Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
Posted: Sat Aug 25, 2012 1:07 pm
Yeah, yeah, I've played all Rayman 1,2,3 and Origins. Yeah, I'd like it to be like R2.
Ah. What do you mean by sculpted? Do you mean you tweaked their values to change the sound, or is a sculpted synth a particular type of synth, like a saw synth is?RayFan9876 wrote:They're actually sculpted synths. I believe it's the same one I used in Part 27's "Lead-Based Cavern."Shrooblord wrote:What are those eerie chimes you used? Wind chimes?
Ooooh interesting. And this came with your set of VSTs, or is it another one of the countless instruments you can play yourself?RayFan9876 wrote:It's a shehnai, which is the Indian ancestor of the oboe. It's only about six to eight inches long, and it's much simpler in structure.Shrooblord wrote:I like the instrument used that plays the main melody near the end - what is it, some kind of fiddle? It sounds a bit like a type of instrument related to a trumpet, maybe?
Oh that's a neat trick. So the tuning up of the low range also affected your synths, making them sound even lower.RayFan9876 wrote:If you're asking about what I think you're asking, I used an extremely heavy compresser with a tiny attack, to give it a really 'booming' sound, and I also cranked up some of the 8-10khz range a lot to really emphasise the drum's presence.
Haha I have a neutral accent. People from England can't tell where it's from, but it certainly isn't Dutch. I guess it's my own version of English. I do tend to pronounce some sounds in a really British way sometimes though, such as the 'o' in "ore".RayFan9876 wrote:Hahah, I would really enjoy that, I like showing people things. And you seem like a quick learner, so I think it would work great. Just make sure your accent isn't horrid!
None, I mean I literally made the synth. That's called Sculpting.Shrooblord wrote:Ah. What do you mean by sculpted? Do you mean you tweaked their values to change the sound, or is a sculpted synth a particular type of synth, like a saw synth is?
Nah, it's a VST. My old oboe teacher whom I still see however does have a Shehnai.Shrooblord wrote:Ooooh interesting. And this came with your set of VSTs, or is it another one of the countless instruments you can play yourself?
Nono. Firstly, these are samples, not synths, and secondly, 8-10khz is a very high range, probably around two or three octaves off the top of the keyboard if you want a reference. Still easily audible, that range is what gives a sound its sharpness. If you cut off those frequencies on a sound, it sounds noticeably muffled. Adding those to a bass drum doesn't just make it sound like a deep bassy hit, but it also gives it sharp cutting power.Shrooblord wrote:Oh that's a neat trick. So the tuning up of the low range also affected your synths, making them sound even lower.
Oh, I have a synthesizer myself that I could use for all kinds of things. Big ol' box of joy, but I have to make room to be able to even hook it up.RayFan9876 wrote:None, I mean I literally made the synth. That's called Sculpting.
Oh god that's stupid of me. Of course that's a high range... why didn't I think about it?RayFan9876 wrote:Nono. Firstly, these are samples, not synths, and secondly, 8-10khz is a very high range, probably around two or three octaves off the top of the keyboard if you want a reference. Still easily audible, that range is what gives a sound its sharpness. If you cut off those frequencies on a sound, it sounds noticeably muffled. Adding those to a bass drum doesn't just make it sound like a deep bassy hit, but it also gives it sharp cutting power.
Of course.Decidetto wrote:But can I install this DX9 package without damaging my DX11 installation?
If it's an instrument, that depends. a piano I would probably sample once for each octave. If it's a wind instrument, I might sample one for each octave. If it's a small percussion instrument like a xylophone, I might sample one for each note in their octave or two, since they only really play within said range, and it gives a very nice varied sound. I don't do this for wind instruments because if you have a different sound for each note, it might sound choppy. As for velocities, I usually make four or five different levels, so in the instance of the bass drum, I would record twenty hits: five on each of the four different velocities. I record five on each velocity for the sake of natural variety in the sound; I wouldn't normally do this on a pitched instrument.Shrooblord wrote:Oh god that's stupid of me. Of course that's a high range... why didn't I think about it?
Maybe I was thinking 50 Hz for no reason at all. Also, samples? Out of how many tones are your samples comprised? Do you have one for every note, or do you have only one - or a few - and pitch them up or down to your desire?
You may need to allocate more memory to Java. To do so, you must head over to your Control Panel, find the Java Control panel (it's got a seperate icon somewhere under 'Programs', I believe it's called in the newer versions of Windows) and head over to the Java tab when you've opened it. Click 'View...' and pray there's an entry for Java version 1.6; MC runs best on this version and may crash sometimes if it's attempting to use 1.7, but 1.7 will work. Double-click the Runtime Parameters entry for the Java version that MC runs and enter "Xincgc -Xmx1024M". Replace '1024M' with the amount of memory to allocate. I use 1024Megabytes (which is 1 GB) because my PC only has 2GB of RAM, but yours has a whopping 8GB, so you could easily give it 3GB of RAM and Minecraft would be very happy.Decidetto wrote:Though Minecraft runs at a measly (and inconsistent) 20 fps; I must be missing something here.)
You can go back to the original icon view by going to View -> Small/Large Icons at the top right.Decidetto wrote:Yay, I did it, thanks Shrooblord! The new Windows 7 Control Panel, though it is more "organized", confuses me, because I am used to the Windows XP (and before) way of things. But now that I've allocated 3072 MB to Java (version 1.7 sadly), MC runs at 200 fps. Wow!
Well you just read my mind. I'm working on one of those right now.TeensieKing wrote:Does Music Mountain have orchestral tracks?
Well, I never knew that those options restored the original layout. I thought they were just to enlarge or shrink the icons in categorized mode. Thanks for the tipRayFan9876 wrote:You can go back to the original icon view by going to View -> Small/Large Icons at the top right.Decidetto wrote:Yay, I did it, thanks Shrooblord! The new Windows 7 Control Panel, though it is more "organized", confuses me, because I am used to the Windows XP (and before) way of things. But now that I've allocated 3072 MB to Java (version 1.7 sadly), MC runs at 200 fps. Wow!
Well you just read my mind. I'm working on one of those right now.TeensieKing wrote:Does Music Mountain have orchestral tracks?
I'm also recreating Music Mountain to my current standards (that old stuff from 2009/2010 looks quite bad compared to what I'm doing now).