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Re: Rayman 2/3 in Unity

Posted: Fri Sep 10, 2021 6:26 pm
by Hunchman801
Very impressive progress, this is looking better and better!

Re: Rayman 2/3 in Unity

Posted: Fri Sep 10, 2021 7:42 pm
by Aaron
Yeah, great stuff already. Can't wait to see more! :up:

Re: Rayman 2/3 in Unity

Posted: Mon Sep 13, 2021 11:43 am
by U2B
Playing with postprocessing and other stuff, helicopter sound, overall vibe.

I think that eventually I would need to put some actual lore content into the project to make it interesting, maybe some one level with crystal collectibles and some score system and music, soundscape, straight A to B type of level ;) and maybe some actual project name like hoodlums revenge or something (since I expect to be able to reutilize hoodlums' models later down the line)


Re: Rayman 2/3 in Unity

Posted: Mon Sep 13, 2021 9:02 pm
by deton24
Looks awesome! Thanks for your work.

Re: Rayman 2/3 in Unity

Posted: Tue Sep 14, 2021 11:43 am
by hoodlumsworld
This is really beautiful, the postprocessing is very convincing.

Re: Rayman 2/3 in Unity

Posted: Tue Sep 14, 2021 12:52 pm
by Hunchman801
Very impressive indeed, I'm thrilled to hear that you're looking to move towards a full-fledged game! Surely, you've already got a great basis for that.

Re: Rayman 2/3 in Unity

Posted: Tue Sep 14, 2021 7:48 pm
by Aaron
Nice work once again, I really like the lighting effects!

Re: Rayman 2/3 in Unity

Posted: Tue Sep 14, 2021 9:49 pm
by PluMGMK
Wow, that is extremely polished! Keep it up! :up:

Re: Rayman 2/3 in Unity

Posted: Tue Sep 14, 2021 11:19 pm
by U2B
Added collectible yellow crystals, unfortunately was unable to find score counter HUD textures so far, but next time :) Would be nice to have score system also recreated, next might be swimming or strafing, and if straing, then maybe some shooting... will see :)

Re: Rayman 2/3 in Unity

Posted: Tue Sep 14, 2021 11:53 pm
by PluMGMK
Are the collision zones for the gems as big as in the original game? :hap:

Also, one thing, I find that the texture on the climbing walls doesn't stand out as obviously "climbable". Small thing though!

Re: Rayman 2/3 in Unity

Posted: Wed Sep 15, 2021 2:30 am
by TTK
You think you can send me a build please? :)
It's really cool, i've been wanting a new 3d rayman game! I don't have a discord account yet.

Re: Rayman 2/3 in Unity

Posted: Fri Sep 17, 2021 3:29 pm
by hoodlumsworld
This is incredible, it feels just like a true Rayman game. I hope to see shooting as well!

Re: Rayman 2/3 in Unity

Posted: Sat Sep 25, 2021 8:57 pm
by U2B
Currently I am working on shooting mechanics and also implemented score counter with combo in the meantime :) This is the basis for shooting I have so far :)
You can also follow project progress on twitter! https://twitter.com/RaymanHW



As for providing the build, I would like to have more gameplay elements and polished thing first :) so stay tuned!

Re: Rayman 2/3 in Unity

Posted: Sat Sep 25, 2021 9:40 pm
by Elite Piranha
Amazing work! I really like the landscape.

Re: Rayman 2/3 in Unity

Posted: Sat Sep 25, 2021 10:51 pm
by PluMGMK
Really nice work! In many respects, your video does make it look like an upgrade on the original Rayman 3, which holds a dear place in my heart! :up:

How is the combo working? I noticed the number 87 in there at one point! :P Is it supposed to do that – are you thinking of implementing partial combos? Or is it just an animation artefact?

And as much as I like pink, I don't think it goes well for Rayman's fists, so I presume that's a placeholder sprite! :P The mechanic looks very well implemented though! :)

Re: Rayman 2/3 in Unity

Posted: Tue Sep 28, 2021 7:00 pm
by U2B
Improved visuals a bit, added fist charging mechanics :)


How is the combo working? I noticed the number 87 in there at one point! :P Is it supposed to do that – are you thinking of implementing partial combos? Or is it just an animation artefact?
Combo is working right now in such a way that I simply count the player's point by collecting gems in both counters - in the main counter and in combo counter simultaneously, then I add the score gained in the combo counter to the main counter. Combo activates when you score more than 1 gem in a row (in a short amount of time, more than 1 gem, that is enough :) )

Re: Rayman 2/3 in Unity

Posted: Tue Sep 28, 2021 7:52 pm
by PluMGMK
It's looking really nice now!

For the combo, do you add it back to the main score after a fixed time lapse? Points seem to disappear out of the combo before it finishes… This might also be helpful to fine-tune your implementation: https://raymanpc.com/wiki/en/Rayman_3_s ... combo_mode ;)

Re: Rayman 2/3 in Unity

Posted: Thu Sep 30, 2021 9:55 am
by Hunchman801
Great additions! What's next, collisions for the fist itself?

Re: Rayman 2/3 in Unity

Posted: Tue Oct 05, 2021 8:33 pm
by hoodlumsworld
Great to add the combo mode! Hope it is without the original bugs, though. 😳

Re: Rayman 2/3 in Unity

Posted: Tue Oct 05, 2021 9:46 pm
by PluMGMK
Bugs? Those are features! :winkgrin: