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Re: Rayman 3

Posted: Wed Nov 12, 2014 11:38 pm
by Master
Oh, I remember that happening on my PS2 version as well, the lockjaw would disappear when you began fighting the hoodstormers up there, then would reappear where you've shown it once they were beat.

Re: Rayman 3

Posted: Wed Nov 12, 2014 11:47 pm
by Ambidextroid
I'm guessing maybe each power up has it's own specification, so the first lockjaw to appear would be lockjaw 1 for example.

Then it places, say, lockjaw 42 on top of that tower, and then when you beat the hoodstompers it says "lockjaw 42 goes here"

instead of pulling it out of it's virtual reservoir of lockjaws, it has to move it from where it originally was to the new location, and it's not programmed to be able to do that so it just moves the can and leaves the rings (probably a separate entity) behind.

I clearly know next to nil about programming, hence the layman's terms. Also I have no idea what's actually going on this is just my speculation.

Re: Rayman 3

Posted: Thu Nov 13, 2014 11:36 am
by MilesTheCreator
OldClassicGamer wrote:Awesome, glad that you got it working :)
Great -_-
Some missing textures again! :'(
Image

Re: Rayman 3

Posted: Thu Nov 13, 2014 1:03 pm
by Master
Hmm, perhaps you should try what Ribshark told me to use. I'll link his post when I get back.

Re: Rayman 3

Posted: Thu Nov 13, 2014 1:59 pm
by MilesTheCreator
Master wrote:Hmm, perhaps you should try what Ribshark told me to use. I'll link his post when I get back.
You refering to me? Eh heh... :oops2:
Sorry... But I don't know who you are talking to...

Re: Rayman 3

Posted: Fri Nov 14, 2014 5:13 am
by Adsolution
Ambidextroid wrote:Well what about this other glitch I found but minutes after the first one?

storage/21714/919bd9352427cdd93ca6f59dc670a47f

If you can't see, the lockjaw can is about 3 feet away from the concentric circles that radiate off it. It was again taken with the iPad, so the perspective's funny and it looks closer, but the rings are actually a bit further away. Touching either the rings or the can both grant me lockjaw power.
Interesting how both the can and the rings give you the power. Maybe it tried to spawn the same can in two different places, and while the trigger may have been able to duplicate, the can and rings weren't able to, so it took one for one and one for the other?

Things like this make me think about the way the engine must work!

Re: Rayman 3

Posted: Fri Nov 14, 2014 12:27 pm
by saerleiya
youtubeware wrote:
OldClassicGamer wrote:Awesome, glad that you got it working :)
Great -_-
Some missing textures again! :'(
Image
I maybe have an idea about that particular problem...did you try going further into FC?
This issue happens mainly in the first room of it, and a bit less in the next ones. I actually think it's due to you having activated dynamic/static shadows in the settings. Deactivate one or both and tell us what's happening. I happened to face the exact same issue by copying Master's settings, and I realised he was activating shadows while I wasn't, thus creating the difference between my original settings and the new ones.

Re: Rayman 3

Posted: Fri Nov 14, 2014 3:12 pm
by MilesTheCreator
saerleiya wrote:
youtubeware wrote:
OldClassicGamer wrote:Awesome, glad that you got it working :)
Great -_-
Some missing textures again! :'(
I maybe have an idea about that particular problem...did you try going further into FC?
This issue happens mainly in the first room of it, and a bit less in the next ones. I actually think it's due to you having activated dynamic/static shadows in the settings. Deactivate one or both and tell us what's happening. I happened to face the exact same issue by copying Master's settings, and I realised he was activating shadows while I wasn't, thus creating the difference between my original settings and the new ones.
How am I going to deactivate dynamic shadows?

Re: Rayman 3

Posted: Fri Nov 14, 2014 3:27 pm
by Shrooblord
Please stop quoting the image.

Hey Ambi, can you also stand inbetween the can and the rings to receive the power, i.e., is there a 'line of influence' between both, or is it really either the can or the rings?

Re: Rayman 3

Posted: Fri Nov 14, 2014 4:32 pm
by saerleiya
youtubeware wrote:How am I going to deactivate dynamic shadows?
Here are a few steps to do that:

1. Open your notepad program WITH "Run As Administrator" (important, because R3 settings' file is placed in the OS Folder and it will not accept modifications if you don't do that).
2. Select "Open" in the menu of the program, then go to your OS Folder (I assume it's Windows in that case), then Ubisoft, then select ubi.ini to open it (usually, it's C:/Windows/Ubisoft/ubi.ini). It happens the file is not visible, in that case just select the good file category in the window you use to select the file you want to open.

At this point, you will probably have a more or less important list of settings, possibly separated into several categories. If there are several of them, they have headlines to describe the game they are attached to (Rayman2, RArena, Rayman3 are the most common ones).

3. Go to the Rayman3 part of the settings. Take a look at your values: if the issue you have is what I think it is, you will have Tnl=0, DynamicShadows=0 or 1, and StaticShadows=0 or 1. If the settings are not like that, put TnL=0, DynamicShadows=0, and StaticShadows=0.
4. Save your file.
5. Close it.
6. Run your game.

It should be okay this way. If you still have trouble, I won't really know where they are coming from, as I didn't have more trouble with the game after this part. Do not forget to explore the next rooms of FC, as it seems the first one is kinda...more unstable in that regard than them. I can't really explain why as I don't understand. The simple fact you already have characters' textures up means you solved the most common issue, which is TnL=0.

To help, here is what my personal settings look like. Do not take all of them as the best though: I had to leave the first line 1920x1080x16 instead of 1920x1080x32, because in the latter my game just crashes at the very beginning XD.

Code: Select all

Gli_Mode=1 - 1920 x 1080 x 16
Adapter=0
TnL=0
TriLinear=1
Identifier=D7B78E66-4756-11CF-0678-EC30BBC2C435
DynamicShadows=0
StaticShadows=0
Video_BPP=32
Video_WantedQuality=2
Video_AutoAdjustQuality=1
Camera_VerticalAxis=5
Camera_HorizontalAxis=2
VignettesFile=Vignette.cnt
TexturesQuality=32
TexturesCompressed=0
Language=French

Re: Rayman 3

Posted: Fri Nov 14, 2014 5:12 pm
by MilesTheCreator
saerleiya wrote:
youtubeware wrote:How am I going to deactivate dynamic shadows?
Here are a few steps to do that:

1. Open your notepad program WITH "Run As Administrator" (important, because R3 settings' file is placed in the OS Folder and it will not accept modifications if you don't do that).
2. Select "Open" in the menu of the program, then go to your OS Folder (I assume it's Windows in that case), then Ubisoft, then select ubi.ini to open it (usually, it's C:/Windows/Ubisoft/ubi.ini). It happens the file is not visible, in that case just select the good file category in the window you use to select the file you want to open.

At this point, you will probably have a more or less important list of settings, possibly separated into several categories. If there are several of them, they have headlines to describe the game they are attached to (Rayman2, RArena, Rayman3 are the most common ones).

3. Go to the Rayman3 part of the settings. Take a look at your values: if the issue you have is what I think it is, you will have Tnl=0, DynamicShadows=0 or 1, and StaticShadows=0 or 1. If the settings are not like that, put TnL=0, DynamicShadows=0, and StaticShadows=0.
4. Save your file.
5. Close it.
6. Run your game.

It should be okay this way. If you still have trouble, I won't really know where they are coming from, as I didn't have more trouble with the game after this part. Do not forget to explore the next rooms of FC, as it seems the first one is kinda...more unstable in that regard than them. I can't really explain why as I don't understand. The simple fact you already have characters' textures up means you solved the most common issue, which is TnL=0.

To help, here is what my personal settings look like. Do not take all of them as the best though: I had to leave the first line 1920x1080x16 instead of 1920x1080x32, because in the latter my game just crashes at the very beginning XD.

Code: Select all

Gli_Mode=1 - 1920 x 1080 x 16
Adapter=0
TnL=0
TriLinear=1
Identifier=D7B78E66-4756-11CF-0678-EC30BBC2C435
DynamicShadows=0
StaticShadows=0
Video_BPP=32
Video_WantedQuality=2
Video_AutoAdjustQuality=1
Camera_VerticalAxis=5
Camera_HorizontalAxis=2
VignettesFile=Vignette.cnt
TexturesQuality=32
TexturesCompressed=0
Language=French
I did all of that but still not working! :'(
Weird...

Re: Rayman 3

Posted: Fri Nov 14, 2014 5:39 pm
by MilesTheCreator
Shrooblord wrote:Please stop quoting the image.

Hey Ambi, can you also stand inbetween the can and the rings to receive the power, i.e., is there a 'line of influence' between both, or is it really either the can or the rings?
Here... I stopped quoting this image!

Re: Rayman 3

Posted: Fri Nov 14, 2014 6:16 pm
by Snagglebee
When absolutely nothing's working, you can always try to emulate an older Windows XP mashine :P
VMWare Workstation works great for that, and I do that for quite some games like.... uhhmm... for example Claw seems to have some issues with my graphics card on Win7 :P

Re: Rayman 3

Posted: Fri Nov 14, 2014 6:30 pm
by saerleiya
youtubeware wrote:I did all of that but still not working! :'(
Weird...
Did you go through all FC? I had some trouble only for the first level in the first few rooms...

Re: Rayman 3

Posted: Fri Nov 14, 2014 6:51 pm
by MilesTheCreator
emshomar wrote:When absolutely nothing's working, you can always try to emulate an older Windows XP mashine :P
VMWare Workstation works great for that, and I do that for quite some games like.... uhhmm... for example Claw seems to have some issues with my graphics card on Win7 :P
Never tried that... And I didn't try it on Mac! (I am using Mac but running as a very real PC)

Re: Rayman 3

Posted: Fri Nov 14, 2014 6:51 pm
by MilesTheCreator
saerleiya wrote:
youtubeware wrote:I did all of that but still not working! :'(
Weird...
Did you go through all FC? I had some trouble only for the first level in the first few rooms...
What do you mean by "FC"?

Re: Rayman 3

Posted: Fri Nov 14, 2014 6:53 pm
by Master
Out of curiosity, what OS do you use? You might want to modify a different ubi.ini in the appdata area if you're running vista or later.

FC is short for fairy council.

Re: Rayman 3

Posted: Fri Nov 14, 2014 6:57 pm
by MilesTheCreator
Master wrote:Out of curiosity, what OS do you use? You might want to modify a different ubi.ini in the appdata area if you're running vista or later.

FC is short for fairy council.
I have Mac running as Windows 8! (Not a virtual machine, it just runs like a very real PC using BOOTCAMP)

Re: Rayman 3

Posted: Fri Nov 14, 2014 6:59 pm
by Snagglebee
youtubeware wrote:I have Mac running as Windows 8! (Not a virtual machine, it just runs like a very real PC using BOOTCAMP)
Hmm.. why not try VMWare Fusion?

Re: Rayman 3

Posted: Fri Nov 14, 2014 7:01 pm
by MilesTheCreator
emshomar wrote:
youtubeware wrote:I have Mac running as Windows 8! (Not a virtual machine, it just runs like a very real PC using BOOTCAMP)
Hmm.. why not try VMWare Fusion?
Well, I can't use Virtual Machine, it made my Mac lag a very very lot!