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Re: Project: UnLockRay ( ULR / REL )

Posted: Mon Dec 22, 2014 5:00 pm
by PluMGMK
Winter, not windy. :P

Those Teensie ones from LOTLD look like hazard signs.

Re: Project: UnLockRay ( ULR / REL )

Posted: Mon Dec 22, 2014 5:05 pm
by GOT4N
PluMGMK wrote:Winter, not windy. :P

Those Teensie ones from LOTLD look like hazard signs.
sanic lust world wiz windy hill zone
Thanks, edited :P

Re: Project: UnLockRay ( ULR / REL )

Posted: Mon Dec 22, 2014 6:28 pm
by Droolie
GOT4N wrote:storage/21978/c22e907ea7f87aec78d14e47499c0886
Named plum_plant. Maybe Globox could do, like in Rayman 2, grow a plant with his weather power
Has anyone noticed that this so called "plum plant" has a huge mouth, teeth and a huge tongue?
I have a feeling this was cut because it was too freaky.

Re: Project: UnLockRay ( ULR / REL )

Posted: Mon Dec 22, 2014 6:33 pm
by PluMGMK
Good decision, I would surely not have played a game with something like that in it.

Re: Project: UnLockRay ( ULR / REL )

Posted: Tue Dec 23, 2014 7:18 pm
by RibShark
GOT4N wrote:Image
Image
Notice anything?

Re: Project: UnLockRay ( ULR / REL )

Posted: Wed Dec 24, 2014 1:42 pm
by GOT4N
RibShark wrote:
GOT4N wrote:Image
Image
Notice anything?
Hype!
That means it's reaaalllly early

Re: Project: UnLockRay ( ULR / REL )

Posted: Fri Dec 26, 2014 9:15 am
by Adsolution
I like how big his helicopter is in that screenshot, I always thought it was a bit too small in Rayman 3.

Re: Project: UnLockRay ( ULR / REL )

Posted: Sat Dec 27, 2014 12:43 pm
by GOT4N
Most of you knew it, but I'm reposting it here:

It contains old hud and was at state when rayman had life points, I'm going to see if it still contains it

Re: Project: UnLockRay ( ULR / REL )

Posted: Mon Dec 29, 2014 12:05 am
by Haruka
The shirtless Rayman texture was an interesting finding, but I can't deny the fact I also found it strange. Anyway, great findings for both it and the textures added posteriorly! :D

Re: Project: UnLockRay ( ULR / REL )

Posted: Mon Jan 05, 2015 3:27 am
by bunnieblaster
About Rayman 2, has anyone ever noticed the Bast_10.pgb file /Data/World/Levels/Bast_10/ ?
It contains actual readable text:

Code: Select all

; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997

{Vignette:
	LoadLevelVignette("Random<VigLoadCask,1,1,VigLoadMisc,1,6>")
	InitBarOutlineColor(255,255,255,128)
	InitBarInsideColor(0,0,96,196)
	InitBarColor(255,0,0,64,255,255,0,64,255,0,128,196,255,255,128,196)
	CreateBar(20,430,620,445)
	MaxValueBar(30)
	AddBar
	DisplayVignette
}

And there are similar .pgb files in Earth_10, Learn_30, Raycap, Rodeo_40, Seat_10, Ski_10, Ski_60 and Water_10.
It seems these files should add an overlay (vignette) of some sort. Why it loads a random image though (Random<VigLoadCask,1,1,VigLoadMisc,1,6>) I have no idea.

Are these files even functional?

Re: Project: UnLockRay ( ULR / REL )

Posted: Tue Jan 06, 2015 12:27 am
by PluMGMK
They are not functional. It seems they are uncompiled (and early!) versions of the files that tell the game what loading screen to show. The devs just forgot to delete them it seems.

Re: Project: UnLockRay ( ULR / REL )

Posted: Tue Jan 06, 2015 12:29 am
by Master
Ubi Simulations? That's a new 'un.

Re: Project: UnLockRay ( ULR / REL )

Posted: Tue Jan 06, 2015 1:34 am
by PluMGMK
Indeed!
Though I'm pretty sure these files were borught up twice before…

Re: Project: UnLockRay ( ULR / REL )

Posted: Tue Jan 06, 2015 2:16 am
by Adsolution
Drolpiraat wrote:I suppose this should be posted here.
While looking through the textures of Rayman 3 HD for PS3 today, I found this thing:
storage/21963/c251cacfcb13ea89a11fdf0cf6a80793

That's Rayman. Rayman 2-style. In Rayman 3. Shirtless...

... Yup, this is a thing.
(also, so many scars!)
Fun thing to note: this looks almost identical to Rayman's texture from Arena, just with a few things moved around. In fact, the only things that look at all different are the hands and the bottom of the feet, the rest is just rearranged.

Re: Project: UnLockRay ( ULR / REL )

Posted: Tue Jan 06, 2015 12:45 pm
by Shrooblord
bunnieblaster wrote:

Code: Select all

{Vignette:
	InitBarOutlineColor(255,255,255,128)
	InitBarInsideColor(0,0,96,196)
	InitBarColor(255,0,0,64,255,255,0,64,255,0,128,196,255,255,128,196)
	CreateBar(20,430,620,445)
	MaxValueBar(30)
	AddBar
}
Hey, it's the code to create the rainbow loading bar. Excellent, now I can more accurately copy its colour scheme. :mryellow:

Re: Project: UnLockRay ( ULR / REL )

Posted: Tue Jan 06, 2015 5:13 pm
by GOT4N
Yep, I also found an early loading screen of Rayman 2, but I might post it later, tah lazy atm Kappa (also dem history test) :mryellow:
Also, Rayman 3 contains a lot of hilarious messages inside, such as vulgarious messages (such as "fini cette putain de revisite" "finished that fucking revisit") it's pretty hilarious :oops2:

Re: Project: UnLockRay ( ULR / REL )

Posted: Tue Jan 06, 2015 5:21 pm
by PluMGMK
"Vulgar". ;) I think that was brought up before too, but it's funny nonetheless!

Re: Project: UnLockRay ( ULR / REL )

Posted: Tue Jan 06, 2015 5:42 pm
by GOT4N
haha, sorry then xD, also, someone (not in RPC, einstein11) gave me a demo of Rayman 3 he had in a magazine, it's been build in december 2002, have to check things ;D

Re: Project: UnLockRay ( ULR / REL )

Posted: Tue Jan 06, 2015 8:05 pm
by GOT4N
also, here is the early loading screen I found in Rayman 2
Image

Re: Project: UnLockRay ( ULR / REL )

Posted: Tue Jan 06, 2015 9:22 pm
by Shrooblord
I'm glad they removed Rayman from the vignettes in the final version. Makes it much more atmospheric.