Maz wrote:I finished Part 4 with 66.037 points
That´s quite a good score you have. With the double glitch you would get 89000-90000 after part 5 and that should be enough to get 100899 in the end, so maybe you can try this score, but of course 99999 would be a very nice score, too.
And don´t forget, that you need XX099, XX299, ... or XX899 (+ some extra points) after part 5, otherwise you´ll have to lose -in worst case- 99 points in part 6.
Thank you also for the help, Maz and Cut.
Of course i don´t want to play in such a crazy way, i just wanted to know, how many points theoretically could be taken in this part, it doesn´t matter how difficult it is or how many luck it requires.
Cut wrote:5 hits without razoff falling down is practiaclly the same thing as 6 hits with razoff falling down, so this calculation is pretty much nonsense. Theoretically due to the technical circumstances you could pull 5 or 6 razoff-hits in part 5 too but the chance is practically 0% due to the brutally low chance of 4 hits and the fact that 5 is an odd number (if anyone want's an explanation on this then please ask, i'm not in the mood to do it now^^) so i wouldn't count on this either. When you're really experienced with the dungeon you can pull out 600-combos quite regulary with some 400-combos inbetween. The optimal ratio should be around 2:1 for 600 and 400 combos so you should calculate with ~2.500 points and 3 2/3 hits per combo. Maybe the wiki knows the exact HP of razoff.
Sorry, but i don´t get it completely:
Why should be 5 hits the same thing as 6 hits?
Why should be 3/4 hits better than 5 hits?
And why 600 and 400 combos and not only 600.
The Wiki "says", that razoff has 110HP, but how many HP takes the HMF?
MandM81 wrote:I would like nothing more than to talk about the game. But we do have a special situation at the moment regarding glitches, the HoF and an open forum. My current opponents use the IPG and I don't. Thus I have to come up with at least 12.500 points to balance out the effect of this glitch. My current opponents keep their discoveries private. It would jeopardize my position if I'm the only one making discoveries public. That being said, if we could all agree on playing without the IPG and if all fora were open for all, then I would be more than happy to share my discoveries. By the way, you're right about most of your assumptions.
Thanks MandM.
I understand, why you don´t want to say more at first, so i won´t ask you about your improvements any more (There is enough, what i have to improve, so that´s no problem for me).
I have actually no problem to play without the IPG, but i think, that it would be impossible, that all players would agree in that.
rolesfamily wrote:What keeps you guys so motivated to keep scoring higher on Rayman 3? It is rather admirable; to have kept it going for so many years. Is it the community factor that encourages you to keep going? In the sense of competing with others and wanting to have the top spot. I see the appeal in that myself, because with my Rayman 3 score I at least wanted to hit a certain figure. But what you guys are doing are in a totally another league! Don't think wrong of me for saying this, but don't you ever get a tad bored of Rayman 3? It is an incredible game and one of my favourites, but I find if I played it for absolutely ages I would want a break from it for quite a while before I started playing again. But then again I suppose I didn't have the 'competition' to inspire me to carry on.
I think, that in spite of the fact, that many players were playing this game for many years, it still brings new things and it´s still a great challenge. It´s funny to play and succeed in combos and there will still come new, so it won´t get boring so fast.
