Re: Rayman 3 scores
Posted: Mon Jan 06, 2014 10:01 pm
one thing i agree with, xenon, is that we'll probably never agree on anything regarding this.
also, the thing regarding multiple HoFs was obviously sarcasm. I just don't believe it's right to move everyone you don't like to another HoF.
before nullifying my "all or none" argument, I believe there is a huge misunderstanding when it comes to what a glitch is. I'd like to quote Sajiki on this - he nailed it perfectly:
neither is turning the game off, strictly spoken, that is the mechanic of the console.
furthermore, regarding MGs cheat, i feel it is really in no way comparable to the ipg.
the way the game is intended to play, if you break it down to the basics, is that you're able to play a single part over and over again until you are satisfied with the result - then you can move on to the next part of the level (or any level, for that matter). in no way was it intended to play the same part over and over again in order to achieve infinite points through a single part. that is a huge difference in my opinion. with ipg, you still get only one shot at part 2. if you fail, you have to restart or live with the consequeces.
now, please don't respond with an argument á la "the game wasn't intended to be played with an infinite powerup". that is simply not a valid argument, as the game wasn't intended to be played with four hits on razoff, with an early access to the lockjaw in TOTL part 1, being able to take andre in FC part 3 in combo of a yellow gem. the list goes on. i believe we won't need to go into detail any further.
if you want to look for a solution for this circumstance, i believe the first step would be to find a generally accepted definition of what's a glitch, and what's a cheat. that seems to be a big debating point here.
in addition, considering the differentiation between global and local glitches: cosider, in a few years or so, we look for ipgs outside of TOTL. furthermore, imagine it happened in a part where no supercoper was available. by all definition, that would be a completely fine ipg, since it's local, right?
also, the thing regarding multiple HoFs was obviously sarcasm. I just don't believe it's right to move everyone you don't like to another HoF.
before nullifying my "all or none" argument, I believe there is a huge misunderstanding when it comes to what a glitch is. I'd like to quote Sajiki on this - he nailed it perfectly:
take this into account, please. cheat engine is definitely not a game mechanic.Sajiki wrote:I dont think the people that show this particular "contra-glitching" attitude even have a remotely close idea of the magnitude of impact they have on the game. I see opinions from "glitches give you 800k points instantly" or "glitches are not the way the game is intended to play". This is both simply not true. as i said earlier (although nobody commented on that) glitches, unlike cheats, are obtainable solely with the use of game mechanics. they are as much in the game as every word and letter in a book is, to pick up sfn's comparison. Additionally they are hard to pull off and hard to use in the correct way to score. its simply wrong that ipg gives you an instant x2 on totl part 2 score. I imagine you still have to do normal routing and gameplay you would have to pull off without ipg as well.
neither is turning the game off, strictly spoken, that is the mechanic of the console.
furthermore, regarding MGs cheat, i feel it is really in no way comparable to the ipg.
the way the game is intended to play, if you break it down to the basics, is that you're able to play a single part over and over again until you are satisfied with the result - then you can move on to the next part of the level (or any level, for that matter). in no way was it intended to play the same part over and over again in order to achieve infinite points through a single part. that is a huge difference in my opinion. with ipg, you still get only one shot at part 2. if you fail, you have to restart or live with the consequeces.
now, please don't respond with an argument á la "the game wasn't intended to be played with an infinite powerup". that is simply not a valid argument, as the game wasn't intended to be played with four hits on razoff, with an early access to the lockjaw in TOTL part 1, being able to take andre in FC part 3 in combo of a yellow gem. the list goes on. i believe we won't need to go into detail any further.
if you want to look for a solution for this circumstance, i believe the first step would be to find a generally accepted definition of what's a glitch, and what's a cheat. that seems to be a big debating point here.
in addition, considering the differentiation between global and local glitches: cosider, in a few years or so, we look for ipgs outside of TOTL. furthermore, imagine it happened in a part where no supercoper was available. by all definition, that would be a completely fine ipg, since it's local, right?