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Re: Rayman Mega Patch - PC/Mac

Posted: Mon Jan 13, 2014 6:02 pm
by Snagglebee
Or that could be too. The only file I yet didn't check is RAYMAN.EXE itself.

Re: Rayman Mega Patch - PC/Mac

Posted: Tue Jan 14, 2014 3:58 am
by technology4617
BTW the intro plays at around 20FPS, not 60FPS. :P

Re: Rayman Mega Patch - PC/Mac

Posted: Tue Jan 14, 2014 6:56 am
by Snagglebee
technology4617 wrote:BTW the intro plays at around 20FPS, not 60FPS. :P
Actually 15FPS in newer versions. But 60FPS was played in older versions.

Re: Rayman Mega Patch - PC/Mac

Posted: Tue Jan 14, 2014 8:31 am
by OCG
Why?
Also how does that .bin file make sure outro plays with correct language if we change opening since there was originally no .bin file in that direction?

Re: Rayman Mega Patch - PC/Mac

Posted: Tue Jan 14, 2014 8:48 am
by Snagglebee
What would you prefer? Let the PC suck unneccassairy too much performance and get a fluent intro clip or let the PC run energy saving but also get the exact same fluent Intro clip?

And OCG only for v1.22 and v1.22b you needed that RAYMAN.bin because splitting the audio track was impossible. v1.30 could handle the audio tracks splitted so it came with all .tra files back and links for the addons are again updated with the old links.
ugh I should give the option to choose language and additional intro lang in the next update.

Re: Rayman Mega Patch - PC/Mac

Posted: Tue Jan 14, 2014 11:33 am
by OCG
emshomar wrote:What would you prefer? Let the PC suck unneccassairy too much performance and get a fluent intro clip or let the PC run energy saving but also get the exact same fluent Intro clip?
I would prefer 60fps intro like it was before without sucking unneccassairy too much performance ;)

Re: Rayman Mega Patch - PC/Mac

Posted: Tue Jan 14, 2014 11:52 am
by Snagglebee
Dude it's the exact same fluent intro movie. There is no big difference playing at 25FPS and 60FPS.

Re: Rayman Mega Patch - PC/Mac

Posted: Tue Jan 14, 2014 12:32 pm
by OCG
Not big, but it does exist. I was just pointing. If 60fps is impossiblre because it will slow things down, I understand.

Re: Rayman Mega Patch - PC/Mac

Posted: Tue Jan 14, 2014 6:09 pm
by raymanfan25
Hello all!!! Emshomar i have a problem with import maps to rayman mega patch. when i'm trying to move a Map file to documents folder/rayman designer maps are not working, I run rayman designer and inside the game that are nothing of maps. And i have another question: Can I add PCX's levels (maps)to Rayman mega patch and how to do?

Re: Rayman Mega Patch - PC/Mac

Posted: Tue Jan 14, 2014 6:13 pm
by Imco
I installed this with the Gog version installed as well.
Does this even need another installation?

Re: Rayman Mega Patch - PC/Mac

Posted: Tue Jan 14, 2014 9:48 pm
by Snagglebee
raymanfan25 wrote:Hello all!!! Emshomar i have a problem with import maps to rayman mega patch. when i'm trying to move a Map file to documents folder/rayman designer maps are not working, I run rayman designer and inside the game that are nothing of maps.
Run as Administrator.
raymanfan25 wrote:And i have another question: Can I add PCX's levels (maps)to Rayman mega patch and how to do?
PCX's levels? I thought PCX are picture files.
Imco97 wrote:Does this even need another installation?
No, it doesn't need anything!

Re: Rayman Mega Patch - PC/Mac

Posted: Wed Jan 15, 2014 2:45 am
by technology4617
OldClassicGamer wrote:Not big, but it does exist. I was just pointing. If 60fps is impossiblre because it will slow things down, I understand.
It was never 60FPS to begin with. :roll: The FMV clip only ran at around 20FPS. It's quite obvious if you simply look at the FMV as it is playing.

Also, the xbrz scaler provides a much nicer image than HQ2x, so I think it would be a better choice for the "Nice" setting. ;)

Re: Rayman Mega Patch - PC/Mac

Posted: Fri Jan 17, 2014 1:10 pm
by OCG
Emshomar did say 60FPS was in older version. Remember his trailer?
And I found xBRZ to be much less sharp and more pixelated than HQ2x. Not to mention it slows down game's intro and has audio problems for me.

Re: Rayman Mega Patch - PC/Mac

Posted: Fri Jan 17, 2014 5:50 pm
by technology4617
OldClassicGamer wrote:Emshomar did say 60FPS was in older version. Remember his trailer?
If you look at the FMV with your own eyes, you can clearly see it was not running at 60FPS. It's really, really obvious.


And in the olden times when Rayman was made, they would never stick 60FPS FMVs on a CD! Too much data, mon, too much. (They still rarely do that, actually.)
OldClassicGamer wrote:And I found xBRZ to be much less sharp and more pixelated than HQ2x. Not to mention it slows down game's intro and has audio problems for me.
Though it is more pixellated, it actually provides a more native HD-looking image, whereas on HQ2x you can still notice many individual pixels and jagged lines that didn't get completely smoothed out, even if the image does look less pixellated.

Re: Rayman Mega Patch - PC/Mac

Posted: Fri Jan 17, 2014 6:03 pm
by Snagglebee
technology4617 wrote: If you look at the FMV with your own eyes, you can clearly see it was not running at 60FPS. It's really, really obvious.
Hmm... weird, I forced the clip to run at 60FPS, but I guess you were on Windows 8 and by that time it still had its issues Image
technology4617 wrote:And in the olden times when Rayman was made, they would never stick 60FPS FMVs on a CD! Too much data, mon, too much. (They still rarely do that, actually.)
~40MB FLAC video with no audio track.

Re: Rayman Mega Patch - PC/Mac

Posted: Fri Jan 17, 2014 6:44 pm
by OCG
It run much better on my PC. BTW will your patches be Win 9 compatible in future?

Re: Rayman Mega Patch - PC/Mac

Posted: Fri Jan 17, 2014 6:53 pm
by Snagglebee
OldClassicGamer wrote:It run much better on my PC. BTW will your patches be Win 9 compatible in future?
There will be always a way.

Re: Rayman Mega Patch - PC/Mac

Posted: Fri Jan 17, 2014 11:57 pm
by technology4617
emshomar wrote:Hmm... weird, I forced the clip to run at 60FPS, but I guess you were on Windows 8 and by that time it still had its issues Image
It looked like this on my Windows 7 desktop as well. Also, I'm pretty sure the clip itself doesn't run at 60FPS, so forcing it wouldn't do shit unless you did it via frame interpolation.
emshomar wrote:~40MB FLAC video with no audio track.
Which was considered a lot for MS-DOS computers. ;)

Re: Rayman Mega Patch - PC/Mac

Posted: Sat Jan 18, 2014 12:31 am
by OCG
technology4617 wrote:
emshomar wrote:Hmm... weird, I forced the clip to run at 60FPS, but I guess you were on Windows 8 and by that time it still had its issues Image
It looked like this on my Windows 7 desktop as well. Also, I'm pretty sure the clip itself doesn't run at 60FPS, so forcing it wouldn't do shit unless you did it via frame interpolation.
emshomar wrote:~40MB FLAC video with no audio track.
Which was considered a lot for MS-DOS computers. ;)
Look at comparison:

Re: Rayman Mega Patch - PC/Mac

Posted: Sun Jan 19, 2014 8:10 pm
by technology4617
OldClassicGamer wrote:Look at comparison:
In that comparison, you can easily see that the PRE-ENCODED FMV is NOT running at a full 60FPS. :roll: The Mega Patch still does a much better job than the bonusweb patch, where the FMVs only play at around 10-15FPS, but the FMV is definitely not running at a full 60.