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Re: Rayman 3
Posted: Sun May 18, 2014 11:16 pm
by Rayfist
That didn't even look one bit legit to me.
Though it'd be interesting to see Rayman 3 HD ported to Wii U.
Let's call it the: Rayman 3 HD edition, that doesn't have a bunch of glitches.
Re: Rayman 3
Posted: Sun May 18, 2014 11:19 pm
by Master
Hehe, with a bit of fixing, we could give such a title to the current PC version one day.
Re: Rayman 3
Posted: Mon May 19, 2014 12:12 am
by Droolie
@ Mrfan2000: Compare:
http://upload.wikimedia.org/wikipedia/e ... enshot.jpg (from wikipedia)
and
http://sia1.subirimagenes.net/img/2014/ ... 970725.jpg (your image)
Look at how incredibly low-res Rayman looks compared to the other icons.
Very obvious Photoshop there

Re: Rayman 3
Posted: Mon May 19, 2014 12:38 am
by OCG
Whoever did photoshop did bad job at it

He could have at least do it with higher res.
Re: Rayman 3
Posted: Mon May 19, 2014 6:37 am
by Adsolution
Is this fake though?

Re: Rayman 3
Posted: Mon May 19, 2014 10:11 am
by Haruka
At least it looks much more credible!
Re: Rayman 3
Posted: Mon May 19, 2014 10:45 am
by OCG
@Ad
Hopefully, one day it won't be

Re: Rayman 3
Posted: Mon May 19, 2014 12:27 pm
by Shrooblord
Let me say that's an incredibly juicy 'choose to play' pic as well - Droolie, you should definitely use it. ;D
Re: Rayman 3
Posted: Mon May 19, 2014 1:02 pm
by Droolie
Haha, awesome

Amazing how well it fits!
Though seriously, how did you get hold of my E3 build?

Re: Rayman 3
Posted: Mon May 19, 2014 1:07 pm
by Shrooblord
Intrigue, mystery, corporate espionage! It's all in the papers - exclusive story, ladies and gentleman, exclusive! The development team behind the upcoming Rayman game Revenge of the Dark has managed to snag an early build of team Drol's own game Dreambound. Was RotD inspired by Dreambound all along? Were the two teams once one - split up after a corporate fiasco and now stealing each other's material? Did the developers sleep together in the Candyland Chaâteau Resort? Read all about blackmail, romance and possibly fictitious murder in the new Shroob Courant!
Re: Rayman 3
Posted: Mon May 19, 2014 1:34 pm
by sonicbrawler182
Rayman 3 HD: Wii U Edition - now has Super Mario stuff! Play as Tanooki Rayman and Cat Rayman, in exclusive levels based off of Super Mario 3D World!
Re: Rayman 3
Posted: Wed May 21, 2014 12:53 pm
by OCG
Jokes aside, I would not be surprised if R3 gets added to eShop as GameCube remaster like Wind Waker did.
PSN version should be playable on Vita too.
Re: Rayman 3
Posted: Wed May 21, 2014 2:22 pm
by Master
Meh, personally, I'd like to R3 HD done properly before any more porting of the sort is done. It does irk me that R3 was broken as it was to the point where this so called "HD release" actually breaks assets and thus the aesthetics of the core game, in addition to that game breaking glitch.
Re: Rayman 3
Posted: Thu May 22, 2014 5:30 pm
by RepStone
Master wrote:Meh, personally, I'd like to R3 HD done properly before any more porting of the sort is done. It does irk me that R3 was broken as it was to the point where this so called "HD release" actually breaks assets and thus the aesthetics of the core game, in addition to that game breaking glitch.
That sounds so much to Ubisoft ports.
I seriously hate what they did with R3, 2 glitches since 2012 still not fixed, those idiots at Ubisoft don't know how to make a real HD port. Also, 720p, seriously? They cannot handle the game with 1080p? I hate those guys a lot.
Also, sorry for my bad English. (Don't say i have to learn basic english, i am 6 year old in English lessons.)
Re: Rayman 3
Posted: Thu May 22, 2014 6:27 pm
by PluMGMK
What exactly are the glitches in the HD port?
I know that it fixed the glitch of the "missing room" in DOTK part 3, which was in all the original versions.
Re: Rayman 3
Posted: Thu May 22, 2014 6:48 pm
by Master
Most are graphical, I think the RayWiki article describes some of them. The main issue is to do with backtracking, if you revisit levels before beating the game, the Tower of the Leptys gets locked out, for some bizarre reason.
EDIT: These posts describe said break glitch better:
http://www.gamefaqs.com/boards/650669-r ... d/62369500
Re: Rayman 3
Posted: Thu May 22, 2014 6:52 pm
by RibShark
PluMGMK wrote:What exactly are the glitches in the HD port?
I know that it fixed the glitch of the "missing room" in DOTK part 3, which was in all the original versions.
Missing room? I've never heard of this before...
Re: Rayman 3
Posted: Thu May 22, 2014 6:56 pm
by PluMGMK
There's a cage accessible via Throttle-Copter about half-way through the Desert of the Knaaren part 3, and the Teensie (Teensy?

) awards a green gem. However, it is possible with a bit of skill to access this cage without the power-up. In the original, this makes no difference, but in the HD port, if the cage is accessed this way, the Teensie instead opens up a secret room at the end of a suspiciously bare ledge. This had significant implications for the scoring community, particularly because Xenon had long speculated that there was a "missing room" hidden somewhere in that map.
EDIT: I looked through those glitches on the Wiki, and wow, are they stupid! The colouring of the water made me scream "cubemap issues", but I have no idea whether or not that's actually applicable to the engine used in Rayman 3…
Re: Rayman 3
Posted: Thu May 22, 2014 7:31 pm
by jurebj
Is there any footage of that room?
Re: Rayman 3
Posted: Thu May 22, 2014 7:36 pm
by Master
Wow, I think I might have some inkling as to what you're on about, I remember the cage, though not so much the doorway or ledge. I guess I'd best peruse some of the ol' scoring thread and see what's up.