Just wanted to post some stuff about LOTLD3. I have tested a lot of other things as well, but somehow, my recorded videos are gone.
The Hoodblaster-Combo
For starters, I hope we can all agree on the fact that the Heckler is definitely gonna be useless in achieving a new maximum. That's why I tried to come up with the best possible way to get everything in the first room into one Combo. This one should be quite obvious; get as many items as possible with the HMF, and get the Red Gem as late as possible.
The second Matuvu-Combo
Recent discoveries had me believing that splitting up the dreadful 2-Matuvu-Combo might yield more Points. One of these discoveries was that it's easily possible to include the Gems on top of the Mushrooms into the Combo... which would've been possible in the 2-Matuvu-Combo as well, but there were Powerup-Timerange-Issues. Naturally though, that alone would not have been enough, so I had to improve on the first Matuvu-Combo as well...
The first Matuvu-Combo (Attempt)
... and THIS is what I tried to do. If it looks hella difficult, that's because it actually is. I'd even go as far as saying that this is even less enjoyable than playing the 2-Matuvu-Combo. Later, I found out that I overestimated the win of Points by playing this way; in fact, one LOSES Points by splitting the Combo up like this (it's still an interesting way in my opinion).
The extended Stairs-Combo
Which is why I went back to this. It's actually an old Combo of mine, but I hadn't recorded it up to now. As I've not yet found a way to include the Gems on the upmost staircase into that Combo, this is the most efficient way I know. If someone finds a way to include at least some more Gems, please let us know - every Point might be important.
The 2-Matuvu-Combo (Attempt)
The good thing is: I was able to learn from my past failures. I now knew that I could include the Gems on top of the Mushrooms into the Combo. The question was how to fix the issue with the duration of the Powersuit - and I ended up with this Combo. I tried to get to the lone Yellow Gem behind the statue without having to break the Red Gem's Piggybank, but so far, I failed on all attempts. One of the main points (which I failed to show in
the original 2-Matuvu-Combo) to be shown is that you can succeed even when taking the Matuvu for 2.500 instead of 2.000 Points. In the video itself, I failed to get the 1.000 Points from the Hoodstormer, but if you look at the counter, you'll see that I actually kept the Combo alive, so I consider this a success. I'm pretty sure that you can get that lone Yellow Gem without breaking a Pig if you play well, which would win another 40 Points for the Red Gem. Now the question is, what do we do about the remaining Gems?
The Elite-Monger-Combo
And that question leads us to my favourite Combo in this Part; I love this! But maybe it's best to go into detail, because some of the stuff I do might seem a little odd:
One, I break the Cage with a curved shot from below, because I think it wins a bit of time over the usual "Climbing-Up-And-Breaking-The-Cage"-Method. Even is this ends up not being a Combo in the final version, this might be a useful strategy to keep in mind.
Two, at 0:43 in the video, I run past the Red Gem, enter the tower, come back, and take the Gem at 0:52. Meaning I'm wasting 9 seconds to get to a place which is like 5 feet away from me. The reason? I've got to get the Hoodlums to assume their positions. I'll talk about that right now.
Three, I'm taking the Red Gem inside the tower. Why? Because once you've entered said tower, you'll have a few seconds before it disappears. As long as you don't enter, it's fine, but I've not yet managed to connect the Red Gem closest to the entrance and the one in the tower itself, so I have to take it before starting the actual Combo. This also explains why I've got to make the Hoodblasters move.
Four, after taking that Red Gem, I'm just standing still for a second, which - of course - loses precious time from the Lockjaw. The problem is that, if you enter the tower, take the Gem and immediately leave, the first Hoodblaster I kill in the video will dead stop in his tracks. Long story short, he would be too far away from the entrance to get him in Combo.
Obviously, you can extend the 2-Matuvu-Combo by incorperating some of the Gems on the upper floor - each Gem taken will gain a bit of time for certain reasons, and increase the chance to get the Elite Monger with the Lockjaw. However, you'll lose Points for everything else in this Combo. I'm still trying to find a good balance. Whatever we may end up with, I believe that - if we could manage to extend the Elite-Monger-Combo - this would be our best shot at a new Highscore.
The Hoodoo-Combo
For example, by using this. The Combo itself isn't worth that much with it's current configuration, but if me managed to add it to the Elite-Monger-Combo, it might mean serious improvements. But up to now, I have not managed to get from the Red Gem to the Gems in the circle on time... I'm just a splitsecond short though! Ah yes, and in case you wonder whether it might be a good idea to maintain as many Gems as possible to take with the Shock Rocket - it's not. You've got to kill the Hoodblaster from the spot where the SR will land, immediately shoot the button, take the remaining Gem "en passant" (it has to be this one, since it's closest to the gates), and roll towards the next Gem. If you try to take several Gems with a Powersuit, you'll fail the part of connecting the 2 groups of Gems; you've got to strafe into the Shock Rocket to not accidently take that Red Gem, which loses too much time. And even if you managed, you'd have to take said Gem from a bad spot, meaning you couldn't keep the Combo going. Now as it is, that's pretty much unimportant, but in case we'd make one Combo out of these 2, it's vital to know this.
I should also mention that there's a lucky factor to this Combo: The gates open once you've hit the button. When you run towards either one of them, usually, the Hoodblaster (who was standing in the middle) will run towards the last room. BUT: For some unkown reason, the Hoodblaster sometimes stays in his initial spot. In that case, you can alter the Combo by taking only 3 Gems, then shoot the Hoodblaster, take one more Yellow Gem, quickly head to the last room, equip the TC, and collect the 8 Gems. This led me to 2 conclusions:
1.) It's important to do thourough investigations in order to find out what causes that phenomenom.
2.) It's important to do thourough investigations in order to find out whether this Combo and the one mentioned above can be connected. After all, if you could add the "Lucky Version" of the Hoodoo-Combo, it would mean that the value of the Combo increases by 5.900 Points to 11.000.
And here's another big BUT: It doesn't take a genius to see that this is still not even close to being enough for a new maximum. It is thus necessary to further extend this Combo - and this is what I'm currently stuck on with my investigations. I will certainly continue looking for new things, but if someone else would find something, I certainly won't mind. That's all for now.
P.S.: As I said, I had tons of other stuff tested, but somehow the footage is gone... I might have to redo some of those videos, since I found a couple of them to be highly informative.
Edit: Forgot to mention
the extended Hoodoo-Combo. With the current gameplay, it's rendered useless, but I figured I'd show you guys anyway. Who knows, it may give you some great ideas for improvements.
