Very impressive progress, this is looking better and better!
Re: Rayman 2/3 in Unity
Posted: Fri Sep 10, 2021 7:42 pm
by Aaron
Yeah, great stuff already. Can't wait to see more!
Re: Rayman 2/3 in Unity
Posted: Mon Sep 13, 2021 11:43 am
by U2B
Playing with postprocessing and other stuff, helicopter sound, overall vibe.
I think that eventually I would need to put some actual lore content into the project to make it interesting, maybe some one level with crystal collectibles and some score system and music, soundscape, straight A to B type of level and maybe some actual project name like hoodlums revenge or something (since I expect to be able to reutilize hoodlums' models later down the line)
Re: Rayman 2/3 in Unity
Posted: Mon Sep 13, 2021 9:02 pm
by deton24
Looks awesome! Thanks for your work.
Re: Rayman 2/3 in Unity
Posted: Tue Sep 14, 2021 11:43 am
by hoodlumsworld
This is really beautiful, the postprocessing is very convincing.
Re: Rayman 2/3 in Unity
Posted: Tue Sep 14, 2021 12:52 pm
by Hunchman801
Very impressive indeed, I'm thrilled to hear that you're looking to move towards a full-fledged game! Surely, you've already got a great basis for that.
Re: Rayman 2/3 in Unity
Posted: Tue Sep 14, 2021 7:48 pm
by Aaron
Nice work once again, I really like the lighting effects!
Re: Rayman 2/3 in Unity
Posted: Tue Sep 14, 2021 9:49 pm
by PluMGMK
Wow, that is extremely polished! Keep it up!
Re: Rayman 2/3 in Unity
Posted: Tue Sep 14, 2021 11:19 pm
by U2B
Added collectible yellow crystals, unfortunately was unable to find score counter HUD textures so far, but next time Would be nice to have score system also recreated, next might be swimming or strafing, and if straing, then maybe some shooting... will see
Re: Rayman 2/3 in Unity
Posted: Tue Sep 14, 2021 11:53 pm
by PluMGMK
Are the collision zones for the gems as big as in the original game?
Also, one thing, I find that the texture on the climbing walls doesn't stand out as obviously "climbable". Small thing though!
Re: Rayman 2/3 in Unity
Posted: Wed Sep 15, 2021 2:30 am
by TTK
You think you can send me a build please?
It's really cool, i've been wanting a new 3d rayman game! I don't have a discord account yet.
Re: Rayman 2/3 in Unity
Posted: Fri Sep 17, 2021 3:29 pm
by hoodlumsworld
This is incredible, it feels just like a true Rayman game. I hope to see shooting as well!
Re: Rayman 2/3 in Unity
Posted: Sat Sep 25, 2021 8:57 pm
by U2B
Currently I am working on shooting mechanics and also implemented score counter with combo in the meantime This is the basis for shooting I have so far
You can also follow project progress on twitter! https://twitter.com/RaymanHW
As for providing the build, I would like to have more gameplay elements and polished thing first so stay tuned!
Re: Rayman 2/3 in Unity
Posted: Sat Sep 25, 2021 9:40 pm
by Elite Piranha
Amazing work! I really like the landscape.
Re: Rayman 2/3 in Unity
Posted: Sat Sep 25, 2021 10:51 pm
by PluMGMK
Really nice work! In many respects, your video does make it look like an upgrade on the original Rayman 3, which holds a dear place in my heart!
How is the combo working? I noticed the number 87 in there at one point! Is it supposed to do that – are you thinking of implementing partial combos? Or is it just an animation artefact?
And as much as I like pink, I don't think it goes well for Rayman's fists, so I presume that's a placeholder sprite! The mechanic looks very well implemented though!
Re: Rayman 2/3 in Unity
Posted: Tue Sep 28, 2021 7:00 pm
by U2B
Improved visuals a bit, added fist charging mechanics
How is the combo working? I noticed the number 87 in there at one point! Is it supposed to do that – are you thinking of implementing partial combos? Or is it just an animation artefact?
Combo is working right now in such a way that I simply count the player's point by collecting gems in both counters - in the main counter and in combo counter simultaneously, then I add the score gained in the combo counter to the main counter. Combo activates when you score more than 1 gem in a row (in a short amount of time, more than 1 gem, that is enough )
Re: Rayman 2/3 in Unity
Posted: Tue Sep 28, 2021 7:52 pm
by PluMGMK
It's looking really nice now!
For the combo, do you add it back to the main score after a fixed time lapse? Points seem to disappear out of the combo before it finishes… This might also be helpful to fine-tune your implementation: https://raymanpc.com/wiki/en/Rayman_3_s ... combo_mode
Re: Rayman 2/3 in Unity
Posted: Thu Sep 30, 2021 9:55 am
by Hunchman801
Great additions! What's next, collisions for the fist itself?
Re: Rayman 2/3 in Unity
Posted: Tue Oct 05, 2021 8:33 pm
by hoodlumsworld
Great to add the combo mode! Hope it is without the original bugs, though.