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Re: Rayman: Razorbeard's Vengeance
Posted: Mon Dec 16, 2013 7:04 pm
by Shrooblord
Master wrote:Meh, if I'm being really honest, it lacks a professional flair.
Someting named '1.5' is just silly. It makes it sound like a patch, rather than a real game. No offence to your previous intentions, Ad, but I'm glad you decided on the namechange.
Re: Rayman: Razorbeard's Vengeance
Posted: Mon Dec 16, 2013 7:11 pm
by Master
Yeah, interquel or no interquel, there's no need for numbering all the time.
Re: Rayman: Razorbeard's Vengeance
Posted: Tue Dec 17, 2013 1:09 am
by THEdragon
Hm, I've never heard of the term 'interquel' before. I'll have to remember that one.
Re: Rayman: Razorbeard's Vengeance
Posted: Tue Dec 17, 2013 2:18 am
by OCG
Me neither, but it sounds really cool expecially the way to pronounce it.
Re: Rayman: Razorbeard's Vengeance
Posted: Fri Dec 27, 2013 4:11 pm
by Ray502
Hello, I got a story now and I will get a video up showing Rayman's powerups and how they are useful in the game plus some costumes you can use to play the game.
Re: Rayman: Razorbeard's Vengeance
Posted: Fri Dec 27, 2013 4:18 pm
by OCG
Do I have to upload video on my channel as well or edit something?
Re: Rayman: Razorbeard's Vengeance
Posted: Fri Dec 27, 2013 4:23 pm
by Ray502
OldClassicGamer wrote:Do I have to upload video on my channel as well or edit something?
You can upload it to your channel but you don't need to edit it. Its going to be a pretty short video so no editing to be needed.
Re: Rayman: Razorbeard's Vengeance
Posted: Fri Dec 27, 2013 4:35 pm
by OCG
Alright, thats how it will be then

Re: Rayman: Razorbeard's Vengeance
Posted: Sat Dec 28, 2013 11:11 pm
by lumgum
Ooh, seems like this project is getting along quite nicely. I like the use of the Rayman 3 powerups. Really mixes all the things up and gives the game a sense of uniqueness to it.
Re: Rayman: Razorbeard's Vengeance
Posted: Thu Jan 02, 2014 11:11 pm
by Ray502
Almost done with the recording. I will though need some help with the backgrounds. Since Rayman 2 is in 3D. It is pretty tough to make those tiles be a 2D background. So I need someone to look at the tiles and put them in a nice background. I will send the pack of the tiles if you don't have them.
Re: Rayman: Razorbeard's Vengeance
Posted: Wed Jan 08, 2014 4:26 pm
by Ray502
Surprise!

Re: Rayman: Razorbeard's Vengeance Update
Posted: Sat Jan 11, 2014 10:45 pm
by Ray502
UPDATE: The demo is now 50% finished. Just need to finish the last 2 levels and fix a few things and it will be released

Re: Rayman: Razorbeard's Vengeance Update
Posted: Tue Jan 14, 2014 4:41 pm
by lumgum
If I may ask, what program did you use to make this game?
Re: Rayman: Razorbeard's Vengeance Update
Posted: Tue Jan 14, 2014 5:04 pm
by Ray502
lumgum wrote:If I may ask, what program did you use to make this game?
Gamemaker 8.1 Standard Edition is what I use and will use it for future Rayman fan games.
Re: Rayman: Razorbeard's Vengeance Update
Posted: Wed Jan 15, 2014 5:03 pm
by raymanfan25
When the full version will be released? because yor game looks very cool

Re: Rayman: Razorbeard's Vengeance Update
Posted: Wed Jan 15, 2014 5:47 pm
by Ray502
raymanfan25 wrote:When the full version will be released? because yor game looks very cool

Thanks, the demo is nearly finished so you get to play 4 levels soon. Probably early 2015 is when I finish the game.
Re: Rayman: Razorbeard's Vengeance
Posted: Fri Jan 17, 2014 1:07 pm
by OCG
Will demo have fixed animations?
Re: Rayman: Razorbeard's Vengeance
Posted: Fri Jan 17, 2014 2:16 pm
by Ray502
OldClassicGamer wrote:Will demo have fixed animations?
Yes, the Pre-Henchman 800 won't have his shoe moving under the floor. The Piranha's image_speed will be more realistic. The Green and Red pirates animation won't be shaky.
Re: Rayman: Razorbeard's Vengeance
Posted: Fri Jan 17, 2014 3:22 pm
by OCG
What about Lum ones?
Re: Rayman: Razorbeard's Vengeance
Posted: Fri Jan 17, 2014 8:51 pm
by Ray502
OldClassicGamer wrote:What about Lum ones?
I'm trying to adjust it, it might take a while to fix it though.