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Re: Rayman 3

Posted: Mon Dec 09, 2013 10:00 pm
by Master
Interesting indeed, I look forward to testing it, how's it coming up in game?

Re: Rayman 3

Posted: Mon Dec 09, 2013 10:04 pm
by RibShark
I have got to a stage where almost everything is fixed in game. The only problem is all 2D sprites (except the healthbar) are positioned to the left of the screen as if it were still 4:3. At least everything is usable/viewable now.

Re: Rayman 3

Posted: Mon Dec 09, 2013 10:06 pm
by Snagglebee
I noticed that cheatengine icon. Will the end user need to own cheat engine to do this?

Re: Rayman 3

Posted: Mon Dec 09, 2013 10:12 pm
by RibShark
No, it'll be a separate program. I'm just using Cheat Engine to make it.

Re: Rayman 3

Posted: Mon Dec 09, 2013 10:24 pm
by Snagglebee
Oooh I didn't know you can create a seperate program with cheat engine. Anyway you seem to be an action replay professionalist! But you know, if you know the addresses you can just hexedit the application and wouldn't that be much easier? The user just then need to replace a file.

Re: Rayman 3

Posted: Mon Dec 09, 2013 11:11 pm
by Rayman fan2000
I'm looking forward to this, we will finally have a much less glitchy version of Rayman 3 HD with fixed HUD, and textures that aren't super pixelated along with Razorbeard and the other robots from Rayman 2 not having messed up textures...
Though I would love to have shorts as a beard.
The only thing is, aren't some cutscenes in Rayman 3 barely synced with the sound? Didn't the HD version fix that or something?

Re: Rayman 3

Posted: Mon Dec 09, 2013 11:49 pm
by Rayman fan2000
GOOD NEWS:
I finally got Rayman 3 to run completely smooth with x32 resolution and 32bit uncompressed textures.

Re: Rayman 3

Posted: Mon Dec 09, 2013 11:52 pm
by OCG
Great. What was the main problem?

Re: Rayman 3

Posted: Tue Dec 10, 2013 12:07 am
by Rayman fan2000
OldClassicGamer wrote:Great. What was the main problem?
Not really sure, but I used d3doverrider to make it force triple buffering and vsync. Works like a charm at 60fps for the whole time. Now all I need is the widescreen fix when it comes out. :wink:
Also, let's say that rayman shouldn't be allowed to jump to where the barrel is, or this happens:
Image
His hair is gone.
Also no hands.
Original link for bigger picture: http://i.imgur.com/JJ2f8Ri.jpg

Re: Rayman 3

Posted: Tue Dec 10, 2013 12:11 am
by OCG
Cool. What are all the options of d3doverrider?

Re: Rayman 3

Posted: Tue Dec 10, 2013 4:20 pm
by Rayman fan2000
OldClassicGamer wrote:Cool. What are all the options of d3doverrider?
Well there's "application detection level" which seems to do nothing except take away the settings when at low. At the moment the settings are only Triple Buffering and Vsync. I turned them both on and now the game runs completely smooth at x32 resolution along with 32bit textures. Not even a single frame drop.

Re: Rayman 3

Posted: Mon Dec 16, 2013 7:54 pm
by RibShark
Quick update on the widescreen patch: it will be delayed slightly, but will also fix other issues such as controllers not working properly.

Re: Rayman 3

Posted: Mon Dec 16, 2013 8:08 pm
by Master
Ah, ok. Fair enough though, if it's not to standard, it's not to standard. Keep it up though!

Re: Rayman 3

Posted: Mon Dec 16, 2013 11:25 pm
by OCG
RibShark wrote:Quick update on the widescreen patch: it will be delayed slightly, but will also fix other issues such as controllers not working properly.
No problem, I can wait.

Re: Rayman 3

Posted: Wed Dec 18, 2013 5:49 pm
by Snagglebee
Ah nice! Keep up the good work RibShark!

Re: Rayman 3

Posted: Mon Dec 23, 2013 3:52 am
by Dart
does anybody know if you can save the pictures you take in game to your PC.

Re: Rayman 3

Posted: Mon Dec 23, 2013 10:18 am
by Master
If you refer to the PC version, they're saved in a folder, I can't remember whereabouts though.

Re: Rayman 3

Posted: Tue Dec 31, 2013 9:10 pm
by incognito
It will sounds funny but yesterday i drank some plum juice with my father in a bar and he was drunk as globox ! :) (no alcool in the plum juice)

Re: Rayman 3

Posted: Wed Jan 01, 2014 3:17 pm
by OCG
Any update on progress of your patch for new 2014 RibShark?

Re: Rayman 3

Posted: Wed Jan 01, 2014 3:20 pm
by RibShark
I took a small break at Christmas but I'm going to carry on working on it now.