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Re: Rayman 2
Posted: Sat Jul 06, 2013 11:14 am
by OCG
We need someone to record hard way.
Re: Rayman 2
Posted: Sat Jul 06, 2013 12:19 pm
by dondu97
For some reason Rayman Revolution no longer works on PCSX 2 for me. Maybe the ISO's been corrupted when I moved it.
Re: Rayman 2
Posted: Sat Jul 06, 2013 1:27 pm
by Ray502
dondu97 wrote:For some reason Rayman Revolution no longer works on PCSX 2 for me. Maybe the ISO's been corrupted when I moved it.
Then move it back to the place where it was last time or download it again.
Re: Rayman 2
Posted: Sat Jul 06, 2013 3:18 pm
by Haruka
The member above me said it all.
Re: Rayman 2
Posted: Sat Jul 06, 2013 3:19 pm
by OCG
He uses wrong PCSX2. He should use stable version.
Re: Rayman 2
Posted: Sun Jul 07, 2013 7:09 pm
by Snagglebee
Rayman 3D is pretty glitched :/
Re: Rayman 2
Posted: Mon Jul 08, 2013 12:52 am
by Haruka
emshomar wrote:Rayman DS is pretty glitched :/
Fixed.
Re: Rayman 2
Posted: Mon Jul 08, 2013 5:43 am
by Snagglebee
No Rayman DS was fine but not Rayman 3D
Re: Rayman 2
Posted: Mon Jul 08, 2013 6:25 am
by OCG
Both of them are glitched

But DS version is more
Re: Rayman 2
Posted: Mon Jul 08, 2013 10:47 am
by Master
emshomar wrote:No Rayman DS was fine but not Rayman 3D
What!?
You confused there, Em?
Re: Rayman 2
Posted: Mon Jul 08, 2013 12:01 pm
by Haruka
I'm absolutely sure that emshomar is confusing the titles.

Rayman DS is by far the worst Rayman 2 port ever created.
Re: Rayman 2
Posted: Mon Jul 08, 2013 12:03 pm
by Adsolution
OldClassicGamer wrote:Both of them are glitched

Aside from some extremely sparse minor graphical quirks, and not even very noticeable ones at that, what exactly is so 'glitched' about Rayman 3D?
Re: Rayman 2
Posted: Mon Jul 08, 2013 12:13 pm
by Haruka
I would only mention the graphical glitches of the rain, the blue waves of Rayman's spheres and the mirrored upside down textures, otherwise I don't remember other particular graphical glitches in the 3DS port.
Re: Rayman 2
Posted: Mon Jul 08, 2013 12:19 pm
by Adsolution
So essentially, aside from taking note of its very, very few problems, people who call it a bad port are just bitching for the sake of bitching about something. Not at all dissimilar to when the game was released for iOS, as there's literally nothing wrong with the iOS version whatsoever, unless the person playing it isn't used to touch-screen controls.
Re: Rayman 2
Posted: Mon Jul 08, 2013 12:24 pm
by Haruka
I see what you did in there.
Sadly both 3DS and iOS versions have the Globox Village removed. This was always a mystery.
Re: Rayman 2
Posted: Mon Jul 08, 2013 12:26 pm
by OCG
Maybe there was no space on 3DS cartridge?
And for iOS port I have no idea.
Re: Rayman 2
Posted: Mon Jul 08, 2013 12:28 pm
by Haruka
I highly doubt those would be the reasons. If the problem was the space I think they would have rather optated to port the PC version or even the N64 one instead of chopping an original port.
Re: Rayman 2
Posted: Mon Jul 08, 2013 12:30 pm
by Adsolution
Aye. What bizarre ports they are, as they seemed to take from the worst out of all the games. It's the Dreamcast version but with PC graphics for some reason, they kept the Isle of Doors (when I'm sure almost everyone can agree that the Hall is much, much better), and they removed Globox Village.
Re: Rayman 2
Posted: Mon Jul 08, 2013 12:42 pm
by Haruka
At least in DC the FPS are super smooth, always in the 60s while in PC it often oscilates between 30 and 60.
Re: Rayman 2
Posted: Mon Jul 08, 2013 12:55 pm
by Adsolution
Interestingly, the only other version I've played that packs a constant, solid 60 FPS is the iOS version.