Super Mario Maker

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Keane
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Re: Super Mario Maker

Post by Keane »

Alright, fixed up the OP, should have all the levels now. How'd you get pics? Just take a picture of your TV screen?

I played a couple from you guys: The Groove Armada actually feels like an actual Mario level which is nice between the masses of really crammed and kinda awkwardly designed levels. Curse Of The Hallway is a neat idea I might try myself actually. And finally, Mario's Fun Packed Castle...fucking hammer bro. I'll check out the rest in the next few days. Think we could somehow make a poll about best levels or something?

My first level should probably be done tonight or tomorrow. It's basically a set of short different paths, with a lot of those paths being secrets. Each one of them will challenge you with its own gimmicks, and hopefully I've made it pretty clear that there's more to it than just the path most people'll take the first time. Difficulty is fairly lax because I want it to be more just about finding secrets and stuff, although the secret paths are pretty obvious since some people are just gonna miss half the level otherwise.
Pirez
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Re: Super Mario Maker

Post by Pirez »

I wanted to do a particular kind of level but there aren't any On/Off switches nor the pink triangular blocks from Super Mario World. It vastly limits the "enigma" levels. I hope it's gonna get patched in at some point.
Imco
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Re: Super Mario Maker

Post by Imco »

Keane wrote:Alright, fixed up the OP, should have all the levels now. How'd you get pics? Just take a picture of your TV screen?
Actually, whenever you post a level, it also makes a post on your account to miiverse with a picture. you can just go to miiverse on your laptop and look at your own activity feed, copy the image url from the post and tadaa.

On that note, I've got three new ones.
Airship of Doom (AB3D-0000-0047-4607)
Image

Automatic Castle (CED4-0000-0069-08AB)
Image

Jumping Jacks (866C-0000-0069-08E5)
Image
Rayfist
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Re: Super Mario Maker

Post by Rayfist »

Finished! Just to warn some it's a fairly difficult level.
Generic name but I called it Simple Cave. Though I didn't want to fool some poor bastards into thinking it was easy so I put a (Hard) in the title next to it.

Simple Cave(Hard)
Course ID: 47FF-0000-0078-9A8B
Image
Last edited by Rayfist on Mon Sep 28, 2015 4:26 am, edited 1 time in total.
Dart
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Re: Super Mario Maker

Post by Dart »

Catching up on everyones stages tonight and so far the only courses I beat were Pirez's. Rayfist, Imco, your stages are reeeally hard, I honestly don't know if I can beat them.
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Re: Super Mario Maker

Post by Rayfist »

I like to hear that my stage is difficult.

I believe in you though, Dart ;)
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Re: Super Mario Maker

Post by Keane »

Apparently I forgot to actually save my update to the OP :boon: Actually fully updated now, sorry for taking so long. I'll check out a bunch of you guys levels next time I'm on.

I'll also put up my own level here pretty soon (tfw didnt get to mario maker for nearly a week). I had to pretty much scrap my whole secret routes idea because there was just no way anyone who isn't told beforehand would ever figure out that there was more to it and skip three quarters of the level, and having to replay it a couple times is kinda lame anyway. So It's just one pretty enormous linear level now, but it's looking good.

I really wish they allowed checkpoints though (I think only NSMBU has it?) because levels like mine just need to constantly hand you mushrooms now. No one is gonna replay like 10 minutes of my level if they die in the final portion. :roll:
Dart
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Re: Super Mario Maker

Post by Dart »

If I recall right, both SMW and NSMB had checkpoints, so hopefully we can get those (and the ability to make slopes) in future DLC.

edit: the code you need for the pink plant woods is (421d-0000-0054-9cf3)
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Re: Super Mario Maker

Post by Keane »

Hope so, in general I'd just like to see most theme-exclusive content become possible in all themes.

I finished my level today \o/:

• Mario Mechs (6842-0000-007B-5351)
Image
It's a really, really long one, so to compensate for no checkpoints I'm being generous with powerups instead. It's moderately difficult but I feel like most people can hopefully finish it within 2-3 tries. I've tried to work out cheap deaths and not rely on tedious level design and forced patience, but instead more on just complex and pretty chaotic layouts.

Tip: don't waste power-ups in the final segment, because they're there with the knowledge that you're almost certainly gonna take one or two hits.
Rayfist
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Re: Super Mario Maker

Post by Rayfist »

Just beat all of Imco's levels. Not that difficult, all fairly good. Jumping jacks was a little tough but it only took me maybe 10-11 tries to finally get it. Airship of doom was pretty tough too. Other than those all were pretty easy. Looks like out of the 3 who have played my level nobody was able to beat it. :O
Imco
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Re: Super Mario Maker

Post by Imco »

Still wasn't able to beat your level no... So freaking hard! The first two parts are rather doable once you get the gist, although I keep crashing into some spikes somehow. I won't give up though, I will finish your level!
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Re: Super Mario Maker

Post by Rayfist »

Imco wrote:Still wasn't able to beat your level no... So freaking hard! The first two parts are rather doable once you get the gist, although I keep crashing into some spikes somehow. I won't give up though, I will finish your level!
Yikes! Not even halfway! :shock:
Are you at the beginning of the third part? That is definitely the hardest part in the level. Here's a tip. Get a running start from the very left of the screen, not midway like the pipe leads you into. You'll do 3 hops on the music blocks while sprinting, do a gentle jump into the floating platform with the P switch without running into the spikes. Hit the P switch, and carefully jump to the left down the hole, LEAN towards left or you will die. Now the last stretch of this room, you'll land on a platform in an area with spikes everywhere, make sure you wait for the platform to go down, then while it's rising drop down in between that little spike and that's the end of that room. That should be the halfway point.

I don't think I made any indication as to where you need to sprint from, so when you reach the third room be sure to go back all the way and then start sprinting to the right. You should avoid all the thwomps that way.

I think I have one of the most difficult Mario Maker levels right now. :lol:
Imco
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Re: Super Mario Maker

Post by Imco »

I just managed to finish that part actually, I got stuck on the platform going down, ran out of time before I could get into the pipe :P
Rayfist
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Re: Super Mario Maker

Post by Rayfist »

You ran out of time? There's 500 seconds in the level, should I change that? I thought 500 would be more than enough really.

Some tips to save time, it's best to sprint on that first section rather than waiting the hammer bros out. You can actually run past them fairly easy.
Second part, just find the right time to squeeze in between the platform. You can sprint into this immediately while spawning in the room (after the chain chomps try their 'attack')

Heh, not a single one managed to beat my level. I definitely worked pretty hard to ensure this level was really fucking tough. I hope I can get more people to play it.

My next level I don't intend to be that extremely difficult, more fun-ish.
Imco
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Re: Super Mario Maker

Post by Imco »

I meant I ran out of P switch time :P
Rayfist
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Re: Super Mario Maker

Post by Rayfist »

Imco wrote:I meant I ran out of P switch time :P
Ah. Yeah you gotta go fast with that. I could make a pipe that spawns an infinite amount of them and invisible blocks to reach back up, but maybe that'd be too easy. :p
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Re: Super Mario Maker

Post by Sabertooth »

I don't know if anyone's done this yet, but I recreated Pink Plant Woods 1 in SMM. I'd love to get some feedback on how to make the level more accurate, so please play it!

F1DB-0000-0082-E56A

FYI: I don't think it will show up for you, but the bird sound effect at the end is actually the "YEAH!" jingle.
Keane
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Re: Super Mario Maker

Post by Keane »

...didn't mean to repost the entire OP.
Dart did Pink Plant Woods actually, but I'm kinda interested to compare them so I'll check both of them out tomorrow and see how you guys went at it.

Also, did anyone play my level yet? I gave it a shot today and I can't tell if I maybe ramped up the difficulty too much at the end. It's definitely possible and I'm happy with the level design of it, but it can be extremely tricky to get through it without taking too many hits, and if you die it's all the way back to the start.
Sabertooth
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Re: Super Mario Maker

Post by Sabertooth »

Do you have the code for Dart's level? I'd love to see it.
Keane
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Re: Super Mario Maker

Post by Keane »

We keep all the codes on the OP, got yours up there as well. Dart's code: 421D-0000-0054-9CF3
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