Page 4 of 4

Re: RayEngine Version 2.0 Beta 3.97

Posted: Fri Jun 03, 2011 7:35 am
by need my speed
I've now downloaded it three times (by the way, the link in the first psot of this thread is the latest (released) version, right?), but I've always removed it because I couldn't figure out how to create my own maps and such. Third time's the charm, as they say, so now I'm asking here. :P

EDIT: Ah, there was a link on the third page with a more recent version.

Re: RayEngine Version 2.0 Beta 3.97

Posted: Fri Jun 03, 2011 5:31 pm
by Terminapor
The last version is on the page 3 :mrgreen:

Re: RayEngine Version 2.0 Beta 3.97

Posted: Fri Jun 03, 2011 6:42 pm
by need my speed
Yes, I noticed. :P is there some way to add more enemies, like Livingstones, for example? Or will that all be covered in future releases? Why would you say that this engine is better than Rayman Designer (just asking)?

Re: RayEngine Version 2.0 Beta 3.97

Posted: Sat Jun 04, 2011 9:29 pm
by Terminapor
About ennemies, yes, this is the main purpose of the engine :D

Take a look at the files in the folder objects (info file are actually text files), this is the RayEngine language used for making an event's behaviour :wink:

Better than rayman designer, i don't know, but i'm trying to do something more "open" :mrgreen:

Re: RayEngine Version 2.0 Beta 3.97

Posted: Thu Sep 08, 2011 12:49 am
by Terminapor
Hi there !

I've released a new version of the engine (C++ one, GM has been stopped), but there was some bugs regarding the video, there will be a releas here soon, which fix all of those bugs :)

Here is a video of the current engine :

http://www.youtube.com/watch?v=y-x7pLeao18

Cya !

Re: RayEngine Version 2.0 Beta 3.97

Posted: Thu Sep 08, 2011 1:06 am
by DandyGuy
Terminapor wrote:Hi there !

I've released a new version of the engine (C++ one, GM has been stopped), but there was some bugs regarding the video, there will be a releas here soon, which fix all of those bugs :)

Here is a video of the current engine :

http://www.youtube.com/watch?v=y-x7pLeao18

Cya !
thats great :D

Re: RayEngine Version 2.0 Beta 3.97

Posted: Thu Sep 08, 2011 4:13 am
by Adsolution
Terminapor wrote:Hi there !

I've released a new version of the engine (C++ one, GM has been stopped), but there was some bugs regarding the video, there will be a releas here soon, which fix all of those bugs :)

Here is a video of the current engine :

http://www.youtube.com/watch?v=y-x7pLeao18

Cya !
I should have said this more often, but holy shit! That's freaking amazing! :mrgreen:

Now we need to take it to the next level. Create graphics and effects that are better than the original. Make HD sprites and 32-bit colour edits.

Re: RayEngine Version 2.0 Beta 3.97

Posted: Thu Sep 08, 2011 12:27 pm
by Terminapor
Thanks ! :D

About high-quality, it's possible but there is too much things to do :D
(All the tilesets, backgrounds, sprites.. :fou: )

Re: RayEngine Version 2.0 Beta 3.97

Posted: Thu Sep 08, 2011 7:48 pm
by Droolie
Terminapor - that is seriously awesome. It's exactly like the original! Even better, it runs smoother! (well except for some small slowdowns, probably caused by the recording?)
I love Rayfan's idea of upgrading the graphics, and I also have a few suggestions that don't involve changing the graphics:
1. Try making it widescreen (including an option to just change the resolution so when someone wants to upgrade the graphics he'll be able to) ;)
2. Add a changeable tone/pitch to the ting sound like in the Playstation version
3. Make Rayman crouch differently depending on the angle of the platform he's on, like in the Saturn version, and maybe make the vertical position of Rayman's feet change depending on the angle of the platform he's walking on as well.
4. Add stuff from the Rayman 2 2D Prototype.
5. Add more worlds, more effects, more enemies. The enemies you made look gorgeous so far, better than any of the enemies already in R1 actually. Creativity ftw!
6. Port to all kinds of platforms
7. ???
8. Profit!
Anyway, it's awesome already - hats off to you! :D

Re: RayEngine Version 2.0 Beta 3.97

Posted: Thu Sep 08, 2011 8:01 pm
by stan423321
This thing is great, and only slowdown I seen was connected to insane amount of ting particles, so it could be easily cut. I'm seriously impressed.

Re: RayEngine Version 2.0 Beta 3.97

Posted: Fri Sep 09, 2011 12:15 am
by PowerPatrick
I share the overwhelming feeling as well. Nice enemies too. Good job. :D
I also updated the fangame article again after a long time. :oops2:

Droolie and RayFan, concerning the hi-res graphics, I want to talk to you about it at some later time, in PM, IRC, Facebook or whatever that pleases you, as I have something in mind to share. :)

Re: RayEngine Version 2.0 Beta 3.97

Posted: Fri Sep 09, 2011 3:55 pm
by Terminapor
Thanks ! :winkgrin:
Drolpiraat wrote:Terminapor - that is seriously awesome. It's exactly like the original! Even better, it runs smoother! (well except for some small slowdowns, probably caused by the recording?)
I love Rayfan's idea of upgrading the graphics, and I also have a few suggestions that don't involve changing the graphics:
1. Try making it widescreen (including an option to just change the resolution so when someone wants to upgrade the graphics he'll be able to) ;)
2. Add a changeable tone/pitch to the ting sound like in the Playstation version
3. Make Rayman crouch differently depending on the angle of the platform he's on, like in the Saturn version, and maybe make the vertical position of Rayman's feet change depending on the angle of the platform he's walking on as well.
4. Add stuff from the Rayman 2 2D Prototype.
5. Add more worlds, more effects, more enemies. The enemies you made look gorgeous so far, better than any of the enemies already in R1 actually. Creativity ftw!
6. Port to all kinds of platforms
7. ???
8. Profit!
Anyway, it's awesome already - hats off to you! :D

1. you means changing the camera to 320x200 instead of 320x240? You'll be able to change that :p
2. Yup, it was planned :p
3.I'll have a look for this
4. I've made the beta walking version, i've tried to rip some stuff from the beta, but unable (my emulator crashes..)
5. Of course! They'll be some new ennemies in the current world, also some totally new world and a real fight against Mr.Dark :p
6. It's also planned, that's why i'm using openGL/openAL/SDL and QT (for the editor) :wink:
7. Image

Also, the engine uses lua, it means that you can edit the game as you wish, the C++ part is only for the physics and basic functions such as drawing, playing sounds, etc.. They will also be a multiplayer support (which was present in the GM version) :)

Cya! :D

Re: RayEngine Version 2.0 Beta 3.97

Posted: Fri Sep 09, 2011 4:26 pm
by Danone
Terminapor wrote:Hi there !

I've released a new version of the engine (C++ one, GM has been stopped), but there was some bugs regarding the video, there will be a releas here soon, which fix all of those bugs :)

Here is a video of the current engine :

http://www.youtube.com/watch?v=y-x7pLeao18

Cya !

Howdy Dude! :hehe:

Nice work you have now, go with your progress :wink:

Re: RayEngine Version 2.0 Beta 3.97

Posted: Fri Sep 09, 2011 5:33 pm
by Adsolution
PowerPatrick wrote:I share the overwhelming feeling as well. Nice enemies too. Good job. :D
I also updated the fangame article again after a long time. :oops2:

Droolie and RayFan, concerning the hi-res graphics, I want to talk to you about it at some later time, in PM, IRC, Facebook or whatever that pleases you, as I have something in mind to share. :)
Sure! Add me on Facebook and send me a message with your name. My name's Cheryl Bellamy Krawelitzki (you're not gonna find anyone but me with that name). If you already added me which I think you might have, what was your name again? Also do you know Drol's?

Re: RayEngine Version 2.0 Beta 3.97

Posted: Fri Sep 09, 2011 5:46 pm
by PowerPatrick
RayFan9876 wrote:Sure! Add me on Facebook and send me a message with your name. My name's Cheryl Bellamy Krawelitzki (you're not gonna find anyone but me with that name). If you already added me which I think you might have, what was your name again? Also do you know Drol's?
Heh, I did see your profile several times, in both the RPC Facebook Page and "People you might know" I have added you now, my name is Patrick Nielsen. Drol has already added me.

Re: RayEngine Version 2.0 Beta 3.97

Posted: Fri Sep 09, 2011 10:26 pm
by Shrooblord
Just casually reading over Drolpiraat's name ... does anyone know he actually calls himself the Turd Pirate?

Re: RayEngine Version 2.0 Beta 3.97

Posted: Fri Sep 09, 2011 11:27 pm
by Droolie
Terminapor, it's awesome that you're adding all this stuff, I still can't believe it. If the graphics would only be upgraded, it would be perfect! I think PowerPatrick has a plan for that but I've yet to talk to him about it.
If you need anything ripped from Rayman 1 or the Rayman 2 2D beta, I'm ready to help. :D
If you don't already know, you can also find lots of sprites in this topic (there's a lot posted on later pages too): viewtopic.php?t=4839 ;)
Shrooblord wrote:Just casually reading over Drolpiraat's name ... does anyone know he actually calls himself the Turd Pirate?
Yep, Turd Pirate and Droolie are very nice names to have.
I was 9 when I chose that nickname and kept it ever since. It's funny to be reminded all the time to my sister drawing a pirate head with a turd on it because she lost in Rayman M when playing as one. :P

Re: RayEngine Version 2.0 Beta 3.97

Posted: Sat Oct 15, 2011 8:33 pm
by Shrooblord
Bumpty bump.
Any progress on releasing that engine? It still looks great! :)

Re: RayEngine Version 2.0 Beta 3.97

Posted: Sat Oct 15, 2011 9:58 pm
by PowerPatrick
Shrooblord wrote:Any progress on releasing that engine?
Just follow the topic on this forum: https://www.tapatalk.com/groups/tehrune ... start=1080
And also this wiki entry for the other: https://raymanpc.com/wiki/en/List_of_no ... n_fangames

Re: RayEngine Version 2.0 Beta 3.97

Posted: Sat Oct 15, 2011 9:59 pm
by DandyGuy
PowerPatrick wrote:
Shrooblord wrote:Any progress on releasing that engine?
Just follow the topic on this forum: https://www.tapatalk.com/groups/tehrune ... start=1080
And also this wiki entry for the other: https://raymanpc.com/wiki/en/List_of_no ... n_fangames
theres i rayman fangame wiki page :shock: