Rayman 3 scores

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MandM81
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Re: Rayman 3 scores

Post by MandM81 »

Updated walkthrough after additions from 1234.

Hoodlum Headquarters - A Points Walkthrough

Part 1

The Box Combo:
YYYYY|YYYYY|R
Combo: 460
Basic: 260
Total: 720

The Green Gem Combo:
DHGkLL|LMGy
Combo: 7.800
Basic: 4.410
Total: 12.210
Accumulated: 12.930

The Secret Room:
YRYYR|Yyyyy|rrrrr|r
Combo: 850
Basic: 420
Total: 1.270
Accumulated: 14.200

Gems in the first area: YYRRR and RRRR (later taken with the Vortex)
Accumulated: 15.040
Accumulated: 15.050 (including lone Lum from the entry of the Warehouse)

The Matuvu Tribelle Combo:
hLDHL|YYYYY|YYYEL|LHMHMu|RRRT
Combo: 9.360
Basic: 2.840
Total: 12.200
Accumulated: 27.250

Gems in the Warehouse: The Cage, YYY and YYY
Total: 840
Accumulated: 28.090

The Hoodoo Combo:
HLLHoL|HLL
Combo: 1.080
Basic: 1.200
Total: 2.280
Accumulated: 30.370

Last Hoodboom Combo:
YHLLD|YYY
Combo: 390
Basic: 340
Total: 720
Accumulated: 31.090

Loose points: RYY
Accumulated: 31.230

Part 2

The Hoodlum Combo (with tough but realistic Lums glitches):
yyyyy|eLLRR|RHHLL|LLLLL|LLLHR|HLLLLLLLLHLLLLLLLLL
Combo: 8.060
Basic: 2.420
Total: 10.480
Accumulated: 41.710

The Heckler - Matuvu Combo:
YYHLL|M
Combo: 1.560
Basic: 1.080
Total: 2.640
Accumulated: 44.350

The Green Gem - Tribelle Combo:
yeYYL|DYRRY|HoLLHG|YYYYY|T
Combo: 14.790
Basic: 4.960
Total: 19.750
Accumulated: 64.100

Lone Lum after suicidal Hoodblaster 60 points (two Lums on conversion wearing the Vortex)
Accumulated: 64.160

The Green Gem - Matuvu Combo:
YYYYY|YYHLL|HMuYRG|YYRRR|EYYYYYYHM
Combo: 18.020
Basic: 5.400
Total: 23.420
Accumulated: 87.580

Part 3

The Hoodboom Combo:
YRYYY|RHLL
Combo: 720
Basic: 440
Total: 1.160
Accumulated: 88.740

The Piggybank - Gem Combo:
PYRYY|RRYYY|YYYYY|YRRR
Combo: 1.580
Basic: 620
Total: 2.200
Accumulated: 90.940

The Green Gem:
Accumulated: 93.940

Gems YYYYY and R:
Total: 240
Accumulated: 94.180

The Secret Room:
YYYYY|YYYYY|RRRRR|RR
Combo: 1.660
Basic: 620
Total: 2.280
Accumulated: 96.460

Loose points Y, Y, Y, Y and the Cage:
Accumulated: 96.860

The Tribelle - Matuvu Combo:
YYYYY|YYYTY|YHLLL|YHLLL|YELRYYMYYEPYYYRRRRRRYYYYY
Combo: 14.300
Basic: 3.560
Total: 17.880

Actual score needed before the last combo: 99.999 - 3.560 + 10 = 96.449
Max score with this particular Lums conversion: 99.999 + 14.300 + 10 = 114.309

Comments

HH1: One could perhaps improve the Warehouse combos by somehow including the Cage in a combo.

HH2 room 1: The three sources of multiple Lums conversions in HH2 room 1 can lead to 8 or 10 Lums at best. I have calculated 8 Lums from each. I’d rather have the Heckler available. :(
The three sources are: Jumping Hoodblaster killed in midair and two Hoodstormers killed in high positions.

HH2 room 2: The Hoodoo must be item no. 10 or 11 and the Green Gem must be item no. 15 in the combo in HH2 room 2. One has to keep track on the Lums conversion while playing this combo and perhaps adjust along the way by including or excluding the Door in this combo.

HH2 room 3: The combo in this part depends on being able to connect the gems inside and outside the Secret Room. It’s not a simple task, but one can go like this: After collecting the Green Gem strafe and collect the other Gems except the Yellow Gem on the right as you face the exit. Strafe beside this Gem till you have almost passed it, take it and roll off the extreme edge towards the Red Gem in the shelter. As soon as you hit the shelter, jump up to pick up the Red Gem in combo. Now run towards the Bridge and turn around and kill the Elite Monger as late as possible and reach the Shooting Gallery well in time before the combo runs out. I have tested this, it works, but the success rate is low, maybe between one in ten and one in twenty.

I would pronounce The Green Gem - Matuvu Combo to be perhaps the hardest combo in the entire game. All connections are, as mentioned, tested and work out, but making them all work out successfully in one big combo is not for the faint hearted.

HH3: The Hoodlums in the Tribelle - Matuvu Combo are calculated with the maximum number of Lums converted, which is three from each Hoodblaster and one from the first Elite Monger. It is necessary to get at least five Lums from two Hoodblasters in this combo. Anything less and it’s a restart. Five such Lums will give a “maximum score” of 114.209 points.
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Re: Rayman 3 scores

Post by GOT4N »

Guess I'm gonna start again xD, but I get 36fps on Rayman 3 any solutions?
Cut
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Re: Rayman 3 scores

Post by Cut »

sporadic framedrops to 36 or constantly 36?
I have that problem too and I play with 640x480 and my graphic board is really not bad (means I can play 2014 released 3D-games at least on medium or high settings). It's actually not that big of a problem though. Fraps has the option to lock the framerate whcih works out perfectly when I'm recording but I'm not sure if that somehow works too when I'm not.
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Re: Rayman 3 scores

Post by GOT4N »

Cut wrote:sporadic framedrops to 36 or constantly 36?
I have that problem too and I play with 640x480 and my graphic board is really not bad (means I can play 2014 released 3D-games at least on medium or high settings). It's actually not that big of a problem though. Fraps has the option to lock the framerate whcih works out perfectly when I'm recording but I'm not sure if that somehow works too when I'm not.
It's going from 36 to 72 :( (either 36 or 72)
It's really horrible to play with, capping to 60 does not works)
Maz
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Re: Rayman 3 scores

Post by Maz »

Exploit it! Running Rayman 3 with 36 fps has its advantages; for example, the hitbox of the Gems seems to be a tad bigger, and you can roll farther off edges. Unless you feel like the game is absolutely unplayable with 36 fps, you could leave it at that. (That is, if improving your Score is your intention, which I guess it is since you posted on this topic.)

Honestly, I had forgotten what a bitch CF4 can be at times. Had to settle with 109.629 Points for now because 1.) restarting again (and potentially failing another 100 times) would have driven me crazy, and 2.) my idea with the Slapdash before finishing off Kaag didn't work. During the cutscene, the Combo just runs out.

Also, finished BOM with 82.280 Points (which means I'll have to play it again at some point; lost something like 1.5k in total), but it's ok for now since I'm just happy to have finished BOM3. I don't even know whether this or CF4 is worse; I had to succeed in the Long Combo for like 20 times before the Green Gem finally allowed me to take it for 9.000 Points.
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Re: Rayman 3 scores

Post by GOT4N »

Maz wrote:Exploit it! Running Rayman 3 with 36 fps has its advantages; for example, the hitbox of the Gems seems to be a tad bigger, and you can roll farther off edges. Unless you feel like the game is absolutely unplayable with 36 fps, you could leave it at that. (That is, if improving your Score is your intention, which I guess it is since you posted on this topic.)

Honestly, I had forgotten what a bitch CF4 can be at times. Had to settle with 109.629 Points for now because 1.) restarting again (and potentially failing another 100 times) would have driven me crazy, and 2.) my idea with the Slapdash before finishing off Kaag didn't work. During the cutscene, the Combo just runs out.

Also, finished BOM with 82.280 Points (which means I'll have to play it again at some point; lost something like 1.5k in total), but it's ok for now since I'm just happy to have finished BOM3. I don't even know whether this or CF4 is worse; I had to succeed in the Long Combo for like 20 times before the Green Gem finally allowed me to take it for 9.000 Points.
I feel the game is unplayable with 36fps lol, well, guess I'll play GameCube version den. : :mrgreen:
Cut
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Re: Rayman 3 scores

Post by Cut »

Congratulations, especially the BOM-score seems amazing since I expected the maximum to be much lower without any glitches (BTW, do you consider jumping on top of the Mushrooms in BOM2 and 3 as a glitch) but that was just my intuition. Will you consider Roket's glitch in LOTLD as a glitch and only go for 119.599?
Maz
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Re: Rayman 3 scores

Post by Maz »

Cut wrote: Congratulations, especially the BOM-score seems amazing since I expected the maximum to be much lower without any glitches (BTW, do you consider jumping on top of the Mushrooms in BOM2 and 3 as a glitch) but that was just my Intuition
Thanks! :D

Didn't expect it either, but it turned out that you lose a surprisingly low amount of Points in BOM3 (I think I got a 12.860-Combo or something like that). I also didn't expect that you could shoot Razoff off the wrecking ball for 7 or 8 times in Part 6, so I gained more Points than anticipated there as well.

I don't know where you'd want to do that in BOM3, but I didn't consider it a Glitch in BOM2. For those Mushrooms specifically, you can hang onto their edges, and if you can make the jump, well, then you can reach without having to screw them down; in my eyes, there's no game-breaking/triggering/luck involved there. On the other hand I'm extremely uncertain about the case where 2 Muddibogs survive in the beginning of BOM3 - it's a difference of merely 20 Points, but still...
Cut wrote: Will you consider Roket's glitch in LOTLD as a glitch and only go for 119.599?
I already finished LOTLD with 121.099, and I've never even thought about that...

To be perfectly honest, I'm not a 100% sure how this "Rocket-Glitch" works; is actual game-breaking involved there? And if so, would you classify playing a Combo as "being a Trigger to the Glitch"? Well, since LOTLD is pretty easy and I'd have to play the other 3 Levels again anyway, I wouldn't mind restarting the game. After all, gotta abide by the rules. :P
Cut
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Re: Rayman 3 scores

Post by Cut »

Maz wrote:I don't know where you'd want to do that in BOM3
Some people use that to weak the Hoodlums in the final area beforehand but it's really not necessary.
Maz wrote:To be perfectly honest, I'm not a 100% sure how this "Rocket-Glitch" works; is actual game-breaking involved there? And if so, would you classify playing a Combo as "being a Trigger to the Glitch"? Well, since LOTLD is pretty easy and I'd have to play the other 3 Levels again anyway, I wouldn't mind restarting the game. After all, gotta abide by the rules. :P
The problem is that I'm 99% convinced that the 100k-limit itself is just a glitch (because the concept and the execution is fucking genius and they wouldn't have removed that in R3 HD if it was intentional), thus Roket's Glitch is just a little exploit to escape the consequences of that glitch a little. The main reason why that could be considered gamebreaking is that Roket's Glitch is weird and doesn't follow exact rules which is a good indicator but I guess you could discuss that forever.
Maz
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Re: Rayman 3 scores

Post by Maz »

Well then, for the sake of clarification, let's just say that the whole 100k-thing is a bug rather than a Glitch, since it does not directly affect the gameplay. I guess the main problem here is that the developers assumed such high Scores to be impossible, and sadly that's something we players can't do anything about. You may choose to use SJs, you can play with IPGs, but you can't decide whether or not you want to play with the 100k-Limit. ;)
Cut
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Re: Rayman 3 scores

Post by Cut »

rather luckily than saldy *cough* snowboarding-trick *cough*
but I see your point ;)
Maz
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Re: Rayman 3 scores

Post by Maz »

Oh, would you not count the Snowboarding-Trick as a Glitch?

Edit: Congratulations to 1234 for finally passing 860k, GG man! :D

Edit2: Nevermind, I'm stupid. I thought you were referring to the extra Kickflip, because I completely forgot about that trick. Well yeah, I guess I'd rather go with lucky as well in that case.
1234
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Re: Rayman 3 scores

Post by 1234 »

Maz wrote:Congratulations to 1234 for finally passing 860k, GG man! :D
Thanks, finally 860k passed! Hope that i´ll get 870k as well. :mryellow: It´ll be quite hard, but i can still get many points in FC and CF, so let´s see.
At the moment i´m in LOTLD5 with 93919 points. Don´t want to think how many restarts i´ll need for the final combo.

Do you actually improve something in your normal savegame too, or do you concentrate completely on your no-glitch project now? :wink:
How many points do you estimate you can get without glitches? Are e.g. 830k possible?

By the way, i fogot to mention, that in BOM4 you can use the lockjaw to kill the first two muddibogs with a powerup, which are further 30 points. Unfortunately you have only a few attempts to perform the launch on the mushroom successfully, otherwise the powerup will run out.
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Re: Rayman 3 scores

Post by Maz »

I was actually thinking of finally playing CF on my other savegame. My calculations for no Glitches led to a Score of 107k+ after Part 3, which had me concluding that at least improving that 109.789 can't possibly be too hard. ;)
I think I'll do that soon; if only I could get 111k or so for now, I'd be happy with that. But my main project will most likely be the No-Glitch-Game for the time being, even though it's all pretty much the same from now on. If you compare to the Walkthroughs on page 1, and add some of the new No-Glitch-Combos (like in SBTC, for example), you'll see that really it's just CF and BOM (and maybe SBTC3) where not using Glitches makes a huge difference.

Yes, it's possible to get 830k, even though it's difficult. For example, if your Level-Scores were like 46k, 109.789, 83k, 121.099, 109.789, 42k, 105.199, 109.009 and 104.499, you'd have it. But for now, I'll take it easy, and try to get into the Top 10 in the HoF (ideally 820k+).

Good luck with LOTLD, I'm afraid you'll need it. And by the way, what were your Scores in FC and CF again? 45.770 and 115.741? If so, it'll be pretty difficult to get 870k by means of just these 2. :P

That being said, will you try to improve HH at some point, too? And what about LS?
1234
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Re: Rayman 3 scores

Post by 1234 »

Maz wrote:Good luck with LOTLD, I'm afraid you'll need it. And by the way, what were your Scores in FC and CF again? 45.770 and 115.741? If so, it'll be pretty difficult to get 870k by means of just these 2. :P
Thanks, i guess i´ll need it indeed. I´ve tried it for some minutes today and it seems to be damn hard and also luck dependend.
And yes, you´re right with 45.770 and 115.741. Actually i didn´t want to say, that i´ll try to get 870k just by means of these levels, i just thought/think, that those two levels can help a lot for that purpose. For 870k i intend to improve LOTLD (by ~2k), LS (by ~1k), FC (by 3k), and CF (by 3k-4k). That will be a long-term task tough, especially because i´ll have less and less time as from now because of the final tests in some months.
Maz wrote:That being said, will you try to improve HH at some point, too? And what about LS?
As i said, i´d like to improve LS by approximately 1k.
But i´m not sure, whether i´ll improve HH. Part 1 might be doable, but just think about part 2 (1st room: Heckler and matuvu for 2500 points, 2nd room: Tribelle for 2500 points, 3rd room: :paranormal: ). I´d be happy, if i could do just one of them, but all three (or at least two) in the same try..., i don´t think i´ll ever do that.
I don´t want to say anything for sure though. :P
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Re: Rayman 3 scores

Post by Maz »

http://www.youtube.com/watch?v=VdxID3RAKXA

Just though I'd post it, since it might help a lot in HH3 (don't know how consistent it is, though). Maybe you guys knew about this already, but in case you didn't, you do now. :)
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Re: Rayman 3 scores

Post by MandM81 »

Thanks for the video. Not only does this little trick save valuable time, it also increases the console maximum for HH to 114.409 points. :D

I wonder what the success rate is for this jump?
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Re: Rayman 3 scores

Post by Maz »

MandM1981 wrote: I wonder what the success rate is for this jump?
Don't know actually, never tested it myself. But maybe you could even try to get a Launching Glitch here, in case it's too random?

By the way, for whatever reason - I don't even remember that I did this - I re-started my No-Glitch-Savegame, so now I'm stuck in CF3 again. Now the problem is that, while I could easily get the required 94.932 Points, I want to find the best Combos possible; but the Hoodboom is giving me a headache. The only ways to kill him are either kicking or shooting him with the Shock Rocket. Does someone maybe have a good Combo in store from when the Mushroom-Trick was not yet used?

P.S.: In case I didn't get the point across: I have no idea how to get the Hoodboom for 1.000 Points into the Combo while still including the second Tribelle, let alone for 2.500 Points. And while we're at it, I also have problems with effectively including the first Tribelle (at the moment, I get it for 1.500 in Combo), so any help is much appreciated. ;)
1234
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Re: Rayman 3 scores

Post by 1234 »

Maz wrote:http://www.youtube.com/watch?v=VdxID3RAKXA

Just though I'd post it, since it might help a lot in HH3 (don't know how consistent it is, though). Maybe you guys knew about this already, but in case you didn't, you do now. :)
Nice, i didn´t know about this glitch. :)
I didn´t have much time in the last days, but at least i´ve tested it for ~5-10 min. In this time i could do it twice. That´s not much, but first off, you needn´t succeed in the first try and second, practice makes perfect, so i´m sure we can use it.
The maximum for PC would be 113309 points without the SJ within the combo and 115569 points with the SJ.
Maz wrote:By the way, for whatever reason - I don't even remember that I did this - I re-started my No-Glitch-Savegame, so now I'm stuck in CF3 again. Now the problem is that, while I could easily get the required 94.932 Points, I want to find the best Combos possible; but the Hoodboom is giving me a headache. The only ways to kill him are either kicking or shooting him with the Shock Rocket. Does someone maybe have a good Combo in store from when the Mushroom-Trick was not yet used?
Why can´t you shoot him as usual?
Anyway, i have an idea for a huge combo, but sadly it wouldn´t answer your question since it doesn´t include the hoodboom: Start with the 4 yellow gems at the top, fall down, break 2 of 3 piggybanks and take the gems. Roll off, break the piggybank in the corner and get the green gem in time, roll off, break the other piggybank and take the gems (the gems on the water as well). Run towards the platform, where you´ve taken the green gem, on your way turn around and send a curved shot to the remaining piggybank at the top. Kill one hoodblaster as late as possible. Climb up to the upper level. Break the single piggybank and climp up to the next level. Take the gems and the tribelle. Fall down and kill the remaining hoodblaster. Then take the matuvu, kill the slapdash and run to the tribelles cave.

As i said, it doesn´t include the hoodboom (since you obviously can´t kill him as usual), but it´d allow you to take both tribelles for 2500 points.
I also don´t know, whether it´s possible at all. :P
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Re: Rayman 3 scores

Post by Maz »

1234 wrote: Why can´t you shoot him as usual?
You just can't lock onto him. Even if you stand before him, your fist will go right through him. For some reason, the Mushroom Trick seems to mess with this, but when playing the normal way it's impossible to finish off the Hoodboom without either using the SHock Rocket or kicking him, as I said.

I don't know why, but it seems Rayman automatically shifts his focus to the Hoodblaster near the cave after you've taken the Green Gem and rolled off. Way back, I tried to use this exact start to improve on the classical Green-Gem-Combo by at least getting both Hoodblasters for 1.000 Points in Combo, but I couldn't even break the first Piggybank on the ground in time (I've tried to change the angle to avoid focussing on the Hoodblaster, but it lost too much time). I've had the same idea as you (although without using the 4 Yellow Gems at the top), and briefly considered just taking the Green Gem as item No. 15, then killing one of the Hoodlums, and getting the Tribelle for 2.000 Points; but then I would've had to split up the Combo again (which would've kind of defeated the purpose), I would've lost those 3 Yellow Gems from the Piggybank on the floor, I wouldn't have gotten either Hoodblaster for 1.000 Points, I would've had gotten less Points from the Hoodboom, etc. But thanks for the idea anyway!

To top it off, the way I wanted to play it with the first Tribelle for 1.500 Points in Combo turned out impossible thanks to that stupid Hoodblaster standing in the wrong spot. So now I'm back at the beginning - the first Tribelle and the Hoodboom are both taken in a seperate Combo. I guess this will have to do for the time being. :pfff:
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