Re: Rayman 3 scores
Posted: Thu Jan 08, 2015 7:51 pm
Obviously. That's part of the deal.Cut wrote:I would go even further: posting the level scores is necessary to validate a HoF-score. Which would put the ball also into Mirage's corner.
Obviously. That's part of the deal.Cut wrote:I would go even further: posting the level scores is necessary to validate a HoF-score. Which would put the ball also into Mirage's corner.
In my eyes, that's a good point. The past few months have shown that a lot of the improvements which can still be made come from exploiting Glitches. As I've said many times before, I'm not one to incorporate too many Glitches into my own game, even if I'm perfectly fine with others using it. That's why I've started a Just-For-Fun-Project by starting a new game, and trying to get as good a Score as possible without using any Glitches. I rushed through FC (got 40.500 Points, will have to play that again), and I'm currently in CF2. It's a whole new game!Shrooblord wrote: I guess it all boils down to how serious we take ourselves here and when a score stops being valid because it was obtained with 'too many glitches'.
You can take Matuvu's through walls which are only solid from one side, that's pretty much lazy programming because the game doesn't consider these as an obstacle or something that should block your sight. But I see your point, the border between oddities and glitches is not clear.Maz wrote:(On the note of FC... Would you guys consider taking a Matuvu through a wall/roof [no matter whether it's made of glass or not] a Glitch? I don't know whether my personal definition of a Glitch is a 100% accurate.)
That's a very interesting way of playing the game, actually. FC is kinda tame when it comes to glitches, but starting in CF, things would be completely different and I guess you'd have to rethink a lot of combos (the first room in CF2 comes to mind immediately). I would be really interested in reading about further experiences you have with this endeavour.Maz wrote:In my eyes, that's a good point. The past few months have shown that a lot of the improvements which can still be made come from exploiting Glitches. As I've said many times before, I'm not one to incorporate too many Glitches into my own game, even if I'm perfectly fine with others using it. That's why I've started a Just-For-Fun-Project by starting a new game, and trying to get as good a Score as possible without using any Glitches. I rushed through FC (got 40.500 Points, will have to play that again), and I'm currently in CF2. It's a whole new game!Shrooblord wrote: I guess it all boils down to how serious we take ourselves here and when a score stops being valid because it was obtained with 'too many glitches'.
(On the note of FC... Would you guys consider taking a Matuvu through a wall/roof [no matter whether it's made of glass or not] a Glitch? I don't know whether my personal definition of a Glitch is a 100% accurate.)
I'm even thinking about using that No-Glitch-Savegame for the HoF once I'm finished, and the one I'm currently using for it just to get high Scores which Glitches for fun. I'm excited to see what Score I'll end up with.
I would say I am very liberal when it comes to glitches and I'd say there can hardly be too many glitches. Glitches are part of the game and R3 has more than most games and I don't see any problem with taking advantage of the developers' sloppy programming. I know that others don't share that view, but the glitch question is only relevant to the HoF (and that's only a minor part of this whole discussion).Shrooblord wrote:Sure, I'd agree with someone using systematic glitches explaining how they're exploiting the game. I guess it all boils down to how serious we take ourselves here and when a score stops being valid because it was obtained with 'too many glitches'.
Since I'm done with my CF2-Investigations, I'll be more than happy to share with you.sfn42 wrote: I would be really interested in reading about further experiences you have with this endeavour.
Congratulations, that´s a good score! What will you improve next? I guess CF or HH.Cut wrote:Finished FC with 48.820 points. I guess that's not terrible.
first of all, you can't overcap the score with Razoff's killing points for some weird reason (otherwise everybody would have 101.499 there and I wouldn't have wasted 4 weeks in BOM6 trying for 101.299). 2nd, the combo of Razoff's killing points doesn't tick in before the level ends. I have looked for a way to somehow delay the game so that the combo can tick in (i mean, that would still be at least 106.899 points) but I haven't succeeded. But you shouldn't take my 15 minutes of trying as evidence that it definetly doesn't work.1234 wrote:Why does following not work (or does it work?): (BOM6) Weaken razoff until the next six hits will kill him. Hit him five times and defeat him with the sixth hit (score: 101499 + 6800 =108299)
Yes, i didn´t include the Heckler and the Hoodo into the calculations.Cut wrote:In HH3, did you consider that you can neither get the Heckler nor the Hoodoo since they don't spawn? Also that you can't get all gems from the hooks since you have to use them earlier?
Oh yeah, that's right, thanks.Cut wrote:first of all, you can't overcap the score with Razoff's killing points for some weird reason (otherwise everybody would have 101.499 there and I wouldn't have wasted 4 weeks in BOM6 trying for 101.299). 2nd, the combo of Razoff's killing points doesn't tick in before the level ends. I have looked for a way to somehow delay the game so that the combo can tick in (i mean, that would still be at least 106.899 points) but I haven't succeeded. But you shouldn't take my 15 minutes of trying as evidence that it definetly doesn't work.
And how hilarious would it be if everyone had to try for 6 hits![]()
Sick stuff.1234 wrote: Some days ago i looked into HH3. That´s the result:
[...]
It would be really cool if you could make a video that shows how you make the connection between Gem-Elite Monger-Gem, because I've never been able to do that, and going by my attempts, I'd have said with 100% certainity that it's impossible.1234 wrote: If someone wants to go for the maximum, he might maybe use an improved 3rd room combo. The difference to the "old" version would be, that you´d kill only two hoodblaster in the beginning. YYYYY|YYYHL|HMuYRG|YRRYE|YYYYY,HMa
When the "old" version works, this combo should work until the 20th item too.
As far as i know, i could take the gems in the secret room, roll off, kill the elite monger, renew the vortex and get the yellow gems in time. Killing the hoodblaster and taking the matuvu in combo is probably possible as well, so i guess it should work completely.
Sadly it doesn´t include the red gem near the elite monger (except if you could roll off the secret room, take the gem and then killl this hoodlum), so you´d have to either take it outside of a combo or, if you could influence where black lums are flying away, convert the lum from the hoodblaster committed suicide just before taking this gem.
One: You can't get those extra 1.500 Points from Razoff. Otherwise, it would be "easy" to get 101.499; however, I was told that DTUCC tested this only to find out that it just doesn't work.1234 wrote: A question i wanted to ask longer time ago already:
Why does following not work (or does it work?): (BOM6) Weaken razoff until the next six hits will kill him. Hit him five times and defeat him with the sixth hit (score: 101499 + 6800 =108299)
As far as i know, the sixth hit won´t reduce razoffs life, but why?
My stuff on CF2 was posted above.1234 wrote: By the way, Maz, how are you doing with your no-glitch-project. I guess in some places it´s quite an interesting challenge (like CF2)
From my editor - I wrote this in case it was ever needed, and it's my guideline for this savegame; basically my very personal definition of a Glitch in Rayman 3:I also guess that 100k in BOM won´t be possible any more (at least no annoying razoff glitch). Is actually the razoff glitch/trick in part 6 a glitch in your eyes?
Identifying a Glitch due to being a lucky occurence was required because of situations like this, where neither triggers or preparations are a necessity, yet it is completely obvious.Maz wrote: There are 3 things which apply to Glitches on quite a few occasions. Out of these 3, at least 2 must be fulfilled in order for an action to be classified as a Glitch.
1.) A Glitch is a mechanism which defies the game's rules.
2.) A Glitch requires triggering or preperation of some kind without using in-game helping tools.
3.) A Glitch is a lucky occurence.
Out of these 3, the first one must always be fulfilled; if an action does not break the intended game mechanics, it can not be referred to as a Glitch.
The second one requires explaination: in-game help is, for example, provided by turtles; it is possible to stand on top of them, and it is possible to move them around. While the rule of breaking the game's mechanics (namely by reaching places you're not normally supposed to reach) may be fulfilled on some occasions, and preperations are indeed necessary, in-game tools are used to break the first rule - a.k.a., "in-game help" is provided - thus, it does not count as a Glitch.
The third one is best explained with an example: The Hoodblaster in Part 3 of "The Bog of Murk". Clearly, the programmers intended that Hoodblaster to fall victim to the Muddibogs attacks, yet sometimes, the stones won't hit him. As such, his survival means breaking the game's mechanics, and since it obviously depends on luck, the third point is fulfilled. With 2 out of 3 holding true, it is thus to be regarded as a Glitch.
An exception is to be made for the Lum-Glitch; due to the amount of Lums converted being completely random, having to convert just one Lum every time is an impossible thing to ask of Console-Players.
It doesn´t only sound horrible, it is horrible.Maz wrote:Sick stuff.![]()
Not gonna lie though, these sound horrible to play (especially with the SJ in the middle of a Combo), but if you can get 115k this way, go ahead!
Ok, this video shows this sequence. Since i´m not very familiar with this combo, it doesn´t look really good, but at least it shows, that it´s possible to reach the gems in time.https://www.youtube.com/watch?v=xtY9wGvjGc0Maz wrote:It would be really cool if you could make a video that shows how you make the connection between Gem-Elite Monger-Gem,
HH3 is actually finished already and HH (completely part 1-5) will be very soon as well (just want to test a few things yet).Maz wrote:What are you currently working on, besides HH3? I'm expecting you to pass the 860k at some point, you know?![]()
That´s a good definition.Maz wrote:There are 3 things which apply to Glitches on quite a few occasions.[...]
Oh god, please don't remind me... haven't done shit in the past weeks. I feel terrible now1234 wrote:By the way, how are you doing with your combo sheet, Cut? I couldn´t open this sheet for some time past, so i don´t know your progress. When will this sheet be online again?