New runs have just been validated on speedrun.com!
Mr Skops' Stalactites: Beat the Level in 03m 07s 721ms by noé - 1st place
Submitted: 05/05/2021 Platform: PlayStation Region: USA / NTSC
noé wrote:cringe first jumps
Additional details:
Model: SCPH-9000X
Any% PS1 - USA in 01h 27m 15s by Destabilize - 15th place
Submitted: 05/05/2021 Platform: PlayStation Region: USA / NTSC
Destabilize wrote:Rayman Any% Speedrun in 1:27:16
Had some duckstation lag but still got a PB
Additional details:
Model: Duckstation x7
Designer - All Levels in 01h 11m 29s by RRHAN - 1st place
Submitted: 28/04/2021 Platform: PC
RRHAN wrote:Real SOB is 1:08:12
Re: Rayman 1 speedrunning
Posted: Wed May 05, 2021 11:13 am
by Hunchman801
PluMGMK wrote: Tue May 04, 2021 10:06 pm
2119 Tings eh? Reminds me of years ago when I kept asking for lists in TTQ (thereby drying up its activity) and you were saying that at that rate I'd end up asking for the position of every Ting in the game. I guess these guys could actually answer a question like that!
Haha, I remember that well! Counting every item in the game clearly took way more dedication than what we're used to seeing in TTQ, but at least Ray1Map/Raym.app must have been of great help here.
Re: Rayman 1 speedrunning
Posted: Thu May 06, 2021 7:41 pm
by SpeedBot
New runs have just been validated on speedrun.com!
Mr Skops' Stalactites: Beat the Level in 03m 03s 182ms by noé - 1st place
Submitted: 06/05/2021 Platform: PlayStation Region: USA / NTSC
noé wrote:first screen can be improve and wasted a tiny bit on chase
Additional details:
Model: Duckstation x7
Twilight Gulch 2: Beat the Level in 57s 332ms by EightSixThree - 1st place
Submitted: 06/05/2021 Platform: PlayStation Region: USA / NTSC
EightSixThree wrote:slow but wanted to put a clip route back here
Additional details:
Model: Duckstation x7
Re: Rayman 1 speedrunning
Posted: Thu May 06, 2021 10:37 pm
by hoodlumsworld
Hunchman801 wrote: Wed May 05, 2021 11:13 am
Haha, I remember that well! Counting every item in the game clearly took way more dedication than what we're used to seeing in TTQ, but at least Ray1Map/Raym.app must have been of great help here.
You would still have to count them one by one, unless Ray1Map has a feature for that?
Re: Rayman 1 speedrunning
Posted: Fri May 07, 2021 12:48 am
by SpeedBot
New runs have just been validated on speedrun.com!
Moskito's Nest 2: Beat the Level in 19s 765ms by EightSixThree - 1st place
Submitted: 06/05/2021 Platform: PlayStation Region: USA / NTSC
Additional details:
Model: Duckstation x7
Anguish Lagoon 2: Beat the Level in 25s 800ms by EightSixThree - 1st place
Submitted: 07/05/2021 Platform: PlayStation Region: USA / NTSC
Additional details:
Model: Duckstation x7
Re: Rayman 1 speedrunning
Posted: Fri May 07, 2021 6:08 pm
by Hunchman801
hoodlumsworld wrote: Thu May 06, 2021 10:37 pm
You would still have to count them one by one, unless Ray1Map has a feature for that?
I doubt it has a specific feature for that, but if it can display them in a map view, then it's probably no more than a couple added lines of code to count them.
Re: Rayman 1 speedrunning
Posted: Sun May 09, 2021 5:25 pm
by SpeedBot
New runs have just been validated on speedrun.com!
Pink Plant Woods 2: Beat the Level in 01m 06s 566ms by EightSixThree - 1st place
Submitted: 07/05/2021 Platform: PlayStation Region: USA / NTSC
Additional details:
Model: Duckstation x7
Mr Sax's Hullabaloo: Beat the Level in 01m 19s 78ms by EightSixThree - 1st place
Submitted: 09/05/2021 Platform: PlayStation Region: USA / NTSC
Additional details:
Model: Duckstation x7
Gong Heights: Beat the Level in 02m 01s 37ms by EightSixThree - 2nd place
Submitted: 09/05/2021 Platform: PlayStation Region: USA / NTSC
Additional details:
Model: Duckstation x7
Re: Rayman 1 speedrunning
Posted: Mon May 10, 2021 12:25 am
by hoodlumsworld
Hunchman801 wrote: Fri May 07, 2021 6:08 pm
I doubt it has a specific feature for that, but if it can display them in a map view, then it's probably no more than a couple added lines of code to count them.
I also wonder, do you have to collect items again if you die in Max%? I'm asking because Tings and many others reappear when you die.
Re: Rayman 1 speedrunning
Posted: Mon May 10, 2021 7:24 pm
by SpeedBot
New runs have just been validated on speedrun.com!
Max% in 02h 15m 18s by Mr_R - 2nd place
Submitted: 04/05/2021 Platform: PC
Mr_R wrote:entire run is bad
[Mod Edit]: Missed 2 tings at 1:34:20
Any% PS1 - EUR in 01h 46m 19s by noé - 2nd place
Submitted: 10/05/2021 Platform: PlayStation 2 Region: EUR / PAL
Additional details:
Model: SCPH-7000X or below
Re: Rayman 1 speedrunning
Posted: Tue May 11, 2021 10:56 am
by Hunchman801
hoodlumsworld wrote: Mon May 10, 2021 12:25 am
I also wonder, do you have to collect items again if you die in Max%? I'm asking because Tings and many others reappear when you die.
You only have to collect them once, it doesn't matter if you lose a life and they reappear. It can make it tricky to identify the ones you've already collected, though.
Re: Rayman 1 speedrunning
Posted: Mon May 17, 2021 12:15 pm
by SpeedBot
New runs have just been validated on speedrun.com!
The Hard Rocks: Beat the Level in 03m 40s 966ms by EightSixThree - 2nd place
Submitted: 11/05/2021 Platform: PlayStation Region: USA / NTSC
Additional details:
Model: Duckstation x7
Allegro Presto: Beat the Level in 03m 15s 332ms by kronkie10 - 1st place
Submitted: 17/05/2021 Platform: PlayStation Region: USA / NTSC
kronkie10 wrote:The big time savers here are god clip and 863 fist boost on the last screen, other than that this was a perfect allegro.
Additional details:
Model: Duckstation x7
The Hard Rocks: Beat the Level in 03m 39s 699ms by kronkie10 - 1st place
Submitted: 17/05/2021 Platform: PlayStation Region: USA / NTSC
kronkie10 wrote:Perfect Hard Rocks, should be pretty easily beatable for anyone who is running this game on a console though.
Additional details:
Model: Duckstation x7
Re: Rayman 1 speedrunning
Posted: Mon May 17, 2021 1:45 pm
by Steo
Hunchman801 wrote: Tue May 11, 2021 10:56 am
You only have to collect them once, it doesn't matter if you lose a life and they reappear. It can make it tricky to identify the ones you've already collected, though.
I might be good at remembering stuff, but I don't thing I'd be able to identify each Ting which I've already collected.
Re: Rayman 1 speedrunning
Posted: Tue May 18, 2021 12:42 am
by SpeedBot
New runs have just been validated on speedrun.com!
Moskito's Nest: Beat the Level in 05m 48s 833ms by kronkie10 - 1st place
Submitted: 17/05/2021 Platform: PlayStation Region: USA / NTSC
kronkie10 wrote:This was 2 seconds slower than Thex RTA, somehow after load removal it's 1 second faster
Additional details:
Model: SCPH-9000X
Gong Heights: Beat the Level in 02m 00s 920ms by EightSixThree - 1st place
Submitted: 17/05/2021 Platform: PlayStation Region: USA / NTSC
EightSixThree wrote:taking back the king of gung hei title
Additional details:
Model: Duckstation x7
Pink Plant Woods: Beat the Level in 01m 48s 103ms by kronkie10 - 1st place
Submitted: 18/05/2021 Platform: PlayStation Region: USA / NTSC
kronkie10 wrote:I don't really see this being improvable now...
Additional details:
Model: Duckstation x7
Eraser Plains: Beat the Level in 05m 30s 903ms by kronkie10 - 1st place
Submitted: 18/05/2021 Platform: PlayStation Region: USA / NTSC
kronkie10 wrote:Not bad but very improvable.
Additional details:
Model: SCPH-9000X
Reverse Cages in 03h 22m 27s by Raymandicoot - 3rd place
Submitted: 11/05/2021 Platform: PlayStation Region: USA / NTSC
Raymandicoot wrote:New fresh set of helpful splits made such a huge difference in knowing what cage to go for next! Got a huge PB because of this even with lots of mistakes lol!