RayFan9876 wrote:Shrooblord, you there?
You rang?
1. I recognise the melody, but from where? Did you reuse a theme from a previous showcasing video? I like the second instrument to come in; it's got a glass-like didgeridoo sound to it. It sounds like SteamPipe, am I not mistaken?

It's a nice and quiet tune, one alike the first of Rayman Origins' Desert of Dijiridoos themes. The wind-like gust coming in next is very eerie indeed. It adds some sort of serene and mysterious feel to it, even though the melody is still lighthearted. This sounds like a tune that fits well in an intro setting, not something to be used all the time, but more of an entrance theme that introduces the world at first glance.
2. Already as soon as the first few notes play it becomes clear what this is based off; well done. I don't really like the decay of the 'choir' instrument that debuts at 2:13. The sound should wear on longer between the switching between notes. It kind of cuts of as it is now. However, the sound is nicely replicated to resemble R1's samples. This is a very relaxing and 'open' tune. It gives the feeling of big forest clearings where nothing much of threatening sorts happens.
3. The others are right about the recurring theme. It's a real nice touch. The metallophone to appear after 4:31 makes it a spooky melody, almost sad even, though the title suggests it should be courageous. This confuses, but intrigues me. The clock only adds to this atmosphere - it's empty, lonely, scary and dangerous, but most of all, entrancing. Later, when the strings come in, the melody becomes slightly more heart-warming. Suddenly it's not all that scary anymore. And then with that single beat on 5:44, all doubts are cast aside - here is your guardian. He will keep you safe. The phasing synth sound (no idea what that is, but it sounds great) at 6:20 was a nice touch. That perculiar reversed sound that starts playing in the background from 6:38 and has slowly faded out again ten seconds later is puzzling and gripping for some reason. It's a good sound. I have to say that this track is very professional. I'm thinking back to the times I played the original
Blinx game in the Temporal World. The music isn't alike at all, but that same sense of time and space that excites an unknown place inside me is revived by this and the images that come to mind when listening to it.
4. This starts out almost as horror. It's dark, dreary and has got that hint of fairytale mystery to it that I know only from traditional songs like Scarborough Fair. I instantly think of a dark, swampy lake or a lonely cemetery. At 9:56, when the strings kick in, the sadness of the tune comes through as being the most important aspect, though it keeps that layer of unknown wonder to it, like a fog is clouding the view. The creepy breathing noises that come in at 10:48 - are they you or another synth effect? - feel like gusts of wind pass through my every bone, or like a ghoul has appeared and is now tapping on my shoulder. At 11:37, when the male choir comes in, that cemetery feel is what dominates my experience. Very atmospheric. I can't wait to sit behind my screen getting chills from the music alone, combined with what environment you must be building for it!
5. It doesn't feel stealthy, as the title would suggest, but rather like you
know there's something around the corner, but when you get there, it's gone, or that there's something in the corner of your eye, but when you look, it disappears. The sudden drop at 13:06 really aides this feeling. The clapping sound resembles the pitter-patter of some critter behind you of unknown origin. The hisses in 13:36 make me think a little of light machinery. Then suddenly the drama strikes at 14:00 - is this the swift strike of the assassin's blade? It creates the feeling of a big area or maybe of a big loss - it could be either, really. I like the 'phased cymbals' like in for example 14:48. I can hear the beeping of machines, faintly in the background. The 15:23 strings are a great countermelody. The big role that synth plays in this track adds a lot to the artificial feeling a factory should give off. The heavy beat also reminds of stamping machinery, though only faintly and in context.
6. It starts out as an empty, expansive stretch of wasteland, destruction as far as the eye can see. For a background track it's quite 'out there' - is it an ambience track? Either way it creates an atmosphere of deserted, deathly darkness. I would say it's slightly trippy sometimes, but it's not that exactly, it's more like the background static you would hear in another dimension, or so all sci-fi creators would have you believe. It's odd, chilling and not mysterious per se, but unknown for sure.
Great job on the soundtrack! It's more varied than most others. I liked reviewing this one. Keep it coming!
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Also, since you were wondering about how you made that rasping sound in
Counting on You - it's a nice tune by the way, I like the piano near the end - I can replicate the sound by first trying to push out air from my throat but then blocking it. From there, try to feel (not with your hands - with your throat) where your larynx is positioned. This is where the rasp comes from, though it will hurt your throat if you try it too often (I can only imagine). Also, I can accomplish the same thing by putting on my 'yelling voice' but then not actually yelling, if you know what I mean. Use the same type of producing sound, but keep the volume lower. That's all the help I can give you to try and recreate the sound you made.