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Re: Crash Bandicoot

Posted: Mon Aug 18, 2014 7:47 am
by OCG
Bradandez wrote:Hey, Crash Twinsanity turns 10 this year!
They should polish game more and release fixed version on PSN.

Re: Crash Bandicoot

Posted: Mon Aug 18, 2014 8:29 am
by Bradandez
Or make an HD remake that includes all the scrapped levels and stuff.

Re: Crash Bandicoot

Posted: Mon Aug 18, 2014 9:41 am
by Rayfist
You can easily get Twinsanity in HD.... in PCSX2, it runs pretty swell on my computer.

Shame PCSX2 can't run most of the best PS2 games due to many texture glitches. Dolphin Emulator straight up blows it out of the water.

Re: Crash Bandicoot

Posted: Mon Aug 18, 2014 9:56 am
by Master
Hmm, always found it a bit weird how Twinsanity didn't come out on Gamecube.

Re: Crash Bandicoot

Posted: Mon Aug 18, 2014 10:22 am
by Rayfist
Agreed. I remember the WoC Gamecube version had a lot of framerate issues. Which strikes me as very odd considering the Gamecube was actually a much more powerful console then the PS2.

Re: Crash Bandicoot

Posted: Mon Aug 18, 2014 8:07 pm
by Bzzit
How were the loading times on the Gamecube version? The Ps2 loading times were pretty bad now that I think about it.

Re: Crash Bandicoot

Posted: Tue Aug 19, 2014 1:01 am
by Rayfist
Gamecube had very fast loading times. Yeah PS2 version had awful loading times, but I think they may have been fixed?

Believe it or not the best version of Wrath Of Cortex actually might be the Xbox Version. You can play it in HD on the 360 and it has the most detail of them all.

Re: Crash Bandicoot

Posted: Tue Aug 19, 2014 1:13 am
by Master
Hmm, does the same backwards compatibility apply also to Twinsanity? Like it or loathe it, it had quite a nice graphical style.

Re: Crash Bandicoot

Posted: Tue Aug 19, 2014 1:44 am
by Bradandez
Twinsanity is going to be next on my "Raving Rants & Reviews". This one's gonna be a positive one!

Re: Crash Bandicoot

Posted: Tue Aug 19, 2014 2:36 am
by Rayfist
Twinsanity had problems on 360, I remember hearing you weren't able to complete the game.

Like I said, only way to get a FULLY HD Twinsanity is to emulate it, as shown:
https://www.youtube.com/watch?v=_Rgm8mwxPNA

Re: Crash Bandicoot

Posted: Tue Aug 19, 2014 5:59 am
by Bradandez
I was able to compete it through. The only problem that it had was its cutscenes quality was lowered a lot. I don't know about anyone else's experiences.

Anyways, I was talking about a FULL HD Remake, not just upscaling it. I would have love to see the remake include all the discarded ideas from Twinsanity and add it.

Re: Crash Bandicoot

Posted: Tue Aug 19, 2014 8:00 am
by Rayfist
Twinsanity had a gold mine full of cut content. It's a shame as well, because that is really the only thing preventing me from liking it more. I liked Twinsanity but it was far too short.

Re: Crash Bandicoot

Posted: Tue Aug 19, 2014 11:37 am
by rolesfamily
Twinsanity's problem is that it's on the borderline of being TOO difficult.

Re: Crash Bandicoot

Posted: Tue Aug 19, 2014 7:47 pm
by Shrooblord
Nah man, just the sweet spot in difficulty for me. However, some of the Power Gem locations in the final level of the game are evil.

Re: Crash Bandicoot

Posted: Tue Aug 19, 2014 8:43 pm
by rolesfamily
I'd say it's almost very close to being unplayable/giving up territory :P

Re: Crash Bandicoot

Posted: Tue Aug 19, 2014 9:58 pm
by Rayrobi
Shrooblord wrote:Nah man, just the sweet spot in difficulty for me. However, some of the Power Gem locations in the final level of the game are evil.
There are lots of other evil things in there, not only the gems. :P

Re: Crash Bandicoot

Posted: Tue Aug 19, 2014 10:19 pm
by Master
Ah yes, Twinsanity. Been ages since I've played it, but I remember us really sucking with the first Rollerbrawl section in the N. Sanity Caves.

Re: Crash Bandicoot

Posted: Tue Aug 19, 2014 11:29 pm
by Bradandez
Crash Twinsanity? Hard? That's very funny! It makes my shoulders bounce!

Re: Crash Bandicoot

Posted: Wed Aug 20, 2014 12:41 am
by Shrooblord
I remember there's one section where there's platforms above death spikes that come down in N and Z-like patterns and you're supposed to put two of those energy sphere things in their pedestals, but the spheres sometimes glitch out and go flying for no reason. Now that's some increased difficulty that wasn't necessarily by design. :P

Re: Crash Bandicoot

Posted: Wed Aug 20, 2014 12:44 am
by Bradandez
I remember always sucking at the Rusty Walrus because I thought you had to go to the sides to avoid being killed. XD And then I realized you had to go forward.