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Re: Rayman 1

Posted: Wed Jan 08, 2014 1:15 pm
by Adsolution
Whoop, I meant the CUE. I haven't emulated it in a while. The provided download in the thread isn't even an ISO.

Re: Rayman 1

Posted: Wed Jan 08, 2014 1:28 pm
by Snagglebee
Drolpiraat wrote:I doubt a single ISO file would work as it has no information for the audio tracks.
Actually I managed once to dump an ISO containing the audio tracks as well using Nero 6 and DOSBox was able to read them.


Be sure to launch ePSXe from CDROM plugin. I did this mistake once.

Re: Rayman 1

Posted: Wed Jan 08, 2014 4:51 pm
by Imco
Working on a certain new work involving certain battles from a certain Rayman game.
Image

Re: Rayman 1

Posted: Wed Jan 08, 2014 4:57 pm
by Adsolution
This good boy has Evolve Mutations! Komplete, I presume?

Unfortunately, it's entirely impossible with this information to get any kind of a lead as to what it may be.

Re: Rayman 1

Posted: Wed Jan 08, 2014 5:05 pm
by Imco
Adsolution wrote:This good boy has Evolve Mutations! Komplete, I presume?

Unfortunately, it's entirely impossible with this information to get any kind of a lead as to what it may be.
Komplete 8 indeed :), You can see the project name :D
Oh and HERE is an old WIP :P
EDIT:
another spoiler
Image

Re: Rayman 1

Posted: Wed Jan 08, 2014 5:13 pm
by Adsolution
Imco97 wrote:You can see the project name :D
But that could mean any Rayman boss. ;o

Imco97 wrote:Oh and HERE is an old WIP :P
Ah, swell, I actually like the choice of instruments used on the Blue Mountains one, it's a unique interpretation.

I noticed there's no velocities yet, I presume you still have yet to edit those in (as of the 'old WIP')?

Re: Rayman 1

Posted: Wed Jan 08, 2014 5:17 pm
by Imco
Adsolution wrote:
Imco97 wrote:You can see the project name :D
But that could mean any Rayman boss. ;o

Imco97 wrote:Oh and HERE is an old WIP :P
Ah, swell, I actually like the choice of instruments used on the Blue Mountains one, it's a unique interpretation.
Thanks, that one was pretty hard, though I did change the instrumentation :P, Pizzicato strings are replaced with a xylophone. Oh, and there are bongos now! The percussion of these songs are the hardest parts IMO
Adsolution wrote:I noticed there's no velocities yet, I presume you still have yet to edit those in (as of the 'old WIP')?
Yeah, I always start with minor (not really noticable) velocity changes so I know where I should put them :P

Re: Rayman 1

Posted: Wed Jan 08, 2014 5:26 pm
by Snagglebee
Imco97 wrote:Oh and HERE is an old WIP :P
I got an earworm because of you because it was too amazing :(

Re: Rayman 1

Posted: Wed Jan 08, 2014 5:35 pm
by Adsolution
Imco97 wrote:Yeah, I always start with minor (not really noticable) velocity changes so I know where I should put them :P
Ah ye. I find my method of inputting the velocity on every note as I go to be rather unconventional for some reason.

Re: Rayman 1

Posted: Wed Jan 08, 2014 5:51 pm
by technology4617
emshomar wrote:
Drolpiraat wrote:I doubt a single ISO file would work as it has no information for the audio tracks.
Actually I managed once to dump an ISO containing the audio tracks as well using Nero 6 and DOSBox was able to read them.
Be sure to launch ePSXe from CDROM plugin. I did this mistake once.
I've never been to rip the game as an ISO, as ImgBurn always says it can't put the multiple CDDA tracks in a single ISO file. However, it always works fine with perfect music when I rip my CD as a BIN/CUE or IMG/CUE file.

Re: Rayman 1

Posted: Wed Jan 08, 2014 5:51 pm
by Haruka
Drolpiraat wrote:
spiraldoor wrote:
Adsolution wrote:Works perfectly fine for me as well. The most important thing to make sure you're using is the Mooby2 CD-ROM plugin, as the music will not play unless you're using that. Check Repeat All CDDA Tracks in it, and then have it set to autorun the ISO.
That's the plugin I'm using, with the settings Haruka listed in her video. I've tried 1.7 and 1.8, and the music doesn't work in either.
Are you running an ISO file, or IMG/SUB/CCD or BIN/CUE combination? I doubt a single ISO file would work as it has no information for the audio tracks. If you're using one of these combinations, always run/mount the CUE or if you have it, the CCD file, as they do contain that information. If you have a CUE file and it doesn't work either, could you post it so I can check?
If you're running from the original disc, then I guess that doesn't matter.
Then Droolie is probably right. When I emulate my R1 copy for PS1, it is under the Bin/Cue format due to the audio files (music). You should verify the format you are playing with.

Re: Rayman 1

Posted: Wed Jan 08, 2014 6:32 pm
by technology4617
I could also upload my rip of the NTSC-U version of the game, which actually runs at full speed, rather than 50hz, and doesn't have the broken tracks that the emuparadise .bin has. You will need to use 1.7 to get it to work, though. 1.8 only works with the PAL version.

Re: Rayman 1

Posted: Wed Jan 08, 2014 6:33 pm
by Snagglebee
technology4617 wrote:I could also upload my rip of the NTSC-U version of the game, which actually runs at full speed, rather than 50hz, and doesn't have the broken tracks that the emuparadise .bin has. You will need to use 1.7 to get it to work, though. 1.8 only works with the PAL version.
Please do that.

Re: Rayman 1

Posted: Wed Jan 08, 2014 6:34 pm
by Imco
emshomar wrote: I got an earworm because of you because it was too amazing :(
I don't know how that got you an earworm? But thanks :P

Re: Rayman 1

Posted: Wed Jan 08, 2014 6:54 pm
by technology4617
emshomar wrote:
technology4617 wrote:I could also upload my rip of the NTSC-U version of the game, which actually runs at full speed, rather than 50hz, and doesn't have the broken tracks that the emuparadise .bin has. You will need to use 1.7 to get it to work, though. 1.8 only works with the PAL version.
Please do that.
Here yeh go.

Re: Rayman 1

Posted: Wed Jan 08, 2014 7:01 pm
by Snagglebee
technology4617 wrote:
emshomar wrote:
technology4617 wrote:I could also upload my rip of the NTSC-U version of the game, which actually runs at full speed, rather than 50hz, and doesn't have the broken tracks that the emuparadise .bin has. You will need to use 1.7 to get it to work, though. 1.8 only works with the PAL version.
Please do that.
Here yeh go.
Thank YOU ! You don't know how many blank CDs I already wasted.

Re: Rayman 1

Posted: Wed Jan 08, 2014 11:44 pm
by spiraldoor
Drolpiraat wrote:Are you running an ISO file, or IMG/SUB/CCD or BIN/CUE combination? I doubt a single ISO file would work as it has no information for the audio tracks. If you're using one of these combinations, always run/mount the CUE or if you have it, the CCD file, as they do contain that information. If you have a CUE file and it doesn't work either, could you post it so I can check?
If you're running from the original disc, then I guess that doesn't matter.
My copy is bin + cue, but I always managed to run exactly the same copy just fine under Haruka's settings on my old Windows Vista laptop, so I'm pretty sure it must be an issue with my system.

Re: Rayman 1

Posted: Wed Jan 08, 2014 11:51 pm
by Haruka
That's really odd. I run Windows 7 Professional 64-bits in my computer, I have the latest emulator version, the same ROM and the same plugins and the game works perfectly.

Re: Rayman 1

Posted: Wed Jan 08, 2014 11:56 pm
by spiraldoor
I was just wondering if anyone had run into the same problem. Never mind, I'm sure I'll figure it out sooner or later.

Re: Rayman 1

Posted: Thu Jan 09, 2014 8:40 am
by technology4617
I have run into the same issue, but it was caused by my ISO. Did you turn the CD volume up in Mooby2?

Also, unless you ripped the image from your own copy, it is probably best to use the file I provided, as it does not have the issues with the CDDA tracks that other image rips, including the one on emuparadise, have.

EDIT: Sorry for the bump. I was going to post something but then didn't.