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Re: Rayman 3

Posted: Sat Aug 15, 2015 3:26 pm
by RibShark
On the same topic, has anyone verfied those? It would be cool if the script was accurate to the amount of polygons in his model

Re: Rayman 3

Posted: Sat Aug 15, 2015 3:35 pm
by Pirez
I've lost count at 17552. I would have continued but blood kept pouring on my magnifing glass.

Re: Rayman 3

Posted: Sun Aug 23, 2015 9:30 pm
by Shrooblord
Keane wrote:It's the definitely the one I revisit the most, It's kinda one of those game you just blast through on a weekend once you're familiar with it.

This is kinda scary though, because if you're gonna call this one better than Rayman 2

I dunno if I agree, or if that's just too far
Image
God so good x'D

Seriously the last few pages have been nothing but a ROFL for me. I've missed you guys.

Re: Rayman 3

Posted: Sun Aug 23, 2015 9:43 pm
by Haruka
It is good to see you back, Shroobie!

Re: Rayman 3

Posted: Mon Aug 24, 2015 11:05 am
by FunkyboardWizard
Rayman 3 was the greatest game ever, way better than Origins.

Re: Rayman 3

Posted: Mon Aug 24, 2015 12:25 pm
by Bradandez
Oh, so you edited your post to something else? Kind of a bitch move, man.

Re: Rayman 3

Posted: Mon Aug 24, 2015 1:18 pm
by deton24
Kind of a bitch move
:D [loud laughter]
Native speaker?

Re: Rayman 3

Posted: Thu Aug 27, 2015 7:38 am
by Master
GAH, I've got a DS4 controller and the GoG copy of Rayman 3, on a Win 8.1 machine. Anyone know how to get R3 to respond to the DS4? I've been getting nought.

Re: Rayman 3

Posted: Thu Aug 27, 2015 2:15 pm
by RibShark
There's this input fix which should work. Just copy dinput8.dll into the Rayman 3 folder.

Re: Rayman 3

Posted: Fri Aug 28, 2015 4:43 pm
by RibShark
I just found a proper debugging leftover in the GameCube version of this. A while back I was saying how pressing Enter in Fairy Council 1 stopped Murfy, and in Desert of the Knaaren 4, caused the text "Salle 01" to appear. Well it was found that pressing Start+R in the Gamecube version had the same effect. However, today I found that if you hold Start+R in DotK4 so the "Salle 01" text appears, while holding that if you press up or down on the D-Pad it will change numbers, up to "Salle 05". If you then press left on the D-Pad, it will teleport you to a location depending on the number.

01: Start of the level.
02: Next to the egg in the maze-like area.
03: Behind the door blocking the exit to the aforementioned maze area.
04: Just before the area where Rayman has to navigate the green lava.
05: In (yes in) the room where the Reflux cutscene takes place.

Re: Rayman 3

Posted: Fri Aug 28, 2015 7:58 pm
by SpyroGuy
RibShark wrote: 05: In (yes in) the room where the Reflux cutscene takes place.
I've always wanted to check that place out! Tell me, did you fall through the floor or the level's collision is "touchable" there as well?

Re: Rayman 3

Posted: Fri Aug 28, 2015 8:37 pm
by RibShark
Yeah, all the collision is there, strangely enough. Even the pillars and walls are fully solid.

Re: Rayman 3

Posted: Sat Aug 29, 2015 9:24 am
by SpyroGuy
I've just tried it out myself and I also improved my score with exactly 4 places, so I'm #100 once again. Pretty awesome find! :bigup:

I wonder how many other places there are where this method works.

Re: Rayman 3

Posted: Wed Sep 02, 2015 4:41 pm
by MasterHero
Does anyone know something about this thingy?

Image

Looks like a scraped closed door.
It's in the Clearleaf Forest just right before the witch doctor.

Re: Rayman 3

Posted: Wed Sep 02, 2015 4:46 pm
by Eren
Uhm so it's still in the game right? if yes then maybe someone could reach it by making a super jump or other kind of glitches :P

Re: Rayman 3

Posted: Wed Sep 02, 2015 4:57 pm
by RibShark
MasterHero wrote:Does anyone know something about this thingy?

Image
Can't say I've ever noticed that before. I could almost certainly attempt to reach it however IIRC there is an invisible roof that might make it quite difficult.

Re: Rayman 3

Posted: Wed Sep 02, 2015 5:09 pm
by Eren
It's interesting how nobody noticed this :P

Re: Rayman 3

Posted: Wed Sep 02, 2015 5:24 pm
by Haruka
Wierd indeed. The return of sanctuaries were planned but someone thought that a doctor office would be a better idea. :roll:

Re: Rayman 3

Posted: Thu Sep 03, 2015 4:37 pm
by SpyroGuy
I highly doubt that it's more than just a cosmetic part of the level's scenery.
Not every models and polygons are holding some super awesome secret never before seen content, you know. :)

Re: Rayman 3

Posted: Thu Sep 03, 2015 6:50 pm
by Eren
We know of course, but hey we can atleast try :P
anyway i could try myself with cheat engine since i own rayman 3 for pc (the collector edition actually :roll: ) but my pc isn't working right now :|