I got them from a variety of sources, and randomised them together in FMOD.saerleiya wrote:- Lightning sound at 14:27 : how did you get it ? Sounds nice !
Indeedly!saerleiya wrote:The move sequence of the charging/throwing/backing fist is almost perfect for me. Does Rayman put his left hand on the ground at the middle of the movement to allow himself not to fall ?
That was a problem with rendering the video to a WMV before uploading it. For some reason it cut down to 16-bit, making everything in the shadows fall almost pitch-black. I didn't want to re-render the video though to fix it, since that would take about sixteen hours.TeensieKing wrote:The only thing that I don't like is that in Gemstone Temple, Icy Volcano and Temporal Palace it's so dark that I can't see a thing.
That review was cool. -- Haha, thanks! Though we already talked about stuff on the IRC, so I don't really have anything to say here. Also, good job on getting in the band.Rulez wrote:<SKYSCRAPER>
Thanks a lot, Haruka! Don't worry, you're one of the people who gets access to most of the pre-alpha releases before the public.Haruka wrote:Dude, do you have conscience of how much I want to test the game when it gets close to a final release?
The intro, oh my, the fluid animations... Rayman himseeeeeeeeeeelf.... Urgh I can't hold... he's too perfect, just like how I wanted to see him in a freaking game.
Love this love thiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiis!111
That's a good question actually, I don't know. I want him to have animations for both dying and spawning, though I'll need to ponder on how I should do the spawning animation. Any ideas?Master4lyf1 wrote:Just a quick question, will you be using the Rayman 1 or Rayman 2 style of respawning? Will Rayman merely reappear at the last Green Lum or will he have an animation?
Get rid of that 5:4 assinessShrooblord wrote:1280x1024
I partially intended that actually. Does it look odd though?Shrooblord wrote:but Rayman looks a little squat to me. His body is just that tiny bit too compressed vertically and his feet are just a little too big in proportion. The head itself is an amazing model and the hands are quite brilliant too. I did think, however, that this may be exactly what you intended to do - the way he looks now, he appears to be a cross between the R1 Rayman and the R2 one. It is a sort of hybrid, a transition, if you will, between a more kiddy version of the hero to a slightly more adult one. But then that's just how one interprets his age across the games.
I'm aware, though the reason I didn't do that is because it wouldn't feel as responsive as if it were instant like it currently is. Imagine having to wait that 1/4 of a second from when you let go of the fire button to when he actually throws his fist forward, it would greatly diminish the purpose of the attack.[/quote]Shrooblord wrote:Also, I have a tip for the cartoony animations. When he's leaning back, swinging his telescopic fist around, you may want to increase the amount of motion. Cartoon is all about exaggeration, especially in the motion. Have his body swerve up and down more (and maybe fold in on itself a bit more) as he leans back, and maybe even let him lean back more and more as he charges the fist. You could also make him pick up his foot to a higher point and then have it swing up and down between two high points at level of and below his body.
You can make a contribution if you're able to come up with something good to contribute, and in that case, I'd love to see what you can do.buildersith wrote:and actually the more and more I see of this, the more and more I want to make a contribution. However there's nothing I think I can really do, my microphone's awful so I wouldn't be much use as a voice actor, I can't make a decent 3D model to save my life, so I would be much use in making miscelaneous models, besides I can only really sort of use blender, I tried the trial of 3ds max and the best thing I got awas a retexture of that rayman 3 model everyone has.. I am highly doubtfull my computer could run the game, so I couldn't really be a tester.
Yesir!R3fan2 wrote:I have an idea for a character that I plan to put in the book. Would you like me to PM you the idea?
The engine's built to run solidly on XP, Vista and Se7en, 32 and 64-bit. Whatever problem that's being had isn't one to do with the OS.saerleiya wrote:The current pb of ROTD if i'm not wrong is the power required to play it in a certain quality, not the OS u are using...i don't think W7 is the pb but, as we saw it before with comments about the stresstest, the capacity of each computer to play the game.
Indeed, u won't play it with most of the computers which have been made for XP. But i think it will be possible with W7 (if you don't have only 1 GB RAM, a fucking bad graphic card and processor![]()
...).
I'm actually surprised by the amount of laptop gamers there are here. It's good to know that so many of you are getting playable framerates (I consider that 20 and above), I thought that most people wouldn't actually be able to even run it properly. Maybe it's my part of the city that's getting to me.Shrooblord wrote:I think the main point with these many reports on 'how low the framerate is' are based on results gotten from a laptop tests. Laptops are known for not being very powerful, with some very expensive gaming laptop exceptions. That's all fine - I'm sure RayFan would love to know whether laptop users can also play the game or not, but we should also remember that this doesn't necessarily means no-one will be able to run it.
Also, Ice Volcano not Icy enough? Problem solved:















