1234 wrote:
Sorry, i don´t know it. All i wanted is to find some combos which allows you to kill most of the hoodlums after taking at least 20 items, thus i can approximately guess, what´s the maximum after part 2. When i calculated the yield of my combos (i also calculted the points you get from killing the elite monger in the scaffolding combo with a powerup), i "only" came to ~101k points. I might have miscalculated though.
If you know an improvement worth 4k points and we can reach 105k, maybe, but only maybe, lums glitch able platforms might get a new maximum, when we´ll look deeper into this level. For PC i still couldn´t imagine a new max though.
Alright then... I could maybe get an extra 1k-1.5k or so out of the circular arena & Co., but that's about it. Still, 101k is a lot of Points!
By the way, have you tried to get the second Hoodboom in the Scaffolding-Combo with the TC (flying up, hitting him, falling down to renew the TC, flying up again, and finishing him off)? It seems like it can be done on time, but on each of my attempts the Hoodboom committed suicide just after I fell down.
sfn42 wrote:
Lums glitch isn't worth too much there. Most hoodlums are taken very late in combos after a lot of other elements so you cannot use the extra lums to increase the multiplier early. If you already have the 5x multiplier every extra lums is worth 120 points which really isn't too great. The one situation where the lums glitch was really useful was the hoodbomber in the second big combo. You could actually get up to 10 lums from that guy by transforming the lums from below, similar to the lums of a hoodlifter. This wasn't the most reliable technique because sometimes you wouldn't transform the lums at all but it was worth about 1000 points if you got lucky. Now, with 1234's improved version of that combo, this might not be possible because that hoodbomber no longer is the last element of the combo. I haven't tried the new version, though, so I can't say more about that. Even if it works, I doubt you can realistically gain more than 2000 points from lums glitches in the whole part and even that seems a rather generous estimation.
I was aware of the "problems", like the Lum Glitch not having a huge impact on the multiplier for the big Points, or being forced to be close to the Lums - which might turn out impossible in some Combos, thus resulting in further loss of Points - but that's exactly why I wanted to know about it. Thanks for pointing it out though.
Since I brought it up, I'd like to say something about the ciruclar arena: Thanks to MandM, I learned about the Teleportation-Glitch occuring during the Lavicraft-Cutscene (as to be seen in
1234's version of the Circular-Arena-Combo), and built a Combo around that. I started off by, after equipping the Lockjaw, jumping the balloons, then falling down, and running back to the start of the level while collecting all the items. Then I returned to the ciruclar arena, and weakened both the Elite Mongers. The actual Combo went like this:
- After equipping the Lockjaw, run to the wooden platforms. Get behind, and afterwards jump onto the second one. Climb up to the top collecting all the Yellow Gems.
- Destroy the snowmen, and collect the Gems. Start with the ones on the left.
- Fall down, and take the Gem on the first wooden platform.
- Roll off, and kill the nearby Elite Monger. Convert the Lum.
- Finish off the second Elite Monger as well. Convert the Lum again.
- Move towards the Lockjaw. As you jump down to get it, turn around, and defeat the closeby Hoodblaster. Now renew the Lockjaw; you will then get teleported back into the middle of the circular arena.
- Send 2 charged fists towards the Lavicraft, and convert the Black Lum from the Hoodblaster before Combo-Mode runs out. Now slowly take all the Yellow Gems in the circle while killing both the Lavicrafts. Make sure to convert the Lums; also, try to stand somewhere on the right once the Points tick in.
- There's 3 Gems left on this floor. Take the first of them, close in on the second one, and then enter Look-Mode to quickly get the Matuvu.
- Get the leftover Gems.
... which would be the 1.5k Points I was talking about; you could get all the Hoodlums for maximum value, and had to break it up into just 2 Combos instead of 3. It would be great if it was possible to get everything in just one Combo, but I've always had the problem of not being able to include the Matuvu at some other point during the Combo (when I did it in-between killing the Elite Mongers, I would lose to much time, and then I would've had to hit the Hoodblaster without a Powersuit), and the way it is now, the stuff below is just too far away from the rest of the Combo.
I thought I could use 1234's Hoodboom-Combo to fix that (I planned on equipping the HMF near the end of the Combo, to gain some time) by running back to that area, destroying one of the snowmen (which I would leave out of the Circular-Arena-Combo), and then get the Matuvu (because I seemed to rememebr that you could get it with a straight look; turned out I was wrong).
Well, it's probably not that important either, but if someone knew a way to fix that problem, it would be cool if they could share it.
