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Re: Rayman Legends

Posted: Wed Feb 20, 2013 4:02 am
by Minor-T5
Joking.

Re: Rayman Legends

Posted: Wed Feb 20, 2013 5:10 am
by Shrooblord
He wasn't.


If the next-gen consoles don't have virtual reality yet, I don't know what's so 'next-gen' about them.

Re: Rayman Legends

Posted: Wed Feb 20, 2013 5:15 am
by Adsolution
A guy from the Assembler forums (which I'm also on) made it.

I truly don't see what, aside from the touch pad on the PS4 controller, is a good idea. The Wii U is the only remotely original new console as it seems now, but tht along won't save it.

Re: Rayman Legends

Posted: Wed Feb 20, 2013 5:21 am
by sergiomonty
Adsolution wrote:A guy from the Assembler forums (which I'm also on) made it.

I truly don't see what, aside from the touch pad on the PS4 controller, is a good idea. The Wii is the only remotely original new console as it seems now, but tht along won't save it.
You meant Wii U? oh... yeh... the concept of Wii U has been taken before, right? the asymmetrical gameplay, I mean... it's not new at all. Though I must accept the new ways how they're using the exclusive screen are pretty imaginative. I'm still waiting for Made in Wario like crazy.

Re: Rayman Legends

Posted: Wed Feb 20, 2013 6:04 am
by Adsolution
The concept of the Wii U isn't remotely original; it's a DS + Wii, but at least that's something, and the motion controls aren't so in-your-face anymore.

Re: Rayman Legends

Posted: Wed Feb 20, 2013 6:39 am
by sergiomonty
Adsolution wrote:The concept of the Wii U isn't remotely original; it's a DS + Wii, but at least that's something, and the motion controls aren't so in-your-face anymore.
In fact we talked about this before. One of the main concepts from Nintendo Land was basically taken from a Pacman game for gamecube that could connect with a gameboy advance.

Re: Rayman Legends

Posted: Wed Feb 20, 2013 8:51 am
by Keane
I'm certain the next PS and XBox will improve graphically, but considering they can already run a game like Crisis 3 on the current gen systems, will they really add anything all that much better? I think both will end up living on gimmicks (And remember, as long as it isn't made by Nintendo, your gimmicks are considered the technology of the future!). Microsoft already announced Kinect 2. Dear god. I think the gamepad does innovate, and I really doubt either has come up with a better idea.

Something else to take into consideration is that the game itself has to add to the graphical appearance, too. Take a look at Nintendo Land or the upcoming Wind Waker remake. It goes without saying that while they're not on a console that makes anyone go wowing for the graphics, they still look so much better than the average FPS game. Miyamoto was once asked why he dislikes realistic games so much, and he replied "I want to take the gamer into a world that they don't normally experience." And nothing could ever be more true than that. In my opinion, there are few games today that accomplish this. Don't get me wrong, there are plenty awesome looking games out there, but the first time I put my Nintendo Land disc in I was never more surprised to see that they used something missing in many games today: Colour.

Re: Rayman Legends

Posted: Wed Feb 20, 2013 11:37 am
by Adsolution
I think you're being a total fool. Let's dive right into this, shall we?
Keane wrote:Crisis 3
:boon:
Keane wrote:Take a look at Nintendo Land or the upcoming Wind Waker remake. It goes without saying that while they're not on a console that makes anyone go wowing for the graphics, they still look so much better than the average FPS game.
That is entirely an opinion. Coming from someone who loves stylised games and is heavily invested in 3D graphics, I personally think that the early screenshots of the Wind Waker remake looked quite... bad, oversaturated in bloom, and the character models looked like glass. Is this bad? No, it's a prototype, the end result will likely be much better, but the fact that you're comparing a virtually day-one prototype to a fully fleshed-out game tells me that you have absolutely no idea what you're talking about.

Nintendo Land looks alright graphically, but there's nothing that stands about it, it's just super colourful to the point of annoying my eyes. I'm epileptic though, so I suppose I can attempt to brush that aside.
Keane wrote:Miyamoto was once asked why he dislikes realistic games so much
No he wasn't, he himself lightly stated that every game designer has something they enjoy creating, and he prefers to create worlds that people "don't normally experience." Your comprehension couldn't be more dreadfully backwards, so much so that reading through your vapid dreck would be comparable to peeling the skin of an onion, if I were said onion.
Keane wrote:And nothing could ever be more true than that.
You do realise that there are some who prefer playing games that exhibit realism as opposed to utter fantastic escapism? Either you don't realise that, or you were reinforcing Miyamoto's goal, making your statement the single most god damn puerile thing I have read in my life.

Re: Rayman Legends

Posted: Wed Feb 20, 2013 11:48 am
by Rulez
Adsolution wrote:pealing the skin of an onion
Yes mhm

Re: Rayman Legends

Posted: Wed Feb 20, 2013 2:12 pm
by Haruka
Adsolution wrote:I think you're being a total fool. Let's dive right into this, shall we?
Keane wrote:Crisis 3
:boon:
Funny how this time the typo is the reverse. :mryellow:
Adsolution wrote:Nintendo Land looks alright graphically, but there's nothing that stands about it, it's just super colourful to the point of annoying my eyes. I'm epileptic though, so I suppose I can attempt to brush that aside.
Nintendo Land is indeed colourful but I didn't experience any seizures so far. I didn't know you also suffer of those.

The games I remind experiencing seizures are Starfox Adventures, Mario Kart: Double Dash!!, Super Mario Sunshine and Asterix & Obélix: XXL 2.

Re: Rayman Legends

Posted: Wed Feb 20, 2013 2:25 pm
by Adsolution
Was Starfox Adventures that colourful? I recall it having a much softer colour scheme, but then again, I haven't played it for ages, so I'm probably remembering incorrectly.

Re: Rayman Legends

Posted: Wed Feb 20, 2013 2:31 pm
by Haruka
And you're right, the colours are smooth most of the time, but the part where I'm stuck has got fast camera movements and very bright colours of red and yellow that give me motion sickness, dizzyness and, less often, headaches. Its really unpleasant.

Re: Rayman Legends

Posted: Wed Feb 20, 2013 2:44 pm
by sergiomonty
I kind of agree with Keane... and indeed, Miyamoto did say that. But that statement is about the artstyle in Mario and Zelda games, because he also said that he wants to be absolutely photorealistic with the Pikmin series... and, well, he's doing a pretty decent job.

Image

Image

A cartoonish character more realistic than that would totally hit the walls of morbidity.

Keane made a point there, tho. We got Crysis 3... and let's not talk about Metal Gear Solid Ground Zeroes, which according to initial information, can be played with no problem on a PS3.



So... what's next? did gaming actually reach the limit? I guess we'll figure out today.
Adsolution wrote:Nintendo Land looks alright graphically, but there's nothing that stands about it, it's just super colourful to the point of annoying my eyes. I'm epileptic though, so I suppose I can attempt to brush that aside.
Well, the game is not THAT colourful, but if you're epileptic, hm... I guess that explains everything. The main plaza must be painful for you, it has bright colours and a lot of shiny effects. Metroid Blast had a pretty decent colour palette, tho.

Re: Rayman Legends

Posted: Wed Feb 20, 2013 2:49 pm
by Haruka
It reminds me I should try to complete other challenges. So far I only managed to get a star in DKCC and YFC.

Re: Rayman Legends

Posted: Wed Feb 20, 2013 2:54 pm
by sergiomonty
Haruka wrote:It reminds me I should try to complete other challenges. So far I only managed to get a star in DKCC and YFC.
I got a star on every attraction. It's hard, but getting all of the stamps is even harder. You should try Octopus Dance, it's easy when you practice a lot, and the bonus level that you get after winning for a second time seems to be the only one that actually takes approach of the gamepad. If I'm right, to get a star on multiplayer games like mario chase you must play them 10 times with friends.

Re: Rayman Legends

Posted: Wed Feb 20, 2013 3:03 pm
by Adsolution
sergiomonty wrote:I kind of agree with Keane...
On what point, exactly?
sergiomonty wrote:and indeed, Miyamoto did say that.
Yes, but not in the way Keane conveyed it. Even still, that has absolutely nothing to do with anything.
sergiomonty wrote:Keane made a point there, tho..
No he didn't, not in the slightest. It's almost like you and Keane are then stating that graphics will be unable to improve past, beyond the point of Crysis 3. Yes, the game is probably one of the best looking games to have ever been released, but until perfect photorealism is achieved (which we are nowhere close to), whatever 'point' you're trying to make is completely false.
sergiomonty wrote:hm... I guess that explains everything.
There's nothing for it to explain, so it doesn't explain anything.
sergiomonty wrote:The main plaza must be painful for you, it has bright colours and a lot of shiny effects.
Yes, I tend to run around that area with one eye closed and the other one squinting. This is an example of a game that is just a bit too needlessly colourful, as if they're shoving a set of paints in your face and shouting "HERE, COLOUR, LOOK!!!" - But at the very least, too much colour is better than our 75% bluefiltered companion Battlefield 3. It does look fairly nice, but I think it would have been a lot nicer with a bit of a toned down atmosphere in places.

Re: Rayman Legends

Posted: Wed Feb 20, 2013 3:10 pm
by sergiomonty
Adsolution wrote:
sergiomonty wrote:I kind of agree with Keane...
On what point, exactly?
Read the whole thing before making multi-quotes, then you'll see. Probably you did already, so now you know it's about graphics.

Adsolution wrote:No he didn't, not in the slightest. It's almost like you and Keane are then stating that graphics will be unable to improve past, beyond the point of Crysis 3.
Sure... but what about Metal Gear Ground Zeroes, as I said before? my example was considerably better and you just seemed to fully ignore it.
Adsolution wrote:"HERE, COLOUR, LOOK!!!" - But at the very least, too much colour is better than our 75% bluefiltered companion Battlefield 3.
As I said before, the game was colourful, but I never experience oversaturation like I did with the boxart of Mario Party 9 or games like LocoRocco.

Re: Rayman Legends

Posted: Wed Feb 20, 2013 5:23 pm
by TeensieKing
Keane wrote:everybody needs to stop being pathetic.
Agreed.

Re: Rayman Legends

Posted: Wed Feb 20, 2013 7:43 pm
by The Edditaur
sergiomonty wrote:I never experience oversaturation like I did with the boxart of Mario Party 9 or games like LocoRocco.
I don't know about oversaturation on the LocoRoco boxart, personally I didn't really see that.
Speaking of LocoRoco, I hope I'm not the only person who's played it. That was honestly one of the best PSP games that was made.

Re: Rayman Legends

Posted: Wed Feb 20, 2013 8:03 pm
by Master
I've dabbled in that series, but never actually completed any of its games.