luck with this project.
Re: Rayman 1.5: Revenge of the Dark
Posted: Sun Jun 20, 2010 9:34 am
by need my speed
This is so great...I view this as the next official Rayman game, because really, this is way better than anything Ubisoft can do (who really expects them to release a proper Rayman game).
Re: Rayman 1.5: Revenge of the Dark
Posted: Sun Jun 20, 2010 11:20 am
by bunnieblaster
RayFan9876 wrote:
bunnieblaster wrote:Can I join your team? That way we'll be done quicker, and I have programming skills. We could use Ogre for rendering, Newton for physics handling and such. That way the game will feel much more personal, instead of being based on an engine.
Ogre is an engine, Newton is an engine, CryEngine is an engine. But if I wanted to switch, I'd have to 80% start over. Anyway, once I'm in post-secondary (they have licenses to CryEngine3) I'll actually have all the programs I need since you get to dig to the very core there. But thanks for offering.
If you know lua or C++ for the CryEngine, then that would be excellent.
And anyway, I'm sticking with CryEngine, because no other engine I've seen has the power to incorporate the beauty I want in this game.
And believe me, this won't be "just a fan-game" once I'm done with it. I WILL get it published by (hopefully Ubisoft) and I WILL become a Crytek staff member. And I mean it, and nothing can stop me from achieving this goal.
Ogre is an Rendering engine, completely different from a game engine. I know C++, but I'm unfamiliar with the CryEngine.
Re: Rayman 1.5: Revenge of the Dark
Posted: Sun Jun 20, 2010 6:06 pm
by Adsolution
bunnieblaster wrote:
RayFan9876 wrote:
bunnieblaster wrote:Can I join your team? That way we'll be done quicker, and I have programming skills. We could use Ogre for rendering, Newton for physics handling and such. That way the game will feel much more personal, instead of being based on an engine.
Ogre is an engine, Newton is an engine, CryEngine is an engine. But if I wanted to switch, I'd have to 80% start over. Anyway, once I'm in post-secondary (they have licenses to CryEngine3) I'll actually have all the programs I need since you get to dig to the very core there. But thanks for offering.
If you know lua or C++ for the CryEngine, then that would be excellent.
And anyway, I'm sticking with CryEngine, because no other engine I've seen has the power to incorporate the beauty I want in this game.
And believe me, this won't be "just a fan-game" once I'm done with it. I WILL get it published by (hopefully Ubisoft) and I WILL become a Crytek staff member. And I mean it, and nothing can stop me from achieving this goal.
Ogre is an Rendering engine, completely different from a game engine. I know C++, but I'm unfamiliar with the CryEngine.
Thanks guys!
Ogre's a rendering engine? Lol I always thought it was an ENGINE engine lol. Is it better than Mental Ray?
Re: Rayman 1.5: Revenge of the Dark
Posted: Sun Jun 20, 2010 10:04 pm
by bunnieblaster
I guess, Ogre is awesome!!! Really rendering and support, cross platform, large community.
Re: Rayman 1.5: Revenge of the Dark
Posted: Sun Jun 20, 2010 10:55 pm
by frenkystijn
RayFan9876 wrote:Heh, I it will.
Anyway, if anyone wants a new wallpaper, here you go:
This is Rayman on a plum in "Dream Forest Depths" (Level 2. Level 1 is "Dream Forest") and is about to enter Gemstone Temple.
Hey my new background!
Re: Rayman 1.5: Revenge of the Dark
Posted: Mon Jun 21, 2010 1:17 am
by Adsolution
bunnieblaster wrote:I guess, Ogre is awesome!!! Really rendering and support, cross platform, large community.
Interesting. I'll check it out!
Thanks frenkystijn!
Re: Rayman 1.5: Revenge of the Dark
Posted: Mon Jun 21, 2010 2:22 am
by Adsolution
The moment you've all been waiting for...
A video overview of the Dream Forest Depths! (Remember, it's just an environmental tour, don't expect gameplay)
Re: Rayman 1.5: Revenge of the Dark
Posted: Mon Jun 21, 2010 4:33 am
by Sabertooth
Wow, haunting
I can't wait to see more. No, actually, I can wait. Take your time. Please. This stuff is beautiful.
Re: Rayman 1.5: Revenge of the Dark
Posted: Mon Jun 21, 2010 8:51 am
by Matyuv
Loving the colourful rays of light! Keep up the great work.
Re: Rayman 1.5: Revenge of the Dark
Posted: Mon Jun 21, 2010 9:21 am
by Jewish Candy
Lord have mercy.
Re: Rayman 1.5: Revenge of the Dark
Posted: Mon Jun 21, 2010 10:53 am
by DesLife
That is impressive indeed ! Keep up the good work, it's astonishing !
Re: Rayman 1.5: Revenge of the Dark
Posted: Mon Jun 21, 2010 11:07 am
by RayLums
Yeah ! The only defect is the green light on the grass, it's look fluorescent. But it's sincerely great, keep up the great work !
Re: Rayman 1.5: Revenge of the Dark
Posted: Mon Jun 21, 2010 1:10 pm
by frenkystijn
Woaw @ 1:21
I love this engine
Re: Rayman 1.5: Revenge of the Dark
Posted: Mon Jun 21, 2010 1:14 pm
by Danone
me too , is great
Re: Rayman 1.5: Revenge of the Dark
Posted: Mon Jun 21, 2010 2:12 pm
by Spanex
Very impressive! I'm stalking this... ¬w¬
Re: Rayman 1.5: Revenge of the Dark
Posted: Mon Jun 21, 2010 8:15 pm
by Adsolution
Stalk all you want! I'm with it.
@YamiRayman:
I'll fix that immediately
Re: Rayman 1.5: Revenge of the Dark
Posted: Mon Jun 21, 2010 8:19 pm
by Droolie
Wow, that is amazing. I love it! Keep it up!
I'm gonna have to try out the CryEngine again...