Re: Rayman 3 scores
Posted: Mon Nov 17, 2014 10:55 am
Wow, another extra Hoodlum? How interesting! 
There's this one idea for the final Combo in CF3. Let me tell you about it (old idea, so the double Hoodlum is not yet included):
4 Preparations have to be made beforehand:
1.) Break the Wooden Door to make the Piggybank accessable.
2.) Pull the Lever to open the gate.
3.) Break the Cage to get the Green Gem.
4.) Make the Hoodblasters stand still. (I don't have access to Rayman 3 at the moment, but if needed, I can make a video on the weekend)
After you've done that, climb up to the platform which the Lever is on, and jump onto the Mushroom to equip the Lockjaw. Then, helicopter through the gate; this is necessary to escape the Hoodblasters' attention. Now climb to the very top floor. Collect the 4 Gems, fall down to the floor below, and break the Piggybank closest to you. Turn to the left, break the lone Pig, and collect the Gems. Now take the 2 Gems from the first Piggybank which are furthest away from the edge. Get close to that last Gem, and take it by rolling off the edge. Run towards the Green Gem, but turn around to break one of the Piggybanks. Collect the Green Gem, roll off the small platform, and quickly break the other Pig (I have succeeded in this, but it requires really good timing; arguably one of the hardest parts of this Combo). Now take the 9 Yellow Gems on the ground, and run towards the Hoodblaster who is stuck on the opened gate. On your way there, you will have to jump up, and break the 2 Piggybanks on the upper floor to keep the Combo going. If you did everything right, you should make it to that Hoodblaster in the nick of time (he has to be weakened beforehand though). Now here's another hard Part of the Combo: Use the Hook to reach the Lockjaw, renew it, roll off the Mushroom, and break the Piggybank. This is most likely THE hardest Part of the Combo. Maybe your double Hoodblaster would come in handy here to gain some extra time? Either way, after breaking the Pig and taking the Gems, kill the remaining Hoodblaster. Finish off the one running on the small bridge as well. Run to where the Green Gem was, and use the platform to get back to the upper floor. Kill the incoming Hoodblaster as late as possible in mid-air. Once you hung onto the edge, immediately jump to the next highest floor (you don't have the time to climb up, you'll have to reach the other edge immediately), and quickly climb up. Get another 2 Yellow Gems, strafe into the Tribelle, fall down, and defeat the last Hoodblaster. After the cutscene, kill the Hoodboom by jumping off the barrel. Take the Matuvu, hit the Slapdash, equip the Vortex, lower the Mushroom, and get everything in the Tribelle's cave into the Combo.
Basic: 6.740 Points
Combo: 25.520 Points
Total: 32.260 Points
The numbers above are, as mentioned, without a double Hoodblaster included. If it were indeed possible to use that, we're talking 33.560 Points here, and the 4 Gems in the Matuvu's cave being the only items in the room not to be taken into the Combo. Needless to say, this way of playing is hella difficult, but there's a potential Maxmium of 125.749/126.749 Points to be reached in this case.
There's this one idea for the final Combo in CF3. Let me tell you about it (old idea, so the double Hoodlum is not yet included):
4 Preparations have to be made beforehand:
1.) Break the Wooden Door to make the Piggybank accessable.
2.) Pull the Lever to open the gate.
3.) Break the Cage to get the Green Gem.
4.) Make the Hoodblasters stand still. (I don't have access to Rayman 3 at the moment, but if needed, I can make a video on the weekend)
After you've done that, climb up to the platform which the Lever is on, and jump onto the Mushroom to equip the Lockjaw. Then, helicopter through the gate; this is necessary to escape the Hoodblasters' attention. Now climb to the very top floor. Collect the 4 Gems, fall down to the floor below, and break the Piggybank closest to you. Turn to the left, break the lone Pig, and collect the Gems. Now take the 2 Gems from the first Piggybank which are furthest away from the edge. Get close to that last Gem, and take it by rolling off the edge. Run towards the Green Gem, but turn around to break one of the Piggybanks. Collect the Green Gem, roll off the small platform, and quickly break the other Pig (I have succeeded in this, but it requires really good timing; arguably one of the hardest parts of this Combo). Now take the 9 Yellow Gems on the ground, and run towards the Hoodblaster who is stuck on the opened gate. On your way there, you will have to jump up, and break the 2 Piggybanks on the upper floor to keep the Combo going. If you did everything right, you should make it to that Hoodblaster in the nick of time (he has to be weakened beforehand though). Now here's another hard Part of the Combo: Use the Hook to reach the Lockjaw, renew it, roll off the Mushroom, and break the Piggybank. This is most likely THE hardest Part of the Combo. Maybe your double Hoodblaster would come in handy here to gain some extra time? Either way, after breaking the Pig and taking the Gems, kill the remaining Hoodblaster. Finish off the one running on the small bridge as well. Run to where the Green Gem was, and use the platform to get back to the upper floor. Kill the incoming Hoodblaster as late as possible in mid-air. Once you hung onto the edge, immediately jump to the next highest floor (you don't have the time to climb up, you'll have to reach the other edge immediately), and quickly climb up. Get another 2 Yellow Gems, strafe into the Tribelle, fall down, and defeat the last Hoodblaster. After the cutscene, kill the Hoodboom by jumping off the barrel. Take the Matuvu, hit the Slapdash, equip the Vortex, lower the Mushroom, and get everything in the Tribelle's cave into the Combo.
Basic: 6.740 Points
Combo: 25.520 Points
Total: 32.260 Points
The numbers above are, as mentioned, without a double Hoodblaster included. If it were indeed possible to use that, we're talking 33.560 Points here, and the 4 Gems in the Matuvu's cave being the only items in the room not to be taken into the Combo. Needless to say, this way of playing is hella difficult, but there's a potential Maxmium of 125.749/126.749 Points to be reached in this case.