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Re: Project: UnLockRay ( ULR / REL )

Posted: Tue Jan 06, 2015 9:47 pm
by Master
Hmm, I have to ask, how did you bork the edit message?

Re: Project: UnLockRay ( ULR / REL )

Posted: Tue Jan 06, 2015 11:31 pm
by Shrooblord
What are you talking about?

Re: Project: UnLockRay ( ULR / REL )

Posted: Tue Jan 06, 2015 11:34 pm
by Master
Image
The edit message above, I don't think it's supposed to look like that.

EDIT: It seems to be happening to all your posts.

Re: Project: UnLockRay ( ULR / REL )

Posted: Wed Jan 07, 2015 12:12 am
by Shrooblord
Huh? Have I been hacked?

Re: Project: UnLockRay ( ULR / REL )

Posted: Wed Jan 07, 2015 12:18 am
by Master
I don't think so. I'll go send this up and see what the top brass have to say.

Re: Project: UnLockRay ( ULR / REL )

Posted: Wed Jan 07, 2015 12:20 am
by Adsolution
Master wrote:The edit message above, I don't think it's supposed to look like that.

EDIT: It seems to be happening to all your posts.
It can't be his signature, nobody would be so cruel as to prank us like that in their signature. Aside from me, of course, I did it on another forum. But that doesn't mean Shrooblord did it here, he's a good guy!

Re: Project: UnLockRay ( ULR / REL )

Posted: Wed Jan 07, 2015 12:22 am
by Shrooblord
What, why would you do that to someone, Adsolution! That's so evil!

Re: Project: UnLockRay ( ULR / REL )

Posted: Wed Jan 07, 2015 12:23 am
by Adsolution
And there I had people thinking I'm so OCD that I edited every one of my posts 59 times.

Re: Project: UnLockRay ( ULR / REL )

Posted: Wed Jan 07, 2015 12:24 am
by Master
Ah, comparing it to an edited message, I see that it has its own line, not in the sig. You folks got me good.

Re: Project: UnLockRay ( ULR / REL )

Posted: Wed Jan 07, 2015 1:18 am
by Shrooblord
Adsolution wrote:And there I had people thinking I'm so OCD that I edited every one of my posts 59 times.
xD I'd love to imagine what kind of replies that got you.

Re: Project: UnLockRay ( ULR / REL )

Posted: Wed Jan 07, 2015 2:18 am
by Hoozang
Master wrote:Image
The edit message above, I don't think it's supposed to look like that.

EDIT: It seems to be happening to all your posts.
The image quality is better than Ghosts'.
Really.

Re: Project: UnLockRay ( ULR / REL )

Posted: Wed Jan 07, 2015 6:21 pm
by PluMGMK
I love how you tinted your name in orange to make yourself look like a mod apart from everything else!

Re: Project: UnLockRay ( ULR / REL )

Posted: Thu Jan 15, 2015 5:08 pm
by GOT4N
egh, was digging again into Rayman Arena prototype, and I saw some pretty interesting textures lol, not sure if they're used or not, so sorry for my errors, Rayman M is the game I've the less played,
Image
That's a unused skin of Globox, it can be seen here: https://raymanpc.com/wiki/script-en/ima ... Globli.png (it's the green one)
Image
dunno if used
Image
Smile, dunno for what purpose it would've been used :p
There is more things to be found I guess :)

Re: Project: UnLockRay ( ULR / REL )

Posted: Thu Jan 15, 2015 9:07 pm
by Harpic fraƮcheur
I thinks this is used...

Re: Project: UnLockRay ( ULR / REL )

Posted: Thu Jan 15, 2015 9:09 pm
by GOT4N
Harpic fraƮcheur wrote:I thinks this is used...
First, NO FUCKING S what is that english level omg, and second what is used?

Re: Project: UnLockRay ( ULR / REL )

Posted: Thu Jan 15, 2015 9:29 pm
by Adsolution
The second one is one of the first unlockable skins for Henchman 800.

Re: Project: UnLockRay ( ULR / REL )

Posted: Thu Jan 15, 2015 9:58 pm
by Shrooblord
All of those were used. The green skin is an unlockable skin for Globox in the European PC version (Rayman M), for sure. The smile is the same as that of the Super Yellow Lums (which, I found a nice treat, have green eyes) and was used in M/Arena for the Fly from the Capture the Fly gamemode. I love seeing them in their UV/Texture form though. I find it funny to see that the globox skin uses the original blue colour as a background where no UVs were mapped (which you can see near the texture of his foot).

Re: Project: UnLockRay ( ULR / REL )

Posted: Fri Jan 16, 2015 12:38 pm
by Haruka
Shrooblord wrote:All of those were used. The green skin is an unlockable skin for Globox in the European PC version (Rayman M), for sure. The smile is the same as that of the Super Yellow Lums (which, I found a nice treat, have green eyes) and was used in M/Arena for the Fly from the Capture the Fly gamemode. I love seeing them in their UV/Texture form though. I find it funny to see that the globox skin uses the original blue colour as a background where no UVs were mapped (which you can see near the texture of his foot).
I second what Shrooblord said.

Re: Project: UnLockRay ( ULR / REL )

Posted: Fri Jan 16, 2015 1:04 pm
by GOT4N
Ah, thanks for this, didn't thought they were used though, as I didn't saw them in the GameCube textures of final version ^_^

Re: Project: UnLockRay ( ULR / REL )

Posted: Sat Jan 17, 2015 12:51 am
by Shrooblord
I think my favourite skin in the game is the Golden Henchman one. It has so much going on.